A B C D E G I K L M N O P R S T U

I

initEngine(int, int, int, boolean, String) - Method in class espresso3d.engine.E3DEngine
Create window and initialize OpenGL
initLineRenderer() - Static method in class espresso3d.engine.renderer.E3DGeometryRenderer
 
initPointRenderer() - Static method in class espresso3d.engine.renderer.E3DGeometryRenderer
 
initTriangleRenderer() - Static method in class espresso3d.engine.renderer.E3DGeometryRenderer
 
isActorLit() - Method in class espresso3d.engine.world.sector.actor.E3DActor
actorLit indicates whether or not the actor should be lit
isDisplayMesh() - Method in class espresso3d.engine.world.sector.actor.E3DActor
When true, the actor triangles are rendered.
isNeedingLightRecalc() - Method in class espresso3d.engine.world.sector.E3DSector
This is true if a light has moved and we need to recalculate the lighting
isNeedingLightRecalc() - Method in class espresso3d.engine.world.sector.actor.E3DActor
Returns true if this actor has changed/moved/etc and needs to have its lighting recalculated
isPointInTriangle(E3DVector3F) - Method in class espresso3d.engine.geometry.E3DTriangle
This pointInTriangle checks if the point is on the inside of all the line segments of the triangle It is slightly faster than isPointInTriangleByAngles
isPointInTriangleByAngles(E3DVector3F) - Method in class espresso3d.engine.geometry.E3DTriangle
This checks if a point is in a triangle by seeing if the interior angles add up to 360Deg.
isRenderNormals() - Method in class espresso3d.engine.E3DEngine
 
isRunning() - Method in class espresso3d.engine.E3DEngine
 

A B C D E G I K L M N O P R S T U