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java.lang.Objectespresso3d.engine.renderer.E3DGeometryRenderer
| Constructor Summary | |
E3DGeometryRenderer()
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| Method Summary | |
static void |
initLineRenderer()
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static void |
initParticleQuadRenderer()
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static void |
initPointRenderer()
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static void |
initTriangleRenderer()
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static void |
renderItem(E3DRenderable renderableItem)
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static void |
renderLine(E3DLine line,
E3DVector3F atPosition)
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static void |
renderLineList(java.util.ArrayList lineList,
E3DVector3F atPosition)
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static void |
renderPoint(E3DPoint point,
E3DVector3F atPosition)
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static void |
renderPointList(java.util.ArrayList pointList,
E3DVector3F atPosition)
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static void |
renderQuad(E3DQuad quad,
E3DVector3F atPosition)
Render a single quad |
static void |
renderQuadList(java.util.ArrayList quadList,
E3DVector3F atPosition)
This will render a list of quads using vertexarrays. |
static void |
renderTriangle(E3DTriangle triangle,
E3DVector3F atPosition)
Render a single triangle |
static void |
renderTriangleList(java.util.ArrayList triangleList,
E3DVector3F atPosition)
This will render a list of triangles using vertexarrays. |
| Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public E3DGeometryRenderer()
| Method Detail |
public static void renderItem(E3DRenderable renderableItem)
public static void initPointRenderer()
public static void renderPoint(E3DPoint point,
E3DVector3F atPosition)
public static void renderPointList(java.util.ArrayList pointList,
E3DVector3F atPosition)
public static void initLineRenderer()
public static void renderLine(E3DLine line,
E3DVector3F atPosition)
public static void renderLineList(java.util.ArrayList lineList,
E3DVector3F atPosition)
public static void initTriangleRenderer()
public static void renderTriangle(E3DTriangle triangle,
E3DVector3F atPosition)
triangle - atPosition -
public static void renderTriangleList(java.util.ArrayList triangleList,
E3DVector3F atPosition)
triangleList - List of triangles to render all containing the same textureatPosition - public static void initParticleQuadRenderer()
public static void renderQuad(E3DQuad quad,
E3DVector3F atPosition)
quad - atPosition -
public static void renderQuadList(java.util.ArrayList quadList,
E3DVector3F atPosition)
quadList - List of quads to render all containing the same textureatPosition -
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