A B C D E G I K L M N O P R S T U

R

readTextureSet(String, BufferedReader, HashMap, boolean) - Static method in class espresso3d.engine.fileloaders.E3DImageLoader
 
reflectVector(E3DVector3F) - Method in class espresso3d.engine.geometry.E3DPlane
 
registerCollisionDetector(String, E3DCollisionDetector) - Method in class espresso3d.engine.collision.E3DCollisionDetect
If you want to create your own collisiondetector, this is where you register it.
removeActor(String) - Method in class espresso3d.engine.world.sector.E3DSector
Remove an actor with actorID from this sector
removeAllSectors() - Method in class espresso3d.engine.world.E3DWorld
Remove all the sectors from the world
removeAllViewports() - Method in class espresso3d.engine.E3DEngine
Remove all viewports from the engine
removeAllWorlds() - Method in class espresso3d.engine.E3DEngine
Remove all the worlds in the engine.
removePreloadedActor(String) - Method in class espresso3d.engine.world.E3DWorld
Remove a preloaded actor from the world.
removeSector(String) - Method in class espresso3d.engine.world.E3DWorld
Remove a sector from this world
removeViewport(String) - Method in class espresso3d.engine.E3DEngine
Remove a viewport with viewportID from the engine
removeWorld(String) - Method in class espresso3d.engine.E3DEngine
Remove a world from the engine's world list
render() - Method in class espresso3d.engine.renderer.base.E3DRenderable
 
renderAtPosition(E3DVector3F) - Method in class espresso3d.engine.E3DEngine
 
renderAtPosition(E3DVector3F) - Method in class espresso3d.engine.collision.E3DCollision
MUST BE MANUALLY CALLED.
renderAtPosition(E3DVector3F) - Method in class espresso3d.engine.collision.bounding.E3DBoundingBox
 
renderAtPosition(E3DVector3F) - Method in class espresso3d.engine.collision.bounding.E3DBoundingSphere
 
renderAtPosition(E3DVector3F) - Method in class espresso3d.engine.geometry.E3DLine
 
renderAtPosition(E3DVector3F) - Method in class espresso3d.engine.geometry.E3DPoint
 
renderAtPosition(E3DVector3F) - Method in class espresso3d.engine.geometry.E3DTriangle
 
renderAtPosition(E3DVector3F) - Method in class espresso3d.engine.renderer.base.E3DRenderable
 
renderAtPosition(E3DVector3F) - Method in class espresso3d.engine.world.E3DWorld
Render this world at the position.
renderAtPosition(E3DVector3F) - Method in class espresso3d.engine.world.sector.E3DSector
This renders the sector geometry and actors in the sector atPosition This is handled by the engine's rendering loop
renderAtPosition(E3DVector3F) - Method in class espresso3d.engine.world.sector.actor.E3DActor
Actors are renderable, so this renders the actor directly but usually shouldn't be used.
renderAtPosition(E3DVector3F) - Method in class espresso3d.engine.world.sector.light.E3DLight
 
renderItem(E3DRenderable) - Static method in class espresso3d.engine.renderer.E3DGeometryRenderer
 
renderLine(E3DLine, E3DVector3F) - Static method in class espresso3d.engine.renderer.E3DGeometryRenderer
 
renderLineList(ArrayList, E3DVector3F) - Static method in class espresso3d.engine.renderer.E3DGeometryRenderer
 
renderPoint(E3DPoint, E3DVector3F) - Static method in class espresso3d.engine.renderer.E3DGeometryRenderer
 
renderPointList(ArrayList, E3DVector3F) - Static method in class espresso3d.engine.renderer.E3DGeometryRenderer
 
renderTriangle(E3DTriangle, E3DVector3F) - Static method in class espresso3d.engine.renderer.E3DGeometryRenderer
 
renderTriangleList(ArrayList, E3DVector3F) - Static method in class espresso3d.engine.renderer.E3DGeometryRenderer
This will render a list of triangles using vertexarrays.
resetTimer() - Method in class espresso3d.engine.timer.E3DFPSTimer
 
resetTimer() - Method in class espresso3d.engine.timer.E3DTimer
 
resetVertexColor(double) - Method in class espresso3d.engine.geometry.E3DTriangle
Resets all the vertex colors to all be color.
rotate(double, E3DVector3F, E3DVector3F) - Method in class espresso3d.engine.geometry.E3DTriangle
Rotate the triangle around aroundVec.
rotate(double, E3DVector3F) - Method in class espresso3d.engine.lowlevel.E3DVector3F
Get a new vector that is rotated angle radians around the around vec
rotate(double, E3DVector3F) - Method in class espresso3d.engine.world.sector.actor.E3DActor
Rotates the actor around the aroundVec.
rotate(double) - Method in class espresso3d.engine.world.sector.actor.E3DActor
Rotates around the up vector
rotateEqual(double, E3DVector3F) - Method in class espresso3d.engine.lowlevel.E3DVector3F
Rotate the vector angle radians around the aroundVec
rotateTriangles(double, E3DVector3F) - Method in class espresso3d.engine.world.sector.actor.E3DActor
Rotates just the actors triangles (the model) around aroundVec.

A B C D E G I K L M N O P R S T U