A B C D E G I K L M N O P R S T U

G

getA() - Method in class espresso3d.engine.lowlevel.E3DVector4F
 
getActor(String) - Method in class espresso3d.engine.world.E3DWorld
 
getActorByID(String) - Method in class espresso3d.engine.world.sector.E3DSector
Get an actor in this sector by its ID
getActorID() - Method in class espresso3d.engine.world.sector.actor.E3DActor
 
getActorMap() - Method in class espresso3d.engine.world.E3DWorld
Traverses all sectors in the world and generates a map of all the actors.
getActorMap() - Method in class espresso3d.engine.world.sector.E3DSector
 
getB() - Method in class espresso3d.engine.lowlevel.E3DVector4F
 
getBoundingObject() - Method in class espresso3d.engine.world.sector.actor.E3DActor
 
getBrightness() - Method in class espresso3d.engine.world.sector.light.E3DLight
 
getC() - Method in class espresso3d.engine.lowlevel.E3DVector4F
 
getCameraActor() - Method in class espresso3d.engine.base.E3DViewport
Gets the actor the camera is using as its camera
getCentroid() - Method in class espresso3d.engine.geometry.E3DTriangle
 
getClosestPointToPoint(E3DVector3F) - Method in class espresso3d.engine.geometry.E3DLine
Returns the closest point in this line segment to the given point
getCollidedActorCollisionNormal() - Method in class espresso3d.engine.collision.E3DCollision
This is only applicable for new collision detectors.
getCollisionActor() - Method in class espresso3d.engine.collision.E3DCollision
 
getCollisionDetect() - Method in class espresso3d.engine.E3DEngine
 
getCollisionDetectors() - Method in class espresso3d.engine.collision.E3DCollisionDetect
 
getCollisionNormal() - Method in class espresso3d.engine.collision.E3DCollision
 
getCollisionObject() - Method in class espresso3d.engine.collision.E3DCollision
 
getCollisionSector() - Method in class espresso3d.engine.collision.E3DCollision
 
getCollisionWorld() - Method in class espresso3d.engine.collision.E3DCollision
 
getColor() - Method in class espresso3d.engine.geometry.E3DPoint
 
getColor() - Method in class espresso3d.engine.world.sector.light.E3DLight
 
getCurrentTickCount() - Method in class espresso3d.engine.timer.E3DTimer
Gets the current tick time.
getD() - Method in class espresso3d.engine.lowlevel.E3DVector4F
 
getDistanceFromPoint(E3DVector3F) - Method in class espresso3d.engine.geometry.E3DLine
 
getEndColor() - Method in class espresso3d.engine.geometry.E3DLine
 
getEndPos() - Method in class espresso3d.engine.geometry.E3DLine
 
getEngine() - Method in class espresso3d.engine.base.E3DEngineItem
 
getEngine() - Method in class espresso3d.engine.geometry.E3DLine
 
getEngine() - Method in class espresso3d.engine.geometry.E3DTriangle
 
getFPS() - Method in class espresso3d.engine.timer.E3DFPSTimer
 
getFalloff() - Method in class espresso3d.engine.world.sector.light.E3DLight
 
getFarClipPlane() - Method in class espresso3d.engine.base.E3DViewport
 
getFloatBuffer() - Method in class espresso3d.engine.lowlevel.E3DVector3F
 
getFloatColorArray() - Method in class espresso3d.engine.geometry.E3DLine
 
getFloatNormalArray() - Method in class espresso3d.engine.geometry.E3DTriangle
 
getFloatTexCoordArray() - Method in class espresso3d.engine.geometry.E3DTriangle
 
getFloatVertexArray() - Method in class espresso3d.engine.geometry.E3DLine
 
getFloatVertexArray() - Method in class espresso3d.engine.geometry.E3DTriangle
 
getFloatVertexColorArray() - Method in class espresso3d.engine.geometry.E3DTriangle
 
getForwardVec() - Method in class espresso3d.engine.world.sector.actor.E3DActor
getForwardVec()
getFovY() - Method in class espresso3d.engine.base.E3DViewport
 
getFpsTimer() - Method in class espresso3d.engine.E3DEngine
Returns the timer the engine uses to get its FPS.
getGlTextureID() - Method in class espresso3d.engine.geometry.E3DTriangle
 
getGlTextureID() - Method in class espresso3d.engine.lowlevel.E3DTexture
 
getHeight() - Method in class espresso3d.engine.base.E3DViewport
 
getInputHandler() - Method in class espresso3d.engine.E3DEngine
 
getIntersectionPoint(E3DVector3F, E3DVector3F, E3DTriangle) - Static method in class espresso3d.engine.collision.E3DCollisionDetect
Will probably be moved.
getIntersectionPt() - Method in class espresso3d.engine.collision.E3DCollision
 
getLastTickCount() - Method in class espresso3d.engine.timer.E3DTimer
Gets the start tick time that is stored for the last frame
getLastUpdateTimeSeconds() - Method in class espresso3d.engine.timer.E3DTimer
Get how long it was between the last update and this update.
getLeftVec() - Method in class espresso3d.engine.world.sector.actor.E3DActor
 
getLength() - Method in class espresso3d.engine.lowlevel.E3DVector3F
 
getLengthSquared() - Method in class espresso3d.engine.lowlevel.E3DVector3F
 
getLightID() - Method in class espresso3d.engine.world.sector.light.E3DLight
 
getLightMap() - Method in class espresso3d.engine.world.E3DWorld
Returns all the lights in all the sectors of the world Rendering should use a lower level approach at this (like just getting lights out of the sector) If lights have the same ID, the last one read will be used (the others overwritten in this map0
getLightMap() - Method in class espresso3d.engine.world.sector.E3DSector
 
getLitVertex(E3DVector3F) - Method in class espresso3d.engine.world.sector.light.E3DLight
Returns the RGB values in a E3DVector3F with the correct lighting information for this light based on the distance the vertex passed in is away and the lights color, brightness, falloff, etc.
getMax() - Method in class espresso3d.engine.collision.bounding.E3DBoundingBox
 
getMin() - Method in class espresso3d.engine.collision.bounding.E3DBoundingBox
 
getNearClipPlane() - Method in class espresso3d.engine.base.E3DViewport
 
getNormal() - Method in class espresso3d.engine.geometry.E3DPlane
 
getNormal() - Method in class espresso3d.engine.geometry.E3DTriangle
 
getPlaneEquationCoords() - Method in class espresso3d.engine.geometry.E3DTriangle
 
getPoints() - Method in class espresso3d.engine.geometry.E3DPlane
 
getPos() - Method in class espresso3d.engine.geometry.E3DPoint
 
getPositionVec() - Method in class espresso3d.engine.world.sector.actor.E3DActor
 
getPositionVec() - Method in class espresso3d.engine.world.sector.light.E3DLight
 
getPreloadedActorMap() - Method in class espresso3d.engine.world.E3DWorld
 
getRadius() - Method in class espresso3d.engine.collision.bounding.E3DBoundingSphere
 
getSector(String) - Method in class espresso3d.engine.world.E3DWorld
Gets the sector in this world that was keyed off sectorID
getSector() - Method in class espresso3d.engine.world.sector.actor.E3DActor
 
getSector() - Method in class espresso3d.engine.world.sector.light.E3DLight
 
getSectorID() - Method in class espresso3d.engine.world.sector.E3DSector
 
getSectorMap() - Method in class espresso3d.engine.world.E3DWorld
 
getSegmentTriangleDistance(E3DVector3F, E3DTriangle) - Static method in class espresso3d.engine.collision.E3DCollisionDetect
Return the distance between a segment and triangle.
getSize() - Method in class espresso3d.engine.geometry.E3DPoint
 
getStartColor() - Method in class espresso3d.engine.geometry.E3DLine
 
getStartPos() - Method in class espresso3d.engine.geometry.E3DLine
 
getTextureCoord() - Method in class espresso3d.engine.geometry.E3DTriangle
 
getTextureCoordA() - Method in class espresso3d.engine.geometry.E3DTriangle
 
getTextureCoordB() - Method in class espresso3d.engine.geometry.E3DTriangle
 
getTextureCoordC() - Method in class espresso3d.engine.geometry.E3DTriangle
 
getTextureIDByName(String) - Method in class espresso3d.engine.world.E3DWorld
 
getTextureMap() - Method in class espresso3d.engine.E3DEngine
Builds a textureMap out of all the texture sets in all the worlds If two worlds have the same entry name, the textureID used for the last checked world is used.
getTextureMap() - Method in class espresso3d.engine.world.E3DWorld
 
getTextureName() - Method in class espresso3d.engine.lowlevel.E3DTexture
 
getTextureSortedTriangleList() - Method in class espresso3d.engine.world.sector.E3DSector
 
getTextureSortedTriangleList() - Method in class espresso3d.engine.world.sector.actor.E3DActor
 
getTickResolution() - Method in class espresso3d.engine.timer.E3DTimer
Returns what the tick count needs to be for 1 second.
getTriangleList() - Method in class espresso3d.engine.world.E3DWorld
Get all the triangles taht are in the world.
getTriangleList() - Method in class espresso3d.engine.world.sector.E3DSector
 
getTriangleList() - Method in class espresso3d.engine.world.sector.actor.E3DActor
 
getType() - Method in class espresso3d.engine.world.sector.light.E3DLight
 
getUniqueVertexList() - Method in class espresso3d.engine.world.sector.actor.E3DActor
Returns a list of only the unique triangle vertices in the actor (no duplicates).
getUpVec() - Method in class espresso3d.engine.world.sector.actor.E3DActor
 
getVertex() - Method in class espresso3d.engine.geometry.E3DTriangle
 
getVertexA() - Method in class espresso3d.engine.geometry.E3DTriangle
 
getVertexB() - Method in class espresso3d.engine.geometry.E3DTriangle
 
getVertexC() - Method in class espresso3d.engine.geometry.E3DTriangle
 
getVertexColor() - Method in class espresso3d.engine.geometry.E3DTriangle
 
getVertexColorB() - Method in class espresso3d.engine.geometry.E3DTriangle
 
getVertexColorG() - Method in class espresso3d.engine.geometry.E3DTriangle
 
getVertexColorR() - Method in class espresso3d.engine.geometry.E3DTriangle
 
getViewport(String) - Method in class espresso3d.engine.E3DEngine
 
getViewportID() - Method in class espresso3d.engine.base.E3DViewport
 
getWidth() - Method in class espresso3d.engine.base.E3DViewport
 
getWindowHeight() - Method in class espresso3d.engine.E3DEngine
 
getWindowTitle() - Method in class espresso3d.engine.E3DEngine
 
getWindowWidth() - Method in class espresso3d.engine.E3DEngine
 
getWorkingDirectory() - Method in class espresso3d.engine.E3DEngine
grabs the current working directory WITHOUT trailing slashes
getWorld(String) - Method in class espresso3d.engine.E3DEngine
Get a world from the map of worlds by its ID
getWorld() - Method in class espresso3d.engine.base.E3DViewport
 
getWorld() - Method in class espresso3d.engine.world.sector.E3DSector
 
getWorld() - Method in class espresso3d.engine.world.sector.actor.E3DActor
 
getWorld() - Method in class espresso3d.engine.world.sector.light.E3DLight
 
getWorldID() - Method in class espresso3d.engine.world.E3DWorld
 
getWorldMap() - Method in class espresso3d.engine.E3DEngine
 
getX() - Method in class espresso3d.engine.base.E3DViewport
 
getX() - Method in class espresso3d.engine.lowlevel.E3DVector3F
 
getY() - Method in class espresso3d.engine.base.E3DViewport
 
getY() - Method in class espresso3d.engine.lowlevel.E3DVector3F
 
getZ() - Method in class espresso3d.engine.lowlevel.E3DVector3F
 

A B C D E G I K L M N O P R S T U