espresso3d.engine.collision.detectors
Class E3DCollisionDetectorAccurateBoundingSphere
java.lang.Object
espresso3d.engine.collision.detectors.E3DCollisionDetectorSegment
espresso3d.engine.collision.detectors.E3DCollisionDetectorFastBoundingSphere
espresso3d.engine.collision.detectors.E3DCollisionDetectorAccurateBoundingSphere
- All Implemented Interfaces:
- E3DCollisionDetector
- public class E3DCollisionDetectorAccurateBoundingSphere
- extends E3DCollisionDetectorFastBoundingSphere
- implements E3DCollisionDetector
- Author:
- Curt
An accurate bounding sphere collision detector. This is a more accurate,
but also more expensive, bounding sphere collision detector than fastboundingsphere.
This collision detector will use sourceObject's bounding sphere object to
check for collisions against other triangles or bounding objects.
|
Method Summary |
E3DCollision |
checkAccurateSphereVsTriangle(E3DCollisionDetectableObject sourceObject,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DCollisionDetectableObject possibleCollisionObject)
|
E3DCollision |
checkCollisionDetectableObjectBoundingObjectCollision(E3DCollisionDetectableObject sourceObject,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingObject boundingObject,
E3DCollisionDetectableObject possibleCollisionObject)
Interface to check the collision between sourceObject and a boundingObject |
E3DCollision |
checkCollisionDetectableObjectTriangleCollision(E3DCollisionDetectableObject sourceObject,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DCollisionDetectableObject possibleCollisionObject)
Interface to check the collision between sourceObject and triangle. |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
E3DCollisionDetectorAccurateBoundingSphere
public E3DCollisionDetectorAccurateBoundingSphere()
checkCollisionDetectableObjectTriangleCollision
public E3DCollision checkCollisionDetectableObjectTriangleCollision(E3DCollisionDetectableObject sourceObject,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DCollisionDetectableObject possibleCollisionObject)
- Description copied from interface:
E3DCollisionDetector
- Interface to check the collision between sourceObject and triangle.
- Specified by:
checkCollisionDetectableObjectTriangleCollision in interface E3DCollisionDetector- Overrides:
checkCollisionDetectableObjectTriangleCollision in class E3DCollisionDetectorFastBoundingSphere
checkCollisionDetectableObjectBoundingObjectCollision
public E3DCollision checkCollisionDetectableObjectBoundingObjectCollision(E3DCollisionDetectableObject sourceObject,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DBoundingObject boundingObject,
E3DCollisionDetectableObject possibleCollisionObject)
- Description copied from interface:
E3DCollisionDetector
- Interface to check the collision between sourceObject and a boundingObject
- Specified by:
checkCollisionDetectableObjectBoundingObjectCollision in interface E3DCollisionDetector- Overrides:
checkCollisionDetectableObjectBoundingObjectCollision in class E3DCollisionDetectorSegment
checkAccurateSphereVsTriangle
public E3DCollision checkAccurateSphereVsTriangle(E3DCollisionDetectableObject sourceObject,
E3DVector3F startPos,
E3DVector3F endPos,
E3DWorld world,
E3DSector sector,
E3DTriangle triangle,
E3DCollisionDetectableObject possibleCollisionObject)