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| Uses of E3DWorld in espresso3d.engine |
| Methods in espresso3d.engine that return E3DWorld | |
E3DWorld |
E3DEngine.getWorld(java.lang.String worldID)
Get a world from the map of worlds by its ID |
| Methods in espresso3d.engine with parameters of type E3DWorld | |
void |
E3DEngine.addWorld(E3DWorld world)
Add a world to the engines world list |
| Uses of E3DWorld in espresso3d.engine.base |
| Methods in espresso3d.engine.base that return E3DWorld | |
E3DWorld |
E3DViewport.getWorld()
|
| Methods in espresso3d.engine.base with parameters of type E3DWorld | |
void |
E3DViewport.setWorld(E3DWorld world)
|
| Uses of E3DWorld in espresso3d.engine.collision |
| Methods in espresso3d.engine.collision that return E3DWorld | |
E3DWorld |
E3DCollision.getCollisionWorld()
|
| Methods in espresso3d.engine.collision with parameters of type E3DWorld | |
E3DCollision |
E3DCollisionDetect.checkCollision(java.lang.String sourceDetectorName,
boolean useBoundingObjectsIfPossible,
boolean notifyAllActorsCollided,
E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world)
Will perform a collision check to see if the sourceActor collides with anything else in the world between startPos and endPos. |
void |
E3DCollision.setCollisionWorld(E3DWorld collisionWorld)
|
| Uses of E3DWorld in espresso3d.engine.collision.base |
| Methods in espresso3d.engine.collision.base with parameters of type E3DWorld | |
E3DCollision |
E3DCollisionDetector.checkActorTriangleCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
Interface to check the collision between sourceActor and triangle. |
E3DCollision |
E3DCollisionDetector.checkActorBoundingObjectCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingObject boundingObject,
E3DActor possibleCollisionActor)
Interface to check the collision between sourceActor and a boundingObject |
| Uses of E3DWorld in espresso3d.engine.collision.detectors |
| Methods in espresso3d.engine.collision.detectors with parameters of type E3DWorld | |
E3DCollision |
E3DCollisionDetectorSegment.checkActorTriangleCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
|
E3DCollision |
E3DCollisionDetectorSegment.checkActorBoundingObjectCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingObject boundingObject,
E3DActor possibleCollisionActor)
|
E3DCollision |
E3DCollisionDetectorSegment.checkSegmentTriangleCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
|
E3DCollision |
E3DCollisionDetectorSegment.checkSegmentBoundingSphereCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingSphere boundingSphere,
E3DActor possibleCollisionActor)
Checks if a line segment from startPos to endPos collides at any point along the line with the bounding sphere. |
E3DCollision |
E3DCollisionDetectorFastBoundingSphere.checkActorTriangleCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
|
E3DCollision |
E3DCollisionDetectorFastBoundingSphere.checkActorBoundingObjectCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingObject boundingObject,
E3DActor possibleCollisionActor)
|
E3DCollision |
E3DCollisionDetectorFastBoundingSphere.checkFastSphereVsTriangle(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
|
E3DCollision |
E3DCollisionDetectorFastBoundingSphere.checkSphereSphereCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingSphere possibleCollisionBoundingSphere,
E3DActor possibleCollisionActor)
|
E3DCollision |
E3DCollisionDetectorActorTriangles.checkActorTriangleCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
|
E3DCollision |
E3DCollisionDetectorActorTriangles.checkActorBoundingObjectCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingObject boundingObject,
E3DActor possibleCollisionActor)
|
E3DCollision |
E3DCollisionDetectorActorTriangles.checkActorTrisVsTris(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
|
E3DCollision |
E3DCollisionDetectorActorTriangles.checkActorTrisVsBoundingSphere(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingSphere boundingSphere,
E3DActor possibleCollisionActor)
|
E3DCollision |
E3DCollisionDetectorAccurateBoundingSphere.checkActorTriangleCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
|
E3DCollision |
E3DCollisionDetectorAccurateBoundingSphere.checkActorBoundingObjectCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingObject boundingObject,
E3DActor possibleCollisionActor)
|
E3DCollision |
E3DCollisionDetectorAccurateBoundingSphere.checkAccurateSphereVsTriangle(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
|
| Uses of E3DWorld in espresso3d.engine.fileloaders |
| Methods in espresso3d.engine.fileloaders with parameters of type E3DWorld | |
static void |
E3DMapLoader.loadMap(java.lang.String mapFileName,
E3DWorld world)
|
| Uses of E3DWorld in espresso3d.engine.logo |
| Constructors in espresso3d.engine.logo with parameters of type E3DWorld | |
E3DLogoActor(E3DEngine engine,
E3DWorld world)
|
|
| Uses of E3DWorld in espresso3d.engine.world.sector |
| Methods in espresso3d.engine.world.sector that return E3DWorld | |
E3DWorld |
E3DSector.getWorld()
|
| Methods in espresso3d.engine.world.sector with parameters of type E3DWorld | |
void |
E3DSector.setWorld(E3DWorld world)
|
| Uses of E3DWorld in espresso3d.engine.world.sector.actor |
| Methods in espresso3d.engine.world.sector.actor that return E3DWorld | |
E3DWorld |
E3DActor.getWorld()
|
| Methods in espresso3d.engine.world.sector.actor with parameters of type E3DWorld | |
void |
E3DActor.setWorld(E3DWorld world)
|
| Constructors in espresso3d.engine.world.sector.actor with parameters of type E3DWorld | |
E3DCameraActor(E3DEngine engine,
E3DWorld world,
java.lang.String actorID)
|
|
E3DActor(E3DEngine engine,
E3DWorld world,
java.lang.String actorID)
|
|
E3DActor(E3DEngine engine,
E3DWorld world,
E3DBoundingObject boundingObject,
java.lang.String actorID)
|
|
| Uses of E3DWorld in espresso3d.engine.world.sector.light |
| Methods in espresso3d.engine.world.sector.light that return E3DWorld | |
E3DWorld |
E3DLight.getWorld()
|
| Methods in espresso3d.engine.world.sector.light with parameters of type E3DWorld | |
void |
E3DLight.setWorld(E3DWorld world)
|
| Constructors in espresso3d.engine.world.sector.light with parameters of type E3DWorld | |
E3DLight(E3DEngine engine,
E3DWorld world,
java.lang.String lightID)
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