espresso3d.engine.collision.detectors
Class E3DCollisionDetectorFastBoundingSphere
java.lang.Object
espresso3d.engine.collision.detectors.E3DCollisionDetectorSegment
espresso3d.engine.collision.detectors.E3DCollisionDetectorFastBoundingSphere
- All Implemented Interfaces:
- E3DCollisionDetector
- Direct Known Subclasses:
- E3DCollisionDetectorAccurateBoundingSphere
- public class E3DCollisionDetectorFastBoundingSphere
- extends E3DCollisionDetectorSegment
- implements E3DCollisionDetector
- Author:
- Curt
Fast bounding spheres take less calculation and will hit all cases except that
when an object is sort of parallel to the direction the sphere is moving.
IE: It works with head collisions that the direction vector goes straight into
a triangle or boundingobject, but not if it runs alongside (but the boundingsphere still intersects to the left/right)
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Method Summary |
E3DCollision |
checkActorBoundingObjectCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingObject boundingObject,
E3DActor possibleCollisionActor)
Interface to check the collision between sourceActor and a boundingObject |
E3DCollision |
checkActorTriangleCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
Interface to check the collision between sourceActor and triangle. |
E3DCollision |
checkFastSphereVsTriangle(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
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E3DCollision |
checkSphereSphereCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingSphere possibleCollisionBoundingSphere,
E3DActor possibleCollisionActor)
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| Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
E3DCollisionDetectorFastBoundingSphere
public E3DCollisionDetectorFastBoundingSphere()
checkActorTriangleCollision
public E3DCollision checkActorTriangleCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
- Description copied from interface:
E3DCollisionDetector
- Interface to check the collision between sourceActor and triangle.
- Specified by:
checkActorTriangleCollision in interface E3DCollisionDetector- Overrides:
checkActorTriangleCollision in class E3DCollisionDetectorSegment
checkActorBoundingObjectCollision
public E3DCollision checkActorBoundingObjectCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingObject boundingObject,
E3DActor possibleCollisionActor)
- Description copied from interface:
E3DCollisionDetector
- Interface to check the collision between sourceActor and a boundingObject
- Specified by:
checkActorBoundingObjectCollision in interface E3DCollisionDetector- Overrides:
checkActorBoundingObjectCollision in class E3DCollisionDetectorSegment
checkFastSphereVsTriangle
public E3DCollision checkFastSphereVsTriangle(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
checkSphereSphereCollision
public E3DCollision checkSphereSphereCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingSphere possibleCollisionBoundingSphere,
E3DActor possibleCollisionActor)