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readTextureSet(String, BufferedReader, HashMap, boolean)
- Static method in class espresso3d.engine.fileloaders.
E3DImageLoader
reflectVector(E3DVector3F)
- Method in class espresso3d.engine.geometry.
E3DPlane
registerCollisionDetector(String, E3DCollisionDetector)
- Method in class espresso3d.engine.collision.
E3DCollisionDetect
If you want to create your own collisiondetector, this is where you register it.
removeActor(String)
- Method in class espresso3d.engine.world.sector.
E3DSector
Remove an actor with actorID from this sector
removeAllSectors()
- Method in class espresso3d.engine.world.
E3DWorld
Remove all the sectors from the world
removeAllViewports()
- Method in class espresso3d.engine.
E3DEngine
Remove all viewports from the engine
removeAllWorlds()
- Method in class espresso3d.engine.
E3DEngine
Remove all the worlds in the engine.
removePreloadedActor(String)
- Method in class espresso3d.engine.world.
E3DWorld
Remove a preloaded actor from the world.
removeSector(String)
- Method in class espresso3d.engine.world.
E3DWorld
Remove a sector from this world
removeViewport(String)
- Method in class espresso3d.engine.
E3DEngine
Remove a viewport with viewportID from the engine
removeWorld(String)
- Method in class espresso3d.engine.
E3DEngine
Remove a world from the engine's world list
render()
- Method in class espresso3d.engine.renderer.base.
E3DRenderable
renderAtPosition(E3DVector3F)
- Method in class espresso3d.engine.
E3DEngine
renderAtPosition(E3DVector3F)
- Method in class espresso3d.engine.collision.
E3DCollision
MUST BE MANUALLY CALLED.
renderAtPosition(E3DVector3F)
- Method in class espresso3d.engine.collision.bounding.
E3DBoundingBox
renderAtPosition(E3DVector3F)
- Method in class espresso3d.engine.collision.bounding.
E3DBoundingSphere
renderAtPosition(E3DVector3F)
- Method in class espresso3d.engine.geometry.
E3DLine
renderAtPosition(E3DVector3F)
- Method in class espresso3d.engine.geometry.
E3DPoint
renderAtPosition(E3DVector3F)
- Method in class espresso3d.engine.geometry.
E3DTriangle
renderAtPosition(E3DVector3F)
- Method in class espresso3d.engine.renderer.base.
E3DRenderable
renderAtPosition(E3DVector3F)
- Method in class espresso3d.engine.world.
E3DWorld
Render this world at the position.
renderAtPosition(E3DVector3F)
- Method in class espresso3d.engine.world.sector.
E3DSector
This renders the sector geometry and actors in the sector atPosition This is handled by the engine's rendering loop
renderAtPosition(E3DVector3F)
- Method in class espresso3d.engine.world.sector.actor.
E3DActor
Actors are renderable, so this renders the actor directly but usually shouldn't be used.
renderAtPosition(E3DVector3F)
- Method in class espresso3d.engine.world.sector.light.
E3DLight
renderItem(E3DRenderable)
- Static method in class espresso3d.engine.renderer.
E3DGeometryRenderer
renderLine(E3DLine, E3DVector3F)
- Static method in class espresso3d.engine.renderer.
E3DGeometryRenderer
renderLineList(ArrayList, E3DVector3F)
- Static method in class espresso3d.engine.renderer.
E3DGeometryRenderer
renderPoint(E3DPoint, E3DVector3F)
- Static method in class espresso3d.engine.renderer.
E3DGeometryRenderer
renderPointList(ArrayList, E3DVector3F)
- Static method in class espresso3d.engine.renderer.
E3DGeometryRenderer
renderTriangle(E3DTriangle, E3DVector3F)
- Static method in class espresso3d.engine.renderer.
E3DGeometryRenderer
renderTriangleList(ArrayList, E3DVector3F)
- Static method in class espresso3d.engine.renderer.
E3DGeometryRenderer
This will render a list of triangles using vertexarrays.
resetTimer()
- Method in class espresso3d.engine.timer.
E3DFPSTimer
resetTimer()
- Method in class espresso3d.engine.timer.
E3DTimer
resetVertexColor(double)
- Method in class espresso3d.engine.geometry.
E3DTriangle
Resets all the vertex colors to all be color.
rotate(double, E3DVector3F, E3DVector3F)
- Method in class espresso3d.engine.geometry.
E3DTriangle
Rotate the triangle around aroundVec.
rotate(double, E3DVector3F)
- Method in class espresso3d.engine.lowlevel.
E3DVector3F
Get a new vector that is rotated angle radians around the around vec
rotate(double, E3DVector3F)
- Method in class espresso3d.engine.world.sector.actor.
E3DActor
Rotates the actor around the aroundVec.
rotate(double)
- Method in class espresso3d.engine.world.sector.actor.
E3DActor
Rotates around the up vector
rotateEqual(double, E3DVector3F)
- Method in class espresso3d.engine.lowlevel.
E3DVector3F
Rotate the vector angle radians around the aroundVec
rotateTriangles(double, E3DVector3F)
- Method in class espresso3d.engine.world.sector.actor.
E3DActor
Rotates just the actors triangles (the model) around aroundVec.
Overview
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