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IN_JAR
- Static variable in class espresso3d.engine.
E3DEngine
This is always true except for debugging purposes during development.
initEngine(int, int, int, boolean, String)
- Method in class espresso3d.engine.
E3DEngine
Create window and initialize OpenGL
initLineRenderer()
- Static method in class espresso3d.engine.renderer.
E3DGeometryRenderer
initParticleQuadRenderer()
- Static method in class espresso3d.engine.renderer.
E3DGeometryRenderer
initPointRenderer()
- Static method in class espresso3d.engine.renderer.
E3DGeometryRenderer
initTriangleRenderer()
- Static method in class espresso3d.engine.renderer.
E3DGeometryRenderer
isActorLit()
- Method in class espresso3d.engine.world.sector.actor.
E3DActor
actorLit indicates whether or not the actor should be lit
isAlive()
- Method in class espresso3d.engine.world.sector.particle.
E3DParticle
isAlive()
- Method in class espresso3d.engine.world.sector.particle.
E3DParticleSystem
Returns false if the engine has expired its lifespan
isCollideable()
- Method in interface espresso3d.engine.collision.base.
E3DCollisionDetectableObject
Return true if the collision detector should include this when checking for collisions of other objects into this.
isCollideable()
- Method in class espresso3d.engine.logo.actors.
E3DHighResLogoActor
isCollideable()
- Method in class espresso3d.engine.logo.actors.
E3DLowResLogoActor
isCollideable()
- Method in class espresso3d.engine.logo.particlesystems.
BluePlasmaParticleFountain
isCollideable()
- Method in class espresso3d.engine.logo.particlesystems.
RedPlasmaParticleFountain
isCollideable()
- Method in class espresso3d.engine.logo.particlesystems.particles.
BluePlasmaParticle
isCollideable()
- Method in class espresso3d.engine.logo.particlesystems.particles.
RedPlasmaParticle
isCollideable()
- Method in class espresso3d.engine.world.sector.actor.
E3DActor
Override and return true if this actor is something other actors/objects can collide with.
isCollideable()
- Method in class espresso3d.engine.world.sector.actor.
E3DCameraActor
isCollideable()
- Method in class espresso3d.engine.world.sector.particle.
E3DParticleSystem
If any of the particles are needing to be collision detected, set this to true.
isCollisionCausedByMovement()
- Method in class espresso3d.engine.logo.particlesystems.
BluePlasmaParticleFountain
isCollisionCausedByMovement()
- Method in class espresso3d.engine.logo.particlesystems.
RedPlasmaParticleFountain
isCollisionCausedByMovement()
- Method in class espresso3d.engine.logo.particlesystems.particles.
BluePlasmaParticle
isCollisionCausedByMovement()
- Method in class espresso3d.engine.logo.particlesystems.particles.
RedPlasmaParticle
isCollisionCausedByMovement()
- Method in class espresso3d.engine.world.sector.particle.
E3DParticle
Set this to true if the particle in the system needs to cause collisions when it moves.
isCollisionCausedByMovement()
- Method in class espresso3d.engine.world.sector.particle.
E3DParticleSystem
Set this to true if any particles in the system need to cause collisions when they move.
isDisplayMesh()
- Method in class espresso3d.engine.world.sector.actor.
E3DActor
When true, the actor triangles are rendered.
isLockX()
- Method in class espresso3d.engine.world.sector.particle.
E3DBillboardSprite
True if the sprite is locked in the X axis (the forward vec won't move in this direction if locked)
isLockY()
- Method in class espresso3d.engine.world.sector.particle.
E3DBillboardSprite
True if the sprite is locked in the Y axis (the forward vec won't move in this direction if locked)
isLockZ()
- Method in class espresso3d.engine.world.sector.particle.
E3DBillboardSprite
True if the sprite is locked in the Z axis (the forward vec won't move in this direction if locked)
isNeedingLightRecalc()
- Method in class espresso3d.engine.world.sector.
E3DSector
If something has changed that makes the sector need lighting recalculations, set this to true and it will be relit the next frame.
isNeedingLightRecalc()
- Method in class espresso3d.engine.world.sector.actor.
E3DActor
Returns true if this actor has changed/moved/etc and needs to have its lighting recalculated
isPointInTriangle(E3DVector3F)
- Method in class espresso3d.engine.geometry.
E3DTriangle
This pointInTriangle checks if the point is on the inside of all the line segments of the triangle It is slightly faster than isPointInTriangleByAngles
isPointInTriangleByAngles(E3DVector3F)
- Method in class espresso3d.engine.geometry.
E3DTriangle
This checks if a point is in a triangle by seeing if the interior angles add up to 360Deg.
isPortalInFrustum(E3DPortal)
- Method in class espresso3d.engine.view.
E3DViewFrustum2D
Check if a Portal is in view of the frustum.
isRenderNormals()
- Method in class espresso3d.engine.
E3DEngine
isRunning()
- Method in class espresso3d.engine.
E3DEngine
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