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| Uses of E3DEngine in espresso3d.engine.base |
| Methods in espresso3d.engine.base that return E3DEngine | |
E3DEngine |
E3DEngineItem.getEngine()
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| Methods in espresso3d.engine.base with parameters of type E3DEngine | |
void |
E3DEngineItem.setEngine(E3DEngine engine)
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| Constructors in espresso3d.engine.base with parameters of type E3DEngine | |
E3DViewport(E3DEngine engine,
int x,
int y,
int width,
int height,
java.lang.String viewportID)
This is used to create a perspective viewport |
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E3DEngineItem(E3DEngine engine)
All engine items must know about the engine, so it is required in the constructor |
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| Uses of E3DEngine in espresso3d.engine.collision |
| Constructors in espresso3d.engine.collision with parameters of type E3DEngine | |
E3DCollisionDetect(E3DEngine engine)
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E3DCollision(E3DEngine engine)
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| Uses of E3DEngine in espresso3d.engine.collision.base |
| Methods in espresso3d.engine.collision.base that return E3DEngine | |
E3DEngine |
E3DCollisionDetectableObject.getEngine()
Must return the engine the object is in |
| Uses of E3DEngine in espresso3d.engine.collision.bounding |
| Constructors in espresso3d.engine.collision.bounding with parameters of type E3DEngine | |
E3DBoundingSphere(E3DEngine engine,
double radius)
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E3DBoundingBox(E3DEngine engine)
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E3DBoundingBox(E3DEngine engine,
E3DVector3F min,
E3DVector3F max)
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E3DBoundingBox(E3DEngine engine,
double minX,
double minY,
double minZ,
double maxX,
double maxY,
double maxZ)
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| Uses of E3DEngine in espresso3d.engine.geometry |
| Constructors in espresso3d.engine.geometry with parameters of type E3DEngine | |
E3DTriangle(E3DEngine engine)
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E3DTriangle(E3DEngine engine,
double ax,
double ay,
double az,
double bx,
double by,
double bz,
double cx,
double cy,
double cz,
double tax,
double tay,
double tbx,
double tby,
double tcx,
double tcy,
java.lang.String textureName)
If the texture id is unknown (or not loaded) just give it the name for now. |
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E3DTriangle(E3DEngine engine,
E3DVector3F vertexA,
E3DVector3F vertexB,
E3DVector3F vertexC)
A triangle that doesn't care about texture coords/textures. |
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E3DTriangle(E3DEngine engine,
E3DVector3F vertexA,
E3DVector3F vertexB,
E3DVector3F vertexC,
E3DVector3F texCoordA,
E3DVector3F texCoordB,
E3DVector3F texCoordC,
int glTextureID)
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E3DTriangle(E3DEngine engine,
double ax,
double ay,
double az,
double bx,
double by,
double bz,
double cx,
double cy,
double cz,
double tax,
double tay,
double tbx,
double tby,
double tcx,
double tcy,
java.lang.String textureName,
int glTextureID)
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E3DQuad(E3DEngine engine)
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E3DQuad(E3DEngine engine,
double ax,
double ay,
double az,
double bx,
double by,
double bz,
double cx,
double cy,
double cz,
double dx,
double dy,
double dz,
double tax,
double tay,
double tbx,
double tby,
double tcx,
double tcy,
double tdx,
double tdy,
int glTextureID)
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E3DPoint(E3DEngine engine,
E3DVector3F pos)
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E3DPoint(E3DEngine engine,
E3DVector3F pos,
double size)
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E3DPoint(E3DEngine engine,
E3DVector3F pos,
E3DVector3F color)
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E3DPoint(E3DEngine engine,
E3DVector3F pos,
E3DVector3F color,
double size)
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E3DLine(E3DEngine engine)
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E3DLine(E3DEngine engine,
E3DVector3F startPos,
E3DVector3F endPos)
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E3DLine(E3DEngine engine,
E3DVector3F startPos,
E3DVector3F endPos,
E3DVector3F color)
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E3DLine(E3DEngine engine,
E3DVector3F startPos,
E3DVector3F endPos,
E3DVector3F startColor,
E3DVector3F endColor)
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| Uses of E3DEngine in espresso3d.engine.input |
| Constructors in espresso3d.engine.input with parameters of type E3DEngine | |
E3DInputHandler(E3DEngine engine)
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| Uses of E3DEngine in espresso3d.engine.logo |
| Methods in espresso3d.engine.logo with parameters of type E3DEngine | |
static void |
E3DLogoRunner.displayEngineLogo(E3DEngine engine)
When this is called, it will determine which logo to display (randomly) and will display that logo. |
| Uses of E3DEngine in espresso3d.engine.logo.actors |
| Constructors in espresso3d.engine.logo.actors with parameters of type E3DEngine | |
E3DLowResLogoActor(E3DEngine engine,
E3DWorld world,
boolean lit)
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E3DHighResLogoActor(E3DEngine engine,
E3DWorld world,
boolean lit)
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| Uses of E3DEngine in espresso3d.engine.logo.base |
| Methods in espresso3d.engine.logo.base with parameters of type E3DEngine | |
void |
E3DLogo.displayEngineLogo(E3DEngine engine)
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| Uses of E3DEngine in espresso3d.engine.logo.logos |
| Methods in espresso3d.engine.logo.logos with parameters of type E3DEngine | |
void |
E3DLogo0dot2.displayEngineLogo(E3DEngine engine)
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void |
E3DLogo0dot1.displayEngineLogo(E3DEngine engine)
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| Uses of E3DEngine in espresso3d.engine.logo.particlesystems |
| Constructors in espresso3d.engine.logo.particlesystems with parameters of type E3DEngine | |
RedPlasmaParticleFountain(E3DEngine engine,
E3DSector sector,
E3DVector3F gravityDirection,
double gravityStrength)
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BluePlasmaParticleFountain(E3DEngine engine,
E3DSector sector,
E3DVector3F gravityDirection,
double gravityStrength)
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| Uses of E3DEngine in espresso3d.engine.logo.particlesystems.particles |
| Constructors in espresso3d.engine.logo.particlesystems.particles with parameters of type E3DEngine | |
RedPlasmaParticle(E3DEngine engine,
E3DVector3F startPosition,
E3DVector3F startMovementDirection,
double velocity,
double life,
double startDelay,
double size,
boolean createLight)
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BluePlasmaParticle(E3DEngine engine,
E3DVector3F startPosition,
E3DVector3F startMovementDirection,
double velocity,
double life,
double startDelay,
double size,
boolean createLight)
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| Uses of E3DEngine in espresso3d.engine.renderer.base |
| Constructors in espresso3d.engine.renderer.base with parameters of type E3DEngine | |
E3DTexturedRenderable(E3DEngine engine)
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E3DRenderable(E3DEngine engine)
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| Uses of E3DEngine in espresso3d.engine.timer |
| Constructors in espresso3d.engine.timer with parameters of type E3DEngine | |
E3DTimer(E3DEngine engine)
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E3DFPSTimer(E3DEngine engine)
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| Uses of E3DEngine in espresso3d.engine.view |
| Constructors in espresso3d.engine.view with parameters of type E3DEngine | |
E3DViewFrustum2D(E3DEngine engine,
E3DVector3F minMin,
E3DVector3F minMax,
E3DVector3F maxMax,
E3DVector3F maxMin)
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| Uses of E3DEngine in espresso3d.engine.world |
| Constructors in espresso3d.engine.world with parameters of type E3DEngine | |
E3DWorld(E3DEngine engine,
java.lang.String worldID)
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| Uses of E3DEngine in espresso3d.engine.world.sector |
| Constructors in espresso3d.engine.world.sector with parameters of type E3DEngine | |
E3DSector(E3DEngine engine,
java.lang.String sectorID)
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| Uses of E3DEngine in espresso3d.engine.world.sector.actor |
| Constructors in espresso3d.engine.world.sector.actor with parameters of type E3DEngine | |
E3DCameraActor(E3DEngine engine,
E3DWorld world,
java.lang.String actorID)
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E3DActor(E3DEngine engine,
E3DWorld world,
java.lang.String actorID)
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E3DActor(E3DEngine engine,
E3DWorld world,
E3DBoundingObject boundingObject,
java.lang.String actorID)
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| Uses of E3DEngine in espresso3d.engine.world.sector.base |
| Constructors in espresso3d.engine.world.sector.base with parameters of type E3DEngine | |
E3DPortalEnabledTexturedRenderableItem(E3DEngine engine)
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E3DPortalEnabledRenderableItem(E3DEngine engine)
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| Uses of E3DEngine in espresso3d.engine.world.sector.light |
| Constructors in espresso3d.engine.world.sector.light with parameters of type E3DEngine | |
E3DLight(E3DEngine engine,
java.lang.String lightID)
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| Uses of E3DEngine in espresso3d.engine.world.sector.particle |
| Constructors in espresso3d.engine.world.sector.particle with parameters of type E3DEngine | |
E3DSprite(E3DEngine engine,
E3DVector3F position,
double size,
int glTextureID)
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E3DSprite(E3DEngine engine,
E3DVector3F position,
E3DVector3F forward,
E3DVector3F up,
double size,
int glTextureID)
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E3DParticleSystem(E3DEngine engine)
Create a new unnamed particle system (can't be quickly accessed from a map once its added). |
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E3DParticleSystem(E3DEngine engine,
double lifeSeconds)
Create a named particle system. |
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E3DParticleSystem(E3DEngine engine,
E3DVector3F gravityDirection,
double gravityStrength)
Create an unnamed particle system with gravity. |
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E3DParticleSystem(E3DEngine engine,
E3DVector3F gravityDirection,
double gravityStrength,
double lifeSeconds)
Create an named particle system with gravity. |
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E3DParticle(E3DEngine engine,
E3DVector3F startPosition,
E3DVector3F startMovementDirection,
double velocity,
double life,
double startAlpha,
double endAlpha,
double size,
int loops,
double startDelay,
int glTextureID)
Create a new particle |
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E3DBillboardSprite(E3DEngine engine,
E3DVector3F position,
E3DVector3F forward,
E3DVector3F up,
double size,
int glTextureID)
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E3DBillboardSprite(E3DEngine engine,
E3DVector3F position,
double size,
int glTextureID)
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| Uses of E3DEngine in espresso3d.engine.world.sector.portal |
| Constructors in espresso3d.engine.world.sector.portal with parameters of type E3DEngine | |
E3DFastPortal(E3DEngine engine,
java.lang.String portalID,
java.lang.String linkSectorID,
java.lang.String linkPortalID,
E3DVector3F a,
E3DVector3F b,
E3DVector3F c,
E3DVector3F d)
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E3DAccuratePortal(E3DEngine engine,
java.lang.String portalID,
java.lang.String linkSectorID,
java.lang.String linkPortalID,
E3DVector3F a,
E3DVector3F b,
E3DVector3F c,
E3DVector3F d)
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