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changeScreenResolution(int, int, int, boolean, String)
- Method in class espresso3d.engine.
E3DEngine
change the screen resolution
checkAccurateSphereVsTriangle(E3DActor, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DTriangle, E3DActor)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorAccurateBoundingSphere
checkActorBoundingObjectCollision(E3DActor, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DBoundingObject, E3DActor)
- Method in interface espresso3d.engine.collision.base.
E3DCollisionDetector
Interface to check the collision between sourceActor and a boundingObject
checkActorBoundingObjectCollision(E3DActor, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DBoundingObject, E3DActor)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorAccurateBoundingSphere
checkActorBoundingObjectCollision(E3DActor, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DBoundingObject, E3DActor)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorActorTriangles
checkActorBoundingObjectCollision(E3DActor, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DBoundingObject, E3DActor)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorFastBoundingSphere
checkActorBoundingObjectCollision(E3DActor, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DBoundingObject, E3DActor)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorSegment
checkActorTriangleCollision(E3DActor, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DTriangle, E3DActor)
- Method in interface espresso3d.engine.collision.base.
E3DCollisionDetector
Interface to check the collision between sourceActor and triangle.
checkActorTriangleCollision(E3DActor, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DTriangle, E3DActor)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorAccurateBoundingSphere
checkActorTriangleCollision(E3DActor, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DTriangle, E3DActor)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorActorTriangles
checkActorTriangleCollision(E3DActor, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DTriangle, E3DActor)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorFastBoundingSphere
checkActorTriangleCollision(E3DActor, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DTriangle, E3DActor)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorSegment
checkActorTrisVsBoundingSphere(E3DActor, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DBoundingSphere, E3DActor)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorActorTriangles
checkActorTrisVsTris(E3DActor, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DTriangle, E3DActor)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorActorTriangles
checkCollision(String, boolean, boolean, E3DActor, E3DVector3F, E3DVector3F, E3DWorld)
- Method in class espresso3d.engine.collision.
E3DCollisionDetect
Will perform a collision check to see if the sourceActor collides with anything else in the world between startPos and endPos.
checkFastCollisionWithPlane(E3DVector3F, E3DVector3F, E3DTriangle)
- Static method in class espresso3d.engine.collision.
E3DCollisionDetect
Will probably be moved.
checkFastSphereVsTriangle(E3DActor, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DTriangle, E3DActor)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorFastBoundingSphere
checkInput()
- Method in class espresso3d.engine.
E3DEngine
checkInput()
- Method in class espresso3d.engine.input.
E3DInputHandler
checkSegmentBoundingSphereCollision(E3DActor, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DBoundingSphere, E3DActor)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorSegment
Checks if a line segment from startPos to endPos collides at any point along the line with the bounding sphere.
checkSegmentTriangleCollision(E3DVector3F, E3DVector3F, E3DTriangle)
- Static method in class espresso3d.engine.collision.
E3DCollisionDetect
Will probably be moved.
checkSegmentTriangleCollision(E3DActor, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DTriangle, E3DActor)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorSegment
checkSphereSphereCollision(E3DActor, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DBoundingSphere, E3DActor)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorFastBoundingSphere
checkTriangleTriangleCollision(E3DTriangle, E3DVector3F, E3DVector3F, E3DTriangle)
- Static method in class espresso3d.engine.collision.
E3DCollisionDetect
Will probably be moved.
crossProduct(E3DVector3F)
- Method in class espresso3d.engine.lowlevel.
E3DVector3F
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