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| Uses of E3DCollision in espresso3d.engine.collision |
| Methods in espresso3d.engine.collision that return E3DCollision | |
E3DCollision |
E3DCollisionDetect.checkCollision(java.lang.String sourceDetectorName,
boolean useBoundingObjectsIfPossible,
boolean notifyAllObjectsCollided,
E3DCollisionDetectableObject sourceObject,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world)
Will perform a collision check to see if the sourceActor collides with anything else in the world between startPos and endPos. |
| Constructors in espresso3d.engine.collision with parameters of type E3DCollision | |
E3DCollision(E3DCollision toCopy)
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| Uses of E3DCollision in espresso3d.engine.collision.base |
| Methods in espresso3d.engine.collision.base that return E3DCollision | |
E3DCollision |
E3DCollisionDetector.checkCollisionDetectableObjectTriangleCollision(E3DCollisionDetectableObject sourceObject,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DCollisionDetectableObject possibleCollisionObject)
Interface to check the collision between sourceObject and triangle. |
E3DCollision |
E3DCollisionDetector.checkCollisionDetectableObjectBoundingObjectCollision(E3DCollisionDetectableObject sourceObject,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingObject boundingObject,
E3DCollisionDetectableObject possibleCollisionObject)
Interface to check the collision between sourceObject and a boundingObject |
| Methods in espresso3d.engine.collision.base with parameters of type E3DCollision | |
void |
E3DCollisionDetectableObject.onCollisionActor(E3DCollision collision)
This is called when another actor collides with this object |
void |
E3DCollisionDetectableObject.onCollisionSprite(E3DCollision collision)
This is called when a sprite collides with this object |
| Uses of E3DCollision in espresso3d.engine.collision.detectors |
| Uses of E3DCollision in espresso3d.engine.logo.actors |
| Methods in espresso3d.engine.logo.actors with parameters of type E3DCollision | |
void |
E3DLowResLogoActor.onCollisionActor(E3DCollision collision)
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void |
E3DLowResLogoActor.onCollisionSprite(E3DCollision collision)
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void |
E3DHighResLogoActor.onCollisionActor(E3DCollision collision)
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void |
E3DHighResLogoActor.onCollisionSprite(E3DCollision collision)
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| Uses of E3DCollision in espresso3d.engine.logo.particlesystems.particles |
| Methods in espresso3d.engine.logo.particlesystems.particles with parameters of type E3DCollision | |
void |
RedPlasmaParticle.onCollisionActor(E3DCollision collision)
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void |
RedPlasmaParticle.onCollisionSprite(E3DCollision collision)
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void |
RedPlasmaParticle.onCollisionDuringUpdate(E3DCollision collision)
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void |
BluePlasmaParticle.onCollisionActor(E3DCollision collision)
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void |
BluePlasmaParticle.onCollisionSprite(E3DCollision collision)
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void |
BluePlasmaParticle.onCollisionDuringUpdate(E3DCollision collision)
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| Uses of E3DCollision in espresso3d.engine.world.sector.actor |
| Methods in espresso3d.engine.world.sector.actor with parameters of type E3DCollision | |
void |
E3DCameraActor.onCollisionActor(E3DCollision collision)
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void |
E3DCameraActor.onCollisionSprite(E3DCollision collision)
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abstract void |
E3DActor.onCollisionActor(E3DCollision collision)
This gets called when an actor collides with this actor (collider or collidee. |
abstract void |
E3DActor.onCollisionSprite(E3DCollision collision)
This gets called when a particle collides with this actor |
| Uses of E3DCollision in espresso3d.engine.world.sector.particle |
| Methods in espresso3d.engine.world.sector.particle with parameters of type E3DCollision | |
abstract void |
E3DSprite.onCollisionActor(E3DCollision collision)
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abstract void |
E3DSprite.onCollisionSprite(E3DCollision collision)
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abstract void |
E3DParticle.onCollisionActor(E3DCollision collision)
Intercept collision with actor callbacks |
abstract void |
E3DParticle.onCollisionSprite(E3DCollision collision)
Intercept collision with sprite callbacks |
abstract void |
E3DParticle.onCollisionDuringUpdate(E3DCollision collision)
This callback gets fired when the particle hits something in the world. |
abstract void |
E3DBillboardSprite.onCollisionActor(E3DCollision collision)
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abstract void |
E3DBillboardSprite.onCollisionSprite(E3DCollision collision)
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