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initEngine(int, int, int, boolean, String)
- Method in class espresso3d.engine.
E3DEngine
Create window and initialize OpenGL
initLineRenderer()
- Static method in class espresso3d.engine.renderer.
E3DGeometryRenderer
initPointRenderer()
- Static method in class espresso3d.engine.renderer.
E3DGeometryRenderer
initTriangleRenderer()
- Static method in class espresso3d.engine.renderer.
E3DGeometryRenderer
isActorLit()
- Method in class espresso3d.engine.world.sector.actor.
E3DActor
actorLit indicates whether or not the actor should be lit
isDisplayMesh()
- Method in class espresso3d.engine.world.sector.actor.
E3DActor
When true, the actor triangles are rendered.
isNeedingLightRecalc()
- Method in class espresso3d.engine.world.sector.
E3DSector
This is true if a light has moved and we need to recalculate the lighting
isNeedingLightRecalc()
- Method in class espresso3d.engine.world.sector.actor.
E3DActor
Returns true if this actor has changed/moved/etc and needs to have its lighting recalculated
isPointInTriangle(E3DVector3F)
- Method in class espresso3d.engine.geometry.
E3DTriangle
This pointInTriangle checks if the point is on the inside of all the line segments of the triangle It is slightly faster than isPointInTriangleByAngles
isPointInTriangleByAngles(E3DVector3F)
- Method in class espresso3d.engine.geometry.
E3DTriangle
This checks if a point is in a triangle by seeing if the interior angles add up to 360Deg.
isRenderNormals()
- Method in class espresso3d.engine.
E3DEngine
isRunning()
- Method in class espresso3d.engine.
E3DEngine
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