A B C D E G I K L M N O P R S T U

S

SOURCE_COLLISIONTYPE_AABOUNDINGBOX - Static variable in class espresso3d.engine.collision.E3DCollisionDetect
TODO: Not Implemented Axially Aligned Bounding Box collision for the source object
SOURCE_COLLISIONTYPE_ACTORTRIANGLES - Static variable in class espresso3d.engine.collision.E3DCollisionDetect
Triangle collision detection for the source object to check if triangle in the source model collides with the dest object Can be -very- slow if the source has lots of triangles in its model
SOURCE_COLLISIONTYPE_BOUNDINGSPHERE_ACCURATE - Static variable in class espresso3d.engine.collision.E3DCollisionDetect
Bounding sphere collision for the source object.
SOURCE_COLLISIONTYPE_BOUNDINGSPHERE_FAST - Static variable in class espresso3d.engine.collision.E3DCollisionDetect
Bounding sphere collision for the source object.
SOURCE_COLLISIONTYPE_SEGMENT - Static variable in class espresso3d.engine.collision.E3DCollisionDetect
Basic line segment collision detection for the source object
scale(double) - Method in class espresso3d.engine.geometry.E3DTriangle
 
scale(double) - Method in class espresso3d.engine.lowlevel.E3DVector3F
 
scale(double) - Method in class espresso3d.engine.world.sector.actor.E3DActor
Scale the actors triangles by the scaleAmt
scaleEqual(double) - Method in class espresso3d.engine.lowlevel.E3DVector3F
 
set(E3DVector3F) - Method in class espresso3d.engine.lowlevel.E3DVector3F
 
set(double, double, double) - Method in class espresso3d.engine.lowlevel.E3DVector3F
 
setA(double) - Method in class espresso3d.engine.lowlevel.E3DVector4F
 
setActorID(String) - Method in class espresso3d.engine.world.sector.actor.E3DActor
 
setActorLit(boolean) - Method in class espresso3d.engine.world.sector.actor.E3DActor
Sets whether or not the actor sould be lit by the world.
setActorMap(HashMap) - Method in class espresso3d.engine.world.sector.E3DSector
 
setB(double) - Method in class espresso3d.engine.lowlevel.E3DVector4F
 
setBoundingObject(E3DBoundingObject) - Method in class espresso3d.engine.world.sector.actor.E3DActor
 
setBrightness(double) - Method in class espresso3d.engine.world.sector.light.E3DLight
Brightness is a value between 0 and 1.
setC(double) - Method in class espresso3d.engine.lowlevel.E3DVector4F
 
setCameraActor(E3DActor) - Method in class espresso3d.engine.base.E3DViewport
This is the actor that the viewport uses as the camera
setCollidedActorCollisionNormal(E3DVector3F) - Method in class espresso3d.engine.collision.E3DCollision
This is only applicable for new collision detectors.
setCollisionActor(E3DActor) - Method in class espresso3d.engine.collision.E3DCollision
 
setCollisionNormal(E3DVector3F) - Method in class espresso3d.engine.collision.E3DCollision
 
setCollisionObject(Object) - Method in class espresso3d.engine.collision.E3DCollision
 
setCollisionSector(E3DSector) - Method in class espresso3d.engine.collision.E3DCollision
 
setCollisionWorld(E3DWorld) - Method in class espresso3d.engine.collision.E3DCollision
 
setColor(E3DVector3F) - Method in class espresso3d.engine.geometry.E3DPoint
 
setColor(E3DVector3F) - Method in class espresso3d.engine.world.sector.light.E3DLight
 
setD(double) - Method in class espresso3d.engine.lowlevel.E3DVector4F
 
setDisplayMesh(boolean) - Method in class espresso3d.engine.world.sector.actor.E3DActor
/** When true, the actor triangles are rendered.
setDisplayingFPS(boolean) - Method in class espresso3d.engine.E3DEngine
Set whether the engine should display the FPS time or not.
setEndColor(E3DVector3F) - Method in class espresso3d.engine.geometry.E3DLine
 
setEndPos(E3DVector3F) - Method in class espresso3d.engine.geometry.E3DLine
 
setEngine(E3DEngine) - Method in class espresso3d.engine.base.E3DEngineItem
 
setEngine(E3DEngine) - Method in class espresso3d.engine.geometry.E3DLine
 
setEngine(E3DEngine) - Method in class espresso3d.engine.geometry.E3DTriangle
 
setFalloff(double) - Method in class espresso3d.engine.world.sector.light.E3DLight
 
setFarClipPlane(double) - Method in class espresso3d.engine.base.E3DViewport
Sets the far clipping plane.
setFovY(double) - Method in class espresso3d.engine.base.E3DViewport
Sets how many degress you can see in the Y dir.
setGlTextureID(int) - Method in class espresso3d.engine.geometry.E3DTriangle
 
setGlTextureID(int) - Method in class espresso3d.engine.lowlevel.E3DTexture
 
setHeight(int) - Method in class espresso3d.engine.base.E3DViewport
 
setInputHandler(E3DInputHandler) - Method in class espresso3d.engine.E3DEngine
 
setIntersectionPt(E3DVector3F) - Method in class espresso3d.engine.collision.E3DCollision
 
setLightID(String) - Method in class espresso3d.engine.world.sector.light.E3DLight
 
setLightMap(HashMap) - Method in class espresso3d.engine.world.sector.E3DSector
 
setMax(E3DVector3F) - Method in class espresso3d.engine.collision.bounding.E3DBoundingBox
 
setMin(E3DVector3F) - Method in class espresso3d.engine.collision.bounding.E3DBoundingBox
 
setNearClipPlane(double) - Method in class espresso3d.engine.base.E3DViewport
Sets the near clipping plane.
setNeedingLightRecalc(boolean) - Method in class espresso3d.engine.world.sector.E3DSector
 
setNeedingLightRecalc(boolean) - Method in class espresso3d.engine.world.sector.actor.E3DActor
Set to true if this actor has changed/moved/etc and needs to have its lighting recalculated, otherwise false This is normally handled by the engine
setNormal(E3DVector3F) - Method in class espresso3d.engine.geometry.E3DPlane
 
setNormal(E3DVector3F) - Method in class espresso3d.engine.geometry.E3DTriangle
 
setPlaneEquationCoords(E3DVector4F) - Method in class espresso3d.engine.geometry.E3DTriangle
 
setPoints(E3DVector3F[]) - Method in class espresso3d.engine.geometry.E3DPlane
 
setPos(E3DVector3F) - Method in class espresso3d.engine.geometry.E3DPoint
 
setPositionVec(E3DVector3F) - Method in class espresso3d.engine.world.sector.actor.E3DActor
This procedure will move the actor to the new position.
setPositionVec(E3DVector3F) - Method in class espresso3d.engine.world.sector.light.E3DLight
 
setRadius(double) - Method in class espresso3d.engine.collision.bounding.E3DBoundingSphere
 
setRenderNormals(boolean) - Method in class espresso3d.engine.E3DEngine
 
setRunning(boolean) - Method in class espresso3d.engine.E3DEngine
 
setSector(E3DSector) - Method in class espresso3d.engine.world.sector.actor.E3DActor
 
setSector(E3DSector) - Method in class espresso3d.engine.world.sector.light.E3DLight
 
setSectorMap(HashMap) - Method in class espresso3d.engine.world.E3DWorld
 
setSize(double) - Method in class espresso3d.engine.geometry.E3DPoint
 
setStartColor(E3DVector3F) - Method in class espresso3d.engine.geometry.E3DLine
 
setStartPos(E3DVector3F) - Method in class espresso3d.engine.geometry.E3DLine
 
setTextureCoord(E3DVector3F[]) - Method in class espresso3d.engine.geometry.E3DTriangle
 
setTextureCoord(E3DVector3F, E3DVector3F, E3DVector3F) - Method in class espresso3d.engine.geometry.E3DTriangle
Set the texture coords
setTextureCoordA(E3DVector3F) - Method in class espresso3d.engine.geometry.E3DTriangle
 
setTextureCoordB(E3DVector3F) - Method in class espresso3d.engine.geometry.E3DTriangle
 
setTextureCoordC(E3DVector3F) - Method in class espresso3d.engine.geometry.E3DTriangle
 
setTextureName(String) - Method in class espresso3d.engine.lowlevel.E3DTexture
 
setTextureSortedTriangleList(HashMap) - Method in class espresso3d.engine.world.sector.E3DSector
 
setTextureSortedTriangleList(HashMap) - Method in class espresso3d.engine.world.sector.actor.E3DActor
 
setType(int) - Method in class espresso3d.engine.world.sector.light.E3DLight
 
setVertex(E3DVector3F[]) - Method in class espresso3d.engine.geometry.E3DTriangle
 
setVertex(E3DVector3F, E3DVector3F, E3DVector3F) - Method in class espresso3d.engine.geometry.E3DTriangle
Set the vertices
setVertexA(E3DVector3F) - Method in class espresso3d.engine.geometry.E3DTriangle
 
setVertexB(E3DVector3F) - Method in class espresso3d.engine.geometry.E3DTriangle
 
setVertexC(E3DVector3F) - Method in class espresso3d.engine.geometry.E3DTriangle
 
setVertexColor(E3DVector3F[]) - Method in class espresso3d.engine.geometry.E3DTriangle
 
setVertexColor(E3DVector3F, E3DVector3F, E3DVector3F) - Method in class espresso3d.engine.geometry.E3DTriangle
 
setVertexColorB(E3DVector3F) - Method in class espresso3d.engine.geometry.E3DTriangle
 
setVertexColorG(E3DVector3F) - Method in class espresso3d.engine.geometry.E3DTriangle
 
setVertexColorR(E3DVector3F) - Method in class espresso3d.engine.geometry.E3DTriangle
 
setWidth(int) - Method in class espresso3d.engine.base.E3DViewport
 
setWindowTitle(String) - Method in class espresso3d.engine.E3DEngine
 
setWorld(E3DWorld) - Method in class espresso3d.engine.base.E3DViewport
 
setWorld(E3DWorld) - Method in class espresso3d.engine.world.sector.E3DSector
 
setWorld(E3DWorld) - Method in class espresso3d.engine.world.sector.actor.E3DActor
 
setWorld(E3DWorld) - Method in class espresso3d.engine.world.sector.light.E3DLight
 
setX(int) - Method in class espresso3d.engine.base.E3DViewport
Sets the x coordinate of the upper left corner of the viewport.
setX(double) - Method in class espresso3d.engine.lowlevel.E3DVector3F
 
setY(int) - Method in class espresso3d.engine.base.E3DViewport
Sets the y coordinate of the bottom left corner of the viewport
setY(double) - Method in class espresso3d.engine.lowlevel.E3DVector3F
 
setZ(double) - Method in class espresso3d.engine.lowlevel.E3DVector3F
 
subtract(E3DVector3F) - Method in class espresso3d.engine.lowlevel.E3DVector3F
 
subtractEqual(E3DVector3F) - Method in class espresso3d.engine.lowlevel.E3DVector3F
 
switchToViewport() - Method in class espresso3d.engine.base.E3DViewport
 

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