espresso3d.engine.collision.detectors
Class E3DCollisionDetectorActorTriangles
java.lang.Object
espresso3d.engine.collision.detectors.E3DCollisionDetectorSegment
espresso3d.engine.collision.detectors.E3DCollisionDetectorActorTriangles
- All Implemented Interfaces:
- E3DCollisionDetector
- public class E3DCollisionDetectorActorTriangles
- extends E3DCollisionDetectorSegment
- implements E3DCollisionDetector
- Author:
- espresso3d
An accurate triangle vs: other object collision detector
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Method Summary |
E3DCollision |
checkActorBoundingObjectCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingObject boundingObject,
E3DActor possibleCollisionActor)
Interface to check the collision between sourceActor and a boundingObject |
E3DCollision |
checkActorTriangleCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
Interface to check the collision between sourceActor and triangle. |
E3DCollision |
checkActorTrisVsBoundingSphere(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingSphere boundingSphere,
E3DActor possibleCollisionActor)
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E3DCollision |
checkActorTrisVsTris(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
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| Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
E3DCollisionDetectorActorTriangles
public E3DCollisionDetectorActorTriangles()
checkActorTriangleCollision
public E3DCollision checkActorTriangleCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
- Description copied from interface:
E3DCollisionDetector
- Interface to check the collision between sourceActor and triangle.
- Specified by:
checkActorTriangleCollision in interface E3DCollisionDetector- Overrides:
checkActorTriangleCollision in class E3DCollisionDetectorSegment
checkActorBoundingObjectCollision
public E3DCollision checkActorBoundingObjectCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingObject boundingObject,
E3DActor possibleCollisionActor)
- Description copied from interface:
E3DCollisionDetector
- Interface to check the collision between sourceActor and a boundingObject
- Specified by:
checkActorBoundingObjectCollision in interface E3DCollisionDetector- Overrides:
checkActorBoundingObjectCollision in class E3DCollisionDetectorSegment
checkActorTrisVsTris
public E3DCollision checkActorTrisVsTris(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
checkActorTrisVsBoundingSphere
public E3DCollision checkActorTrisVsBoundingSphere(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingSphere boundingSphere,
E3DActor possibleCollisionActor)