Uses of Class
espresso3d.engine.collision.E3DCollision

Packages that use E3DCollision
espresso3d.engine.collision   
espresso3d.engine.collision.base   
espresso3d.engine.collision.detectors   
espresso3d.engine.logo.actors   
espresso3d.engine.logo.particlesystems.particles   
espresso3d.engine.world.sector.actor   
espresso3d.engine.world.sector.particle   
 

Uses of E3DCollision in espresso3d.engine.collision
 

Methods in espresso3d.engine.collision that return E3DCollision
 E3DCollision E3DCollisionDetect.checkCollision(java.lang.String sourceDetectorName, boolean useBoundingObjectsIfPossible, boolean notifyAllObjectsCollided, E3DCollisionDetectableObject sourceObject, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world)
          Will perform a collision check to see if the sourceActor collides with anything else in the world between startPos and endPos.
 

Constructors in espresso3d.engine.collision with parameters of type E3DCollision
E3DCollision(E3DCollision toCopy)
           
 

Uses of E3DCollision in espresso3d.engine.collision.base
 

Methods in espresso3d.engine.collision.base that return E3DCollision
 E3DCollision E3DCollisionDetector.checkCollisionDetectableObjectTriangleCollision(E3DCollisionDetectableObject sourceObject, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DTriangle triangle, E3DCollisionDetectableObject possibleCollisionObject)
          Interface to check the collision between sourceObject and triangle.
 E3DCollision E3DCollisionDetector.checkCollisionDetectableObjectBoundingObjectCollision(E3DCollisionDetectableObject sourceObject, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DBoundingObject boundingObject, E3DCollisionDetectableObject possibleCollisionObject)
          Interface to check the collision between sourceObject and a boundingObject
 

Methods in espresso3d.engine.collision.base with parameters of type E3DCollision
 void E3DCollisionDetectableObject.onCollisionActor(E3DCollision collision)
          This is called when another actor collides with this object
 void E3DCollisionDetectableObject.onCollisionSprite(E3DCollision collision)
          This is called when a sprite collides with this object
 

Uses of E3DCollision in espresso3d.engine.collision.detectors
 

Methods in espresso3d.engine.collision.detectors that return E3DCollision
 E3DCollision E3DCollisionDetectorTriangles.checkCollisionDetectableObjectTriangleCollision(E3DCollisionDetectableObject sourceObject, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DTriangle triangle, E3DCollisionDetectableObject possibleCollisionObject)
           
 E3DCollision E3DCollisionDetectorTriangles.checkCollisionDetectableObjectBoundingObjectCollision(E3DCollisionDetectableObject sourceObject, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DBoundingObject boundingObject, E3DCollisionDetectableObject possibleCollisionObject)
           
 E3DCollision E3DCollisionDetectorTriangles.checkCollisionDetectableObjectTrisVsTris(E3DCollisionDetectableObject sourceObject, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DTriangle triangle, E3DCollisionDetectableObject possibleCollisionObject)
           
 E3DCollision E3DCollisionDetectorTriangles.checkActorTrisVsBoundingSphere(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DBoundingSphere boundingSphere, E3DCollisionDetectableObject possibleCollisionObject)
           
 E3DCollision E3DCollisionDetectorSegment.checkCollisionDetectableObjectTriangleCollision(E3DCollisionDetectableObject sourceObject, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DTriangle triangle, E3DCollisionDetectableObject possibleCollisionObject)
           
 E3DCollision E3DCollisionDetectorSegment.checkCollisionDetectableObjectBoundingObjectCollision(E3DCollisionDetectableObject sourceObject, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DBoundingObject boundingObject, E3DCollisionDetectableObject possibleCollisionObject)
           
 E3DCollision E3DCollisionDetectorSegment.checkSegmentTriangleCollision(E3DCollisionDetectableObject sourceObject, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DTriangle triangle, E3DCollisionDetectableObject possibleCollisionObject)
           
 E3DCollision E3DCollisionDetectorSegment.checkSegmentBoundingSphereCollision(E3DCollisionDetectableObject sourceObject, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DBoundingSphere boundingSphere, E3DCollisionDetectableObject possibleCollisionObject)
          Checks if a line segment from startPos to endPos collides at any point along the line with the bounding sphere.
 E3DCollision E3DCollisionDetectorFastBoundingSphere.checkCollisionDetectableObjectTriangleCollision(E3DCollisionDetectableObject sourceObject, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DTriangle triangle, E3DCollisionDetectableObject possibleCollisionObject)
           
 E3DCollision E3DCollisionDetectorFastBoundingSphere.checkCollisionDetectableObjectBoundingObjectCollision(E3DActor sourceActor, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DBoundingObject boundingObject, E3DCollisionDetectableObject possibleCollisionObject)
           
 E3DCollision E3DCollisionDetectorFastBoundingSphere.checkFastSphereVsTriangle(E3DCollisionDetectableObject sourceObject, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DTriangle triangle, E3DCollisionDetectableObject possibleCollisionObject)
           
 E3DCollision E3DCollisionDetectorFastBoundingSphere.checkSphereSphereCollision(E3DCollisionDetectableObject sourceObject, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DBoundingSphere possibleCollisionBoundingSphere, E3DCollisionDetectableObject possibleCollisionObject)
           
 E3DCollision E3DCollisionDetectorAccurateBoundingSphere.checkCollisionDetectableObjectTriangleCollision(E3DCollisionDetectableObject sourceObject, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DTriangle triangle, E3DCollisionDetectableObject possibleCollisionObject)
           
 E3DCollision E3DCollisionDetectorAccurateBoundingSphere.checkCollisionDetectableObjectBoundingObjectCollision(E3DCollisionDetectableObject sourceObject, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DBoundingObject boundingObject, E3DCollisionDetectableObject possibleCollisionObject)
           
 E3DCollision E3DCollisionDetectorAccurateBoundingSphere.checkAccurateSphereVsTriangle(E3DCollisionDetectableObject sourceObject, E3DVector3F startPos, E3DVector3F endPos, E3DWorld world, E3DSector sector, E3DTriangle triangle, E3DCollisionDetectableObject possibleCollisionObject)
           
 

Uses of E3DCollision in espresso3d.engine.logo.actors
 

Methods in espresso3d.engine.logo.actors with parameters of type E3DCollision
 void E3DLowResLogoActor.onCollisionActor(E3DCollision collision)
           
 void E3DLowResLogoActor.onCollisionSprite(E3DCollision collision)
           
 void E3DHighResLogoActor.onCollisionActor(E3DCollision collision)
           
 void E3DHighResLogoActor.onCollisionSprite(E3DCollision collision)
           
 

Uses of E3DCollision in espresso3d.engine.logo.particlesystems.particles
 

Methods in espresso3d.engine.logo.particlesystems.particles with parameters of type E3DCollision
 void RedPlasmaParticle.onCollisionActor(E3DCollision collision)
           
 void RedPlasmaParticle.onCollisionSprite(E3DCollision collision)
           
 void RedPlasmaParticle.onCollisionDuringUpdate(E3DCollision collision)
           
 void BluePlasmaParticle.onCollisionActor(E3DCollision collision)
           
 void BluePlasmaParticle.onCollisionSprite(E3DCollision collision)
           
 void BluePlasmaParticle.onCollisionDuringUpdate(E3DCollision collision)
           
 

Uses of E3DCollision in espresso3d.engine.world.sector.actor
 

Methods in espresso3d.engine.world.sector.actor with parameters of type E3DCollision
 void E3DCameraActor.onCollisionActor(E3DCollision collision)
           
 void E3DCameraActor.onCollisionSprite(E3DCollision collision)
           
abstract  void E3DActor.onCollisionActor(E3DCollision collision)
          This gets called when an actor collides with this actor (collider or collidee.
abstract  void E3DActor.onCollisionSprite(E3DCollision collision)
          This gets called when a particle collides with this actor
 

Uses of E3DCollision in espresso3d.engine.world.sector.particle
 

Methods in espresso3d.engine.world.sector.particle with parameters of type E3DCollision
abstract  void E3DSprite.onCollisionActor(E3DCollision collision)
           
abstract  void E3DSprite.onCollisionSprite(E3DCollision collision)
           
abstract  void E3DParticle.onCollisionActor(E3DCollision collision)
          Intercept collision with actor callbacks
abstract  void E3DParticle.onCollisionSprite(E3DCollision collision)
          Intercept collision with sprite callbacks
abstract  void E3DParticle.onCollisionDuringUpdate(E3DCollision collision)
          This callback gets fired when the particle hits something in the world.
abstract  void E3DBillboardSprite.onCollisionActor(E3DCollision collision)
           
abstract  void E3DBillboardSprite.onCollisionSprite(E3DCollision collision)