A B C D E G H I K L M N O P R S T U V

T

TWOPI - Static variable in class espresso3d.engine.common.E3DConstants
PI * 2 approximation
toString() - Method in class espresso3d.engine.collision.E3DCollision
Print out basic information regarding a collision
toString() - Method in class espresso3d.engine.geometry.E3DLine
 
toString() - Method in class espresso3d.engine.geometry.E3DQuad
Get a string with the quads vertice values listed
toString() - Method in class espresso3d.engine.geometry.E3DTriangle
 
toString() - Method in class espresso3d.engine.lowlevel.E3DVector2F
 
toString() - Method in class espresso3d.engine.lowlevel.E3DVector3F
Get a string of vertex coordinates for this vector
translate(E3DVector3F) - Method in class espresso3d.engine.geometry.E3DQuad
Translate the quad vertices
translate(E3DVector3F) - Method in class espresso3d.engine.geometry.E3DTriangle
Translate the triangle vertices
translate(E3DVector3F) - Method in class espresso3d.engine.world.sector.actor.E3DActor
Move all the triangles of the actor and the position vec by translationAmt.
translate(E3DVector3F) - Method in class espresso3d.engine.world.sector.light.E3DLight
Translate the light
translate(E3DVector3F) - Method in class espresso3d.engine.world.sector.particle.E3DParticle
Translate particle geometry and startPosition
translate(E3DVector3F) - Method in class espresso3d.engine.world.sector.particle.E3DParticleSystem
Translate the particleSystem by translationVec amt.
translate(E3DVector3F) - Method in class espresso3d.engine.world.sector.particle.E3DSprite
 

A B C D E G H I K L M N O P R S T U V