espresso3d.engine.collision.detectors
Class E3DCollisionDetectorFastBoundingSphere
java.lang.Object
espresso3d.engine.collision.detectors.E3DCollisionDetectorSegment
espresso3d.engine.collision.detectors.E3DCollisionDetectorFastBoundingSphere
- All Implemented Interfaces:
- E3DCollisionDetector
- Direct Known Subclasses:
- E3DCollisionDetectorAccurateBoundingSphere
- public class E3DCollisionDetectorFastBoundingSphere
- extends E3DCollisionDetectorSegment
- implements E3DCollisionDetector
- Author:
- Curt
A fast bounding sphere collision detector.
Fast bounding spheres take less calculation and will hit all cases except that
when an object is sort of parallel to the direction the sphere is moving.
IE: It works with head on collisions where the direction vector goes straight into
a triangle or boundingobject, but not if it runs alongside (but the boundingsphere still intersects to the left/right)
This collision detector will use sourceObject's bounding sphere object to
check for collisions against other triangles or bounding objects.
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Method Summary |
E3DCollision |
checkCollisionDetectableObjectBoundingObjectCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingObject boundingObject,
E3DCollisionDetectableObject possibleCollisionObject)
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E3DCollision |
checkCollisionDetectableObjectTriangleCollision(E3DCollisionDetectableObject sourceObject,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DCollisionDetectableObject possibleCollisionObject)
Interface to check the collision between sourceObject and triangle. |
E3DCollision |
checkFastSphereVsTriangle(E3DCollisionDetectableObject sourceObject,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DCollisionDetectableObject possibleCollisionObject)
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E3DCollision |
checkSphereSphereCollision(E3DCollisionDetectableObject sourceObject,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingSphere possibleCollisionBoundingSphere,
E3DCollisionDetectableObject possibleCollisionObject)
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| Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
E3DCollisionDetectorFastBoundingSphere
public E3DCollisionDetectorFastBoundingSphere()
checkCollisionDetectableObjectTriangleCollision
public E3DCollision checkCollisionDetectableObjectTriangleCollision(E3DCollisionDetectableObject sourceObject,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DCollisionDetectableObject possibleCollisionObject)
- Description copied from interface:
E3DCollisionDetector
- Interface to check the collision between sourceObject and triangle.
- Specified by:
checkCollisionDetectableObjectTriangleCollision in interface E3DCollisionDetector- Overrides:
checkCollisionDetectableObjectTriangleCollision in class E3DCollisionDetectorSegment
checkCollisionDetectableObjectBoundingObjectCollision
public E3DCollision checkCollisionDetectableObjectBoundingObjectCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingObject boundingObject,
E3DCollisionDetectableObject possibleCollisionObject)
checkFastSphereVsTriangle
public E3DCollision checkFastSphereVsTriangle(E3DCollisionDetectableObject sourceObject,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DCollisionDetectableObject possibleCollisionObject)
checkSphereSphereCollision
public E3DCollision checkSphereSphereCollision(E3DCollisionDetectableObject sourceObject,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingSphere possibleCollisionBoundingSphere,
E3DCollisionDetectableObject possibleCollisionObject)