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| Uses of E3DAnimatedTextureFrame in espresso3d.engine.lowlevel.texture |
| Methods in espresso3d.engine.lowlevel.texture with parameters of type E3DAnimatedTextureFrame | |
void |
E3DAnimatedTexture.addFrame(E3DAnimatedTextureFrame frame)
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| Constructors in espresso3d.engine.lowlevel.texture with parameters of type E3DAnimatedTextureFrame | |
E3DAnimatedTexture(E3DEngine engine,
E3DAnimatedTextureFrame[] animatedTextureFrames,
int loops)
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| Uses of E3DAnimatedTextureFrame in espresso3d.engine.renderer.base |
| Constructors in espresso3d.engine.renderer.base with parameters of type E3DAnimatedTextureFrame | |
E3DBlendedAnimatedTextureRenderable(E3DEngine engine,
E3DAnimatedTextureFrame[] animatedTextureFrames,
int loops,
int blendMode)
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E3DBlendedAnimatedTextureRenderable(E3DEngine engine,
E3DAnimatedTextureFrame[] animatedTextureFrames,
int loops)
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E3DAnimatedTextureRenderable(E3DEngine engine,
E3DAnimatedTextureFrame[] animatedTextureFrames,
int loops)
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| Uses of E3DAnimatedTextureFrame in espresso3d.engine.viewport.image |
| Constructors in espresso3d.engine.viewport.image with parameters of type E3DAnimatedTextureFrame | |
E3DVariableSizeImage(E3DEngine engine,
java.lang.String imageID,
E3DAnimatedTextureFrame[] animatedTextureFrames,
int animationLoops,
E3DVector2I position,
double widthPercentage,
double heightPercentage,
int life,
int blendMode)
Create a variable size image that has an animated texture |
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E3DVariableSizeImage(E3DEngine engine,
java.lang.String imageID,
E3DAnimatedTextureFrame[] animatedTextureFrames,
int animationLoops,
E3DVector2I position,
double widthPercentage,
double heightPercentage,
int life)
Create a variable size image that has an animated texture |
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E3DImage(E3DEngine engine,
java.lang.String imageID,
E3DAnimatedTextureFrame[] animatedTextureFrames,
int animationLoops,
E3DVector2I position,
int life,
int blendMode)
Construct an image with an animated texture |
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E3DImage(E3DEngine engine,
java.lang.String imageID,
E3DAnimatedTextureFrame[] animatedTextureFrames,
int animationLoops,
E3DVector2I position,
int life)
Construct an image with an animated texture |
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E3DFixedSizeImage(E3DEngine engine,
java.lang.String imageID,
E3DAnimatedTextureFrame[] animatedTextureFrames,
int animationLoops,
E3DVector2I position,
int width,
int height,
int life,
int blendMode)
Create a fixed size image that has an animated texture |
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E3DFixedSizeImage(E3DEngine engine,
java.lang.String imageID,
E3DAnimatedTextureFrame[] animatedTextureFrames,
int animationLoops,
E3DVector2I position,
int width,
int height,
int life)
Create a fixed size image that has an animated texture |
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| Uses of E3DAnimatedTextureFrame in espresso3d.engine.world.sector.base |
| Constructors in espresso3d.engine.world.sector.base with parameters of type E3DAnimatedTextureFrame | |
E3DPortalEnabledBlendedAnimatedTextureRenderable(E3DEngine engine,
E3DAnimatedTextureFrame[] animatedTextureFrames,
int animationLoops,
int blendMode)
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E3DPortalEnabledBlendedAnimatedTextureRenderable(E3DEngine engine,
E3DAnimatedTextureFrame[] animatedTextureFrames,
int animationLoops)
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| Uses of E3DAnimatedTextureFrame in espresso3d.engine.world.sector.particle |
| Constructors in espresso3d.engine.world.sector.particle with parameters of type E3DAnimatedTextureFrame | |
E3DSprite(E3DEngine engine,
E3DVector3F position,
double size,
E3DAnimatedTextureFrame[] animatedTextureFrames,
int animationLoops)
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E3DSprite(E3DEngine engine,
E3DVector3F position,
double size,
E3DAnimatedTextureFrame[] animatedTextureFrames,
int animationLoops,
int blendMode)
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E3DSprite(E3DEngine engine,
E3DVector3F position,
E3DVector3F forward,
E3DVector3F up,
double size,
E3DAnimatedTextureFrame[] animatedTextureFrames,
int animationLoops)
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E3DSprite(E3DEngine engine,
E3DVector3F position,
E3DVector3F forward,
E3DVector3F up,
double size,
E3DAnimatedTextureFrame[] animatedTextureFrames,
int animationLoops,
int blendMode)
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E3DParticle(E3DEngine engine,
E3DVector3F startPosition,
E3DVector3F startMovementDirection,
double velocity,
double life,
double startAlpha,
double endAlpha,
double size,
int loops,
double startDelay,
E3DAnimatedTextureFrame[] animationFrames,
int animationLoops)
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E3DParticle(E3DEngine engine,
E3DVector3F startPosition,
E3DVector3F startMovementDirection,
double velocity,
double life,
double startAlpha,
double endAlpha,
double size,
int loops,
double startDelay,
E3DAnimatedTextureFrame[] animationFrames,
int animationLoops,
int blendMode)
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E3DBillboardSprite(E3DEngine engine,
E3DVector3F position,
E3DVector3F forward,
E3DVector3F up,
double size,
E3DAnimatedTextureFrame[] animationFrames,
int animationLoops)
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E3DBillboardSprite(E3DEngine engine,
E3DVector3F position,
E3DVector3F forward,
E3DVector3F up,
double size,
E3DAnimatedTextureFrame[] animationFrames,
int animationLoops,
int blendMode)
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E3DBillboardSprite(E3DEngine engine,
E3DVector3F position,
double size,
E3DAnimatedTextureFrame[] animationFrames,
int animationLoops)
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E3DBillboardSprite(E3DEngine engine,
E3DVector3F position,
double size,
E3DAnimatedTextureFrame[] animationFrames,
int animationLoops,
int blendMode)
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