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| Uses of E3DActor in espresso3d.engine.base |
| Methods in espresso3d.engine.base that return E3DActor | |
E3DActor |
E3DViewport.getCameraActor()
Gets the actor the camera is using as its camera |
| Methods in espresso3d.engine.base with parameters of type E3DActor | |
void |
E3DViewport.setCameraActor(E3DActor cameraActor)
This is the actor that the viewport uses as the camera |
| Uses of E3DActor in espresso3d.engine.collision.detectors |
| Methods in espresso3d.engine.collision.detectors with parameters of type E3DActor | |
E3DCollision |
E3DCollisionDetectorTriangles.checkActorTrisVsBoundingSphere(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingSphere boundingSphere,
E3DCollisionDetectableObject possibleCollisionObject)
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E3DCollision |
E3DCollisionDetectorFastBoundingSphere.checkCollisionDetectableObjectBoundingObjectCollision(E3DActor sourceActor,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingObject boundingObject,
E3DCollisionDetectableObject possibleCollisionObject)
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| Uses of E3DActor in espresso3d.engine.fileloaders |
| Methods in espresso3d.engine.fileloaders with parameters of type E3DActor | |
static void |
E3DActorLoader.loadActor(java.lang.String actorFileNameAndPath,
E3DActor actor)
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static void |
E3DActorLoader.loadActorFromJar(java.lang.String actorFileName,
E3DActor actor)
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static void |
E3DActorLoader.readActor(java.io.BufferedReader actorFile,
E3DActor actor)
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| Uses of E3DActor in espresso3d.engine.logo.actors |
| Subclasses of E3DActor in espresso3d.engine.logo.actors | |
class |
E3DHighResLogoActor
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class |
E3DLowResLogoActor
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| Methods in espresso3d.engine.logo.actors that return E3DActor | |
E3DActor |
E3DLowResLogoActor.onGetClone()
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E3DActor |
E3DHighResLogoActor.onGetClone()
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| Uses of E3DActor in espresso3d.engine.world |
| Methods in espresso3d.engine.world that return E3DActor | |
E3DActor |
E3DWorld.getActor(java.lang.String actorID)
Get an actor that is in the world by its actorID. |
| Methods in espresso3d.engine.world with parameters of type E3DActor | |
void |
E3DWorld.addPreloadedActor(java.lang.String actorsNameInMapfile,
E3DActor actor)
This preloads actors into the world, so when the world's map is loaded, it will be able to also add the actors defined in the mapfile |
| Uses of E3DActor in espresso3d.engine.world.sector |
| Methods in espresso3d.engine.world.sector that return E3DActor | |
E3DActor |
E3DSector.getActorByID(java.lang.String actorID)
Get an actor in this sector by its ID |
| Methods in espresso3d.engine.world.sector with parameters of type E3DActor | |
void |
E3DSector.renderAtPosition(E3DVector3F atPosition,
E3DViewFrustum2D frustum,
E3DActor curActor)
This renders the sector geometry and actors in the sector atPosition It then recurses through the portals and renders linking sectors This is handled by the engine's rendering loop |
void |
E3DSector.addActor(E3DActor actor)
Add an actor to this sector |
| Uses of E3DActor in espresso3d.engine.world.sector.actor |
| Subclasses of E3DActor in espresso3d.engine.world.sector.actor | |
class |
E3DCameraActor
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| Methods in espresso3d.engine.world.sector.actor that return E3DActor | |
E3DActor |
E3DCameraActor.onGetClone()
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abstract E3DActor |
E3DActor.onGetClone()
This method must be overriden to return a clone of the actor. |
| Constructors in espresso3d.engine.world.sector.actor with parameters of type E3DActor | |
E3DActor(E3DActor toCopyActor)
This copies all the actor geometry into another actor. |
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| Uses of E3DActor in espresso3d.engine.world.sector.particle |
| Methods in espresso3d.engine.world.sector.particle with parameters of type E3DActor | |
void |
E3DParticleSystem.updateParticles(E3DActor curActor)
This updates the particles in the system (makes them all move 1 unit) |
void |
E3DBillboardSprite.update(E3DActor lookAtActor)
Calling this makes the billboarding sprite face lookAtActor |
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