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| Uses of E3DActor in espresso3d.engine.base |
| Methods in espresso3d.engine.base that return E3DActor | |
E3DActor |
E3DViewport.getCameraActor()
Gets the actor the camera is using as its camera |
| Methods in espresso3d.engine.base with parameters of type E3DActor | |
void |
E3DViewport.setCameraActor(E3DActor cameraActor)
This is the actor that the viewport uses as the camera |
| Uses of E3DActor in espresso3d.engine.collision |
| Methods in espresso3d.engine.collision that return E3DActor | |
E3DActor |
E3DCollision.getCollisionActor()
|
| Methods in espresso3d.engine.collision with parameters of type E3DActor | |
E3DCollision |
E3DCollisionDetect.checkCollision(java.lang.String sourceDetectorName,
boolean useBoundingObjectsIfPossible,
boolean notifyAllActorsCollided,
E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world)
Will perform a collision check to see if the sourceActor collides with anything else in the world between startPos and endPos. |
void |
E3DCollision.setCollisionActor(E3DActor collisionActor)
|
| Uses of E3DActor in espresso3d.engine.collision.base |
| Methods in espresso3d.engine.collision.base with parameters of type E3DActor | |
E3DCollision |
E3DCollisionDetector.checkActorTriangleCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
Interface to check the collision between sourceActor and triangle. |
E3DCollision |
E3DCollisionDetector.checkActorBoundingObjectCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingObject boundingObject,
E3DActor possibleCollisionActor)
Interface to check the collision between sourceActor and a boundingObject |
| Uses of E3DActor in espresso3d.engine.collision.detectors |
| Methods in espresso3d.engine.collision.detectors with parameters of type E3DActor | |
E3DCollision |
E3DCollisionDetectorSegment.checkActorTriangleCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
|
E3DCollision |
E3DCollisionDetectorSegment.checkActorBoundingObjectCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingObject boundingObject,
E3DActor possibleCollisionActor)
|
E3DCollision |
E3DCollisionDetectorSegment.checkSegmentTriangleCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
|
E3DCollision |
E3DCollisionDetectorSegment.checkSegmentBoundingSphereCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingSphere boundingSphere,
E3DActor possibleCollisionActor)
Checks if a line segment from startPos to endPos collides at any point along the line with the bounding sphere. |
E3DCollision |
E3DCollisionDetectorFastBoundingSphere.checkActorTriangleCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
|
E3DCollision |
E3DCollisionDetectorFastBoundingSphere.checkActorBoundingObjectCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingObject boundingObject,
E3DActor possibleCollisionActor)
|
E3DCollision |
E3DCollisionDetectorFastBoundingSphere.checkFastSphereVsTriangle(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
|
E3DCollision |
E3DCollisionDetectorFastBoundingSphere.checkSphereSphereCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingSphere possibleCollisionBoundingSphere,
E3DActor possibleCollisionActor)
|
E3DCollision |
E3DCollisionDetectorActorTriangles.checkActorTriangleCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
|
E3DCollision |
E3DCollisionDetectorActorTriangles.checkActorBoundingObjectCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingObject boundingObject,
E3DActor possibleCollisionActor)
|
E3DCollision |
E3DCollisionDetectorActorTriangles.checkActorTrisVsTris(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
|
E3DCollision |
E3DCollisionDetectorActorTriangles.checkActorTrisVsBoundingSphere(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingSphere boundingSphere,
E3DActor possibleCollisionActor)
|
E3DCollision |
E3DCollisionDetectorAccurateBoundingSphere.checkActorTriangleCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
|
E3DCollision |
E3DCollisionDetectorAccurateBoundingSphere.checkActorBoundingObjectCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingObject boundingObject,
E3DActor possibleCollisionActor)
|
E3DCollision |
E3DCollisionDetectorAccurateBoundingSphere.checkAccurateSphereVsTriangle(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DActor possibleCollisionActor)
|
| Uses of E3DActor in espresso3d.engine.fileloaders |
| Methods in espresso3d.engine.fileloaders with parameters of type E3DActor | |
static void |
E3DActorLoader.loadActor(java.lang.String actorFileName,
E3DActor actor)
|
| Uses of E3DActor in espresso3d.engine.logo |
| Subclasses of E3DActor in espresso3d.engine.logo | |
class |
E3DLogoActor
|
| Methods in espresso3d.engine.logo that return E3DActor | |
E3DActor |
E3DLogoActor.onGetClone()
|
| Uses of E3DActor in espresso3d.engine.world |
| Methods in espresso3d.engine.world that return E3DActor | |
E3DActor |
E3DWorld.getActor(java.lang.String actorID)
|
| Methods in espresso3d.engine.world with parameters of type E3DActor | |
void |
E3DWorld.addPreloadedActor(java.lang.String actorsNameInMapfile,
E3DActor actor)
This preloads actors into the world, so when the world's map is loaded, it will be able to also add the actors defined in the mapfile |
| Uses of E3DActor in espresso3d.engine.world.sector |
| Methods in espresso3d.engine.world.sector that return E3DActor | |
E3DActor |
E3DSector.getActorByID(java.lang.String actorID)
Get an actor in this sector by its ID |
| Methods in espresso3d.engine.world.sector with parameters of type E3DActor | |
void |
E3DSector.addActor(E3DActor actor)
Add an actor to this sector |
| Uses of E3DActor in espresso3d.engine.world.sector.actor |
| Subclasses of E3DActor in espresso3d.engine.world.sector.actor | |
class |
E3DCameraActor
|
| Methods in espresso3d.engine.world.sector.actor that return E3DActor | |
E3DActor |
E3DCameraActor.onGetClone()
|
abstract E3DActor |
E3DActor.onGetClone()
This method must be overriden to return a clone of the actor. |
| Constructors in espresso3d.engine.world.sector.actor with parameters of type E3DActor | |
E3DActor(E3DActor toCopyActor)
This copies all the actor geometry into another actor. |
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