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A
add(E3DVector3F)
- Method in class espresso3d.engine.lowlevel.
E3DVector3F
addActor(E3DActor)
- Method in class espresso3d.engine.world.sector.
E3DSector
Add an actor to this sector
addEqual(E3DVector3F)
- Method in class espresso3d.engine.lowlevel.
E3DVector3F
addExternalRenderable(E3DRenderable, int)
- Method in class espresso3d.engine.
E3DEngine
This adds an E3DRenderable item to the ExternalRenderable list.
addLight(E3DLight)
- Method in class espresso3d.engine.world.sector.
E3DSector
addPreloadedActor(String, E3DActor)
- Method in class espresso3d.engine.world.
E3DWorld
This preloads actors into the world, so when the world's map is loaded, it will be able to also add the actors defined in the mapfile
addSector(E3DSector)
- Method in class espresso3d.engine.world.
E3DWorld
Add a sector to this world with a unique name sectorID
addTriangle(E3DTriangle)
- Method in class espresso3d.engine.world.sector.
E3DSector
Add a triangle to the geometry of the sector This is handled by map loading, but triangles can be added programatically as well.
addTriangle(E3DTriangle)
- Method in class espresso3d.engine.world.sector.actor.
E3DActor
When adding triangles, we could put the unique vertices into the reduced vertex list, however, since we probably won't add triangles much, its a lot less labor intensive to just calculate it the first time we try to grab the list.
addViewport(E3DViewport)
- Method in class espresso3d.engine.
E3DEngine
Add a new viewport to the list of viewports
addWorld(E3DWorld)
- Method in class espresso3d.engine.
E3DEngine
Add a world to the engines world list
angleBetweenDegrees(E3DVector3F)
- Method in class espresso3d.engine.lowlevel.
E3DVector3F
angleBetweenRads(E3DVector3F)
- Method in class espresso3d.engine.lowlevel.
E3DVector3F
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