Uses of Class
espresso3d.engine.lowlevel.texture.E3DAnimatedTextureFrame

Packages that use E3DAnimatedTextureFrame
espresso3d.engine.lowlevel.texture   
espresso3d.engine.renderer.base   
espresso3d.engine.viewport.image   
espresso3d.engine.world.sector.base   
espresso3d.engine.world.sector.particle   
 

Uses of E3DAnimatedTextureFrame in espresso3d.engine.lowlevel.texture
 

Methods in espresso3d.engine.lowlevel.texture with parameters of type E3DAnimatedTextureFrame
 void E3DAnimatedTexture.addFrame(E3DAnimatedTextureFrame frame)
           
 

Constructors in espresso3d.engine.lowlevel.texture with parameters of type E3DAnimatedTextureFrame
E3DAnimatedTexture(E3DEngine engine, E3DAnimatedTextureFrame[] animatedTextureFrames, int loops)
           
 

Uses of E3DAnimatedTextureFrame in espresso3d.engine.renderer.base
 

Constructors in espresso3d.engine.renderer.base with parameters of type E3DAnimatedTextureFrame
E3DBlendedAnimatedTextureRenderable(E3DEngine engine, E3DAnimatedTextureFrame[] animatedTextureFrames, int loops, int blendMode)
           
E3DBlendedAnimatedTextureRenderable(E3DEngine engine, E3DAnimatedTextureFrame[] animatedTextureFrames, int loops)
           
E3DAnimatedTextureRenderable(E3DEngine engine, E3DAnimatedTextureFrame[] animatedTextureFrames, int loops)
           
 

Uses of E3DAnimatedTextureFrame in espresso3d.engine.viewport.image
 

Constructors in espresso3d.engine.viewport.image with parameters of type E3DAnimatedTextureFrame
E3DVariableSizeImage(E3DEngine engine, java.lang.String imageID, E3DAnimatedTextureFrame[] animatedTextureFrames, int animationLoops, E3DVector2I position, double widthPercentage, double heightPercentage, int life, int blendMode)
          Create a variable size image that has an animated texture
E3DVariableSizeImage(E3DEngine engine, java.lang.String imageID, E3DAnimatedTextureFrame[] animatedTextureFrames, int animationLoops, E3DVector2I position, double widthPercentage, double heightPercentage, int life)
          Create a variable size image that has an animated texture
E3DImage(E3DEngine engine, java.lang.String imageID, E3DAnimatedTextureFrame[] animatedTextureFrames, int animationLoops, E3DVector2I position, int life, int blendMode)
          Construct an image with an animated texture
E3DImage(E3DEngine engine, java.lang.String imageID, E3DAnimatedTextureFrame[] animatedTextureFrames, int animationLoops, E3DVector2I position, int life)
          Construct an image with an animated texture
E3DFixedSizeImage(E3DEngine engine, java.lang.String imageID, E3DAnimatedTextureFrame[] animatedTextureFrames, int animationLoops, E3DVector2I position, int width, int height, int life, int blendMode)
          Create a fixed size image that has an animated texture
E3DFixedSizeImage(E3DEngine engine, java.lang.String imageID, E3DAnimatedTextureFrame[] animatedTextureFrames, int animationLoops, E3DVector2I position, int width, int height, int life)
          Create a fixed size image that has an animated texture
 

Uses of E3DAnimatedTextureFrame in espresso3d.engine.world.sector.base
 

Constructors in espresso3d.engine.world.sector.base with parameters of type E3DAnimatedTextureFrame
E3DPortalEnabledBlendedAnimatedTextureRenderable(E3DEngine engine, E3DAnimatedTextureFrame[] animatedTextureFrames, int animationLoops, int blendMode)
           
E3DPortalEnabledBlendedAnimatedTextureRenderable(E3DEngine engine, E3DAnimatedTextureFrame[] animatedTextureFrames, int animationLoops)
           
 

Uses of E3DAnimatedTextureFrame in espresso3d.engine.world.sector.particle
 

Constructors in espresso3d.engine.world.sector.particle with parameters of type E3DAnimatedTextureFrame
E3DSprite(E3DEngine engine, E3DVector3F position, double size, E3DAnimatedTextureFrame[] animatedTextureFrames, int animationLoops)
           
E3DSprite(E3DEngine engine, E3DVector3F position, double size, E3DAnimatedTextureFrame[] animatedTextureFrames, int animationLoops, int blendMode)
           
E3DSprite(E3DEngine engine, E3DVector3F position, E3DVector3F forward, E3DVector3F up, double size, E3DAnimatedTextureFrame[] animatedTextureFrames, int animationLoops)
           
E3DSprite(E3DEngine engine, E3DVector3F position, E3DVector3F forward, E3DVector3F up, double size, E3DAnimatedTextureFrame[] animatedTextureFrames, int animationLoops, int blendMode)
           
E3DParticle(E3DEngine engine, E3DVector3F startPosition, E3DVector3F startMovementDirection, double velocity, double life, double startAlpha, double endAlpha, double size, int loops, double startDelay, E3DAnimatedTextureFrame[] animationFrames, int animationLoops)
           
E3DParticle(E3DEngine engine, E3DVector3F startPosition, E3DVector3F startMovementDirection, double velocity, double life, double startAlpha, double endAlpha, double size, int loops, double startDelay, E3DAnimatedTextureFrame[] animationFrames, int animationLoops, int blendMode)
           
E3DBillboardSprite(E3DEngine engine, E3DVector3F position, E3DVector3F forward, E3DVector3F up, double size, E3DAnimatedTextureFrame[] animationFrames, int animationLoops)
           
E3DBillboardSprite(E3DEngine engine, E3DVector3F position, E3DVector3F forward, E3DVector3F up, double size, E3DAnimatedTextureFrame[] animationFrames, int animationLoops, int blendMode)
           
E3DBillboardSprite(E3DEngine engine, E3DVector3F position, double size, E3DAnimatedTextureFrame[] animationFrames, int animationLoops)
           
E3DBillboardSprite(E3DEngine engine, E3DVector3F position, double size, E3DAnimatedTextureFrame[] animationFrames, int animationLoops, int blendMode)