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| Packages that use E3DCollision | |
| espresso3d.engine.collision | |
| espresso3d.engine.collision.base | |
| espresso3d.engine.collision.detectors | |
| espresso3d.engine.logo | |
| espresso3d.engine.world.sector.actor | |
| Uses of E3DCollision in espresso3d.engine.collision |
| Methods in espresso3d.engine.collision that return E3DCollision | |
E3DCollision |
E3DCollisionDetect.checkCollision(java.lang.String sourceDetectorName,
boolean useBoundingObjectsIfPossible,
boolean notifyAllActorsCollided,
E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world)
Will perform a collision check to see if the sourceActor collides with anything else in the world between startPos and endPos. |
| Constructors in espresso3d.engine.collision with parameters of type E3DCollision | |
E3DCollision(E3DCollision toCopy)
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| Uses of E3DCollision in espresso3d.engine.collision.base |
| Methods in espresso3d.engine.collision.base that return E3DCollision | |
E3DCollision |
E3DCollisionDetector.checkActorTriangleCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
Interface to check the collision between sourceActor and triangle. |
E3DCollision |
E3DCollisionDetector.checkActorBoundingObjectCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingObject boundingObject,
E3DActor possibleCollisionActor)
Interface to check the collision between sourceActor and a boundingObject |
| Methods in espresso3d.engine.collision.base with parameters of type E3DCollision | |
void |
E3DCollisionResponseCallback.onCollision(E3DCollision collision)
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| Uses of E3DCollision in espresso3d.engine.collision.detectors |
| Methods in espresso3d.engine.collision.detectors that return E3DCollision | |
E3DCollision |
E3DCollisionDetectorSegment.checkActorTriangleCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
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E3DCollision |
E3DCollisionDetectorSegment.checkActorBoundingObjectCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingObject boundingObject,
E3DActor possibleCollisionActor)
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E3DCollision |
E3DCollisionDetectorSegment.checkSegmentTriangleCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
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E3DCollision |
E3DCollisionDetectorSegment.checkSegmentBoundingSphereCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingSphere boundingSphere,
E3DActor possibleCollisionActor)
Checks if a line segment from startPos to endPos collides at any point along the line with the bounding sphere. |
E3DCollision |
E3DCollisionDetectorFastBoundingSphere.checkActorTriangleCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
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E3DCollision |
E3DCollisionDetectorFastBoundingSphere.checkActorBoundingObjectCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingObject boundingObject,
E3DActor possibleCollisionActor)
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E3DCollision |
E3DCollisionDetectorFastBoundingSphere.checkFastSphereVsTriangle(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
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E3DCollision |
E3DCollisionDetectorFastBoundingSphere.checkSphereSphereCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingSphere possibleCollisionBoundingSphere,
E3DActor possibleCollisionActor)
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E3DCollision |
E3DCollisionDetectorActorTriangles.checkActorTriangleCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
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E3DCollision |
E3DCollisionDetectorActorTriangles.checkActorBoundingObjectCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingObject boundingObject,
E3DActor possibleCollisionActor)
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E3DCollision |
E3DCollisionDetectorActorTriangles.checkActorTrisVsTris(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
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E3DCollision |
E3DCollisionDetectorActorTriangles.checkActorTrisVsBoundingSphere(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingSphere boundingSphere,
E3DActor possibleCollisionActor)
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E3DCollision |
E3DCollisionDetectorAccurateBoundingSphere.checkActorTriangleCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
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E3DCollision |
E3DCollisionDetectorAccurateBoundingSphere.checkActorBoundingObjectCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingObject boundingObject,
E3DActor possibleCollisionActor)
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E3DCollision |
E3DCollisionDetectorAccurateBoundingSphere.checkAccurateSphereVsTriangle(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
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| Uses of E3DCollision in espresso3d.engine.logo |
| Methods in espresso3d.engine.logo with parameters of type E3DCollision | |
void |
E3DLogoActor.onCollision(E3DCollision collision)
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| Uses of E3DCollision in espresso3d.engine.world.sector.actor |
| Methods in espresso3d.engine.world.sector.actor with parameters of type E3DCollision | |
void |
E3DCameraActor.onCollision(E3DCollision collision)
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abstract void |
E3DActor.onCollision(E3DCollision collision)
This gets called when this actor collides with something (collider or collidee. |
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