Uses of Class
espresso3d.engine.world.E3DWorld

Packages that use E3DWorld
espresso3d.engine   
espresso3d.engine.base   
espresso3d.engine.collision   
espresso3d.engine.collision.base   
espresso3d.engine.collision.detectors   
espresso3d.engine.fileloaders   
espresso3d.engine.logo   
espresso3d.engine.world.sector   
espresso3d.engine.world.sector.actor   
espresso3d.engine.world.sector.light   
 

Uses of E3DWorld in espresso3d.engine
 

Methods in espresso3d.engine that return E3DWorld
 E3DWorld E3DEngine.getWorld(java.lang.String worldID)
          Get a world from the map of worlds by its ID
 

Methods in espresso3d.engine with parameters of type E3DWorld
 void E3DEngine.addWorld(E3DWorld world)
          Add a world to the engines world list
 

Uses of E3DWorld in espresso3d.engine.base
 

Methods in espresso3d.engine.base that return E3DWorld
 E3DWorld E3DViewport.getWorld()
           
 

Methods in espresso3d.engine.base with parameters of type E3DWorld
 void E3DViewport.setWorld(E3DWorld world)
           
 

Uses of E3DWorld in espresso3d.engine.collision
 

Methods in espresso3d.engine.collision that return E3DWorld
 E3DWorld E3DCollision.getCollisionWorld()
           
 

Methods in espresso3d.engine.collision with parameters of type E3DWorld
 E3DCollision E3DCollisionDetect.checkCollision(java.lang.String sourceDetectorName, boolean useBoundingObjectsIfPossible, boolean notifyAllActorsCollided, E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world)
          Will perform a collision check to see if the sourceActor collides with anything else in the world between startPos and endPos.
 void E3DCollision.setCollisionWorld(E3DWorld collisionWorld)
           
 

Uses of E3DWorld in espresso3d.engine.collision.base
 

Methods in espresso3d.engine.collision.base with parameters of type E3DWorld
 E3DCollision E3DCollisionDetector.checkActorTriangleCollision(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DTriangle triangle, E3DActor possibleCollisionActor)
          Interface to check the collision between sourceActor and triangle.
 E3DCollision E3DCollisionDetector.checkActorBoundingObjectCollision(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DBoundingObject boundingObject, E3DActor possibleCollisionActor)
          Interface to check the collision between sourceActor and a boundingObject
 

Uses of E3DWorld in espresso3d.engine.collision.detectors
 

Methods in espresso3d.engine.collision.detectors with parameters of type E3DWorld
 E3DCollision E3DCollisionDetectorSegment.checkActorTriangleCollision(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DTriangle triangle, E3DActor possibleCollisionActor)
           
 E3DCollision E3DCollisionDetectorSegment.checkActorBoundingObjectCollision(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DBoundingObject boundingObject, E3DActor possibleCollisionActor)
           
 E3DCollision E3DCollisionDetectorSegment.checkSegmentTriangleCollision(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DTriangle triangle, E3DActor possibleCollisionActor)
           
 E3DCollision E3DCollisionDetectorSegment.checkSegmentBoundingSphereCollision(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DBoundingSphere boundingSphere, E3DActor possibleCollisionActor)
          Checks if a line segment from startPos to endPos collides at any point along the line with the bounding sphere.
 E3DCollision E3DCollisionDetectorFastBoundingSphere.checkActorTriangleCollision(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DTriangle triangle, E3DActor possibleCollisionActor)
           
 E3DCollision E3DCollisionDetectorFastBoundingSphere.checkActorBoundingObjectCollision(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DBoundingObject boundingObject, E3DActor possibleCollisionActor)
           
 E3DCollision E3DCollisionDetectorFastBoundingSphere.checkFastSphereVsTriangle(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DTriangle triangle, E3DActor possibleCollisionActor)
           
 E3DCollision E3DCollisionDetectorFastBoundingSphere.checkSphereSphereCollision(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DBoundingSphere possibleCollisionBoundingSphere, E3DActor possibleCollisionActor)
           
 E3DCollision E3DCollisionDetectorActorTriangles.checkActorTriangleCollision(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DTriangle triangle, E3DActor possibleCollisionActor)
           
 E3DCollision E3DCollisionDetectorActorTriangles.checkActorBoundingObjectCollision(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DBoundingObject boundingObject, E3DActor possibleCollisionActor)
           
 E3DCollision E3DCollisionDetectorActorTriangles.checkActorTrisVsTris(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DTriangle triangle, E3DActor possibleCollisionActor)
           
 E3DCollision E3DCollisionDetectorActorTriangles.checkActorTrisVsBoundingSphere(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DBoundingSphere boundingSphere, E3DActor possibleCollisionActor)
           
 E3DCollision E3DCollisionDetectorAccurateBoundingSphere.checkActorTriangleCollision(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DTriangle triangle, E3DActor possibleCollisionActor)
           
 E3DCollision E3DCollisionDetectorAccurateBoundingSphere.checkActorBoundingObjectCollision(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DBoundingObject boundingObject, E3DActor possibleCollisionActor)
           
 E3DCollision E3DCollisionDetectorAccurateBoundingSphere.checkAccurateSphereVsTriangle(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DTriangle triangle, E3DActor possibleCollisionActor)
           
 

Uses of E3DWorld in espresso3d.engine.fileloaders
 

Methods in espresso3d.engine.fileloaders with parameters of type E3DWorld
static void E3DMapLoader.loadMap(java.lang.String mapFileName, E3DWorld world)
           
 

Uses of E3DWorld in espresso3d.engine.logo
 

Constructors in espresso3d.engine.logo with parameters of type E3DWorld
E3DLogoActor(E3DEngine engine, E3DWorld world)
           
 

Uses of E3DWorld in espresso3d.engine.world.sector
 

Methods in espresso3d.engine.world.sector that return E3DWorld
 E3DWorld E3DSector.getWorld()
           
 

Methods in espresso3d.engine.world.sector with parameters of type E3DWorld
 void E3DSector.setWorld(E3DWorld world)
           
 

Uses of E3DWorld in espresso3d.engine.world.sector.actor
 

Methods in espresso3d.engine.world.sector.actor that return E3DWorld
 E3DWorld E3DActor.getWorld()
           
 

Methods in espresso3d.engine.world.sector.actor with parameters of type E3DWorld
 void E3DActor.setWorld(E3DWorld world)
           
 

Constructors in espresso3d.engine.world.sector.actor with parameters of type E3DWorld
E3DCameraActor(E3DEngine engine, E3DWorld world, java.lang.String actorID)
           
E3DActor(E3DEngine engine, E3DWorld world, java.lang.String actorID)
           
E3DActor(E3DEngine engine, E3DWorld world, E3DBoundingObject boundingObject, java.lang.String actorID)
           
 

Uses of E3DWorld in espresso3d.engine.world.sector.light
 

Methods in espresso3d.engine.world.sector.light that return E3DWorld
 E3DWorld E3DLight.getWorld()
           
 

Methods in espresso3d.engine.world.sector.light with parameters of type E3DWorld
 void E3DLight.setWorld(E3DWorld world)
           
 

Constructors in espresso3d.engine.world.sector.light with parameters of type E3DWorld
E3DLight(E3DEngine engine, E3DWorld world, java.lang.String lightID)