Uses of Class
espresso3d.engine.world.sector.E3DSector

Packages that use E3DSector
espresso3d.engine.collision   
espresso3d.engine.collision.base   
espresso3d.engine.collision.detectors   
espresso3d.engine.world   
espresso3d.engine.world.sector.actor   
espresso3d.engine.world.sector.light   
 

Uses of E3DSector in espresso3d.engine.collision
 

Methods in espresso3d.engine.collision that return E3DSector
 E3DSector E3DCollision.getCollisionSector()
           
 

Methods in espresso3d.engine.collision with parameters of type E3DSector
 void E3DCollision.setCollisionSector(E3DSector collisionSector)
           
 

Uses of E3DSector in espresso3d.engine.collision.base
 

Methods in espresso3d.engine.collision.base with parameters of type E3DSector
 E3DCollision E3DCollisionDetector.checkActorTriangleCollision(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DTriangle triangle, E3DActor possibleCollisionActor)
          Interface to check the collision between sourceActor and triangle.
 E3DCollision E3DCollisionDetector.checkActorBoundingObjectCollision(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DBoundingObject boundingObject, E3DActor possibleCollisionActor)
          Interface to check the collision between sourceActor and a boundingObject
 

Uses of E3DSector in espresso3d.engine.collision.detectors
 

Methods in espresso3d.engine.collision.detectors with parameters of type E3DSector
 E3DCollision E3DCollisionDetectorSegment.checkActorTriangleCollision(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DTriangle triangle, E3DActor possibleCollisionActor)
           
 E3DCollision E3DCollisionDetectorSegment.checkActorBoundingObjectCollision(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DBoundingObject boundingObject, E3DActor possibleCollisionActor)
           
 E3DCollision E3DCollisionDetectorSegment.checkSegmentTriangleCollision(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DTriangle triangle, E3DActor possibleCollisionActor)
           
 E3DCollision E3DCollisionDetectorSegment.checkSegmentBoundingSphereCollision(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DBoundingSphere boundingSphere, E3DActor possibleCollisionActor)
          Checks if a line segment from startPos to endPos collides at any point along the line with the bounding sphere.
 E3DCollision E3DCollisionDetectorFastBoundingSphere.checkActorTriangleCollision(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DTriangle triangle, E3DActor possibleCollisionActor)
           
 E3DCollision E3DCollisionDetectorFastBoundingSphere.checkActorBoundingObjectCollision(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DBoundingObject boundingObject, E3DActor possibleCollisionActor)
           
 E3DCollision E3DCollisionDetectorFastBoundingSphere.checkFastSphereVsTriangle(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DTriangle triangle, E3DActor possibleCollisionActor)
           
 E3DCollision E3DCollisionDetectorFastBoundingSphere.checkSphereSphereCollision(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DBoundingSphere possibleCollisionBoundingSphere, E3DActor possibleCollisionActor)
           
 E3DCollision E3DCollisionDetectorActorTriangles.checkActorTriangleCollision(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DTriangle triangle, E3DActor possibleCollisionActor)
           
 E3DCollision E3DCollisionDetectorActorTriangles.checkActorBoundingObjectCollision(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DBoundingObject boundingObject, E3DActor possibleCollisionActor)
           
 E3DCollision E3DCollisionDetectorActorTriangles.checkActorTrisVsTris(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DTriangle triangle, E3DActor possibleCollisionActor)
           
 E3DCollision E3DCollisionDetectorActorTriangles.checkActorTrisVsBoundingSphere(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DBoundingSphere boundingSphere, E3DActor possibleCollisionActor)
           
 E3DCollision E3DCollisionDetectorAccurateBoundingSphere.checkActorTriangleCollision(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DTriangle triangle, E3DActor possibleCollisionActor)
           
 E3DCollision E3DCollisionDetectorAccurateBoundingSphere.checkActorBoundingObjectCollision(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DBoundingObject boundingObject, E3DActor possibleCollisionActor)
           
 E3DCollision E3DCollisionDetectorAccurateBoundingSphere.checkAccurateSphereVsTriangle(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DTriangle triangle, E3DActor possibleCollisionActor)
           
 

Uses of E3DSector in espresso3d.engine.world
 

Methods in espresso3d.engine.world that return E3DSector
 E3DSector E3DWorld.getSector(java.lang.String sectorID)
          Gets the sector in this world that was keyed off sectorID
 

Methods in espresso3d.engine.world with parameters of type E3DSector
 void E3DWorld.addSector(E3DSector sector)
          Add a sector to this world with a unique name sectorID
 

Uses of E3DSector in espresso3d.engine.world.sector.actor
 

Methods in espresso3d.engine.world.sector.actor that return E3DSector
 E3DSector E3DActor.getSector()
           
 

Methods in espresso3d.engine.world.sector.actor with parameters of type E3DSector
 void E3DActor.setSector(E3DSector sector)
           
 

Uses of E3DSector in espresso3d.engine.world.sector.light
 

Methods in espresso3d.engine.world.sector.light that return E3DSector
 E3DSector E3DLight.getSector()
           
 

Methods in espresso3d.engine.world.sector.light with parameters of type E3DSector
static void E3DTriangleLighter.lightTriangles(E3DSector sector, java.util.ArrayList triangleList)
          Will recalculate all the triangle's vertexColor's to simulate vertexx lighting.
 void E3DLight.setSector(E3DSector sector)