Uses of Class
espresso3d.engine.viewport.frustum.E3DViewFrustum2D

Packages that use E3DViewFrustum2D
espresso3d.engine.world.sector   
espresso3d.engine.world.sector.portal   
 

Uses of E3DViewFrustum2D in espresso3d.engine.world.sector
 

Methods in espresso3d.engine.world.sector with parameters of type E3DViewFrustum2D
 void E3DSector.renderAtPosition(E3DVector3F atPosition, E3DViewFrustum2D frustum, E3DActor curActor)
          This renders the sector geometry and actors in the sector atPosition It then recurses through the portals and renders linking sectors This is handled by the engine's rendering loop
protected  espresso3d.engine.world.sector.E3DSector.RecursedTextureSortedObjects E3DSector.getRecursedTextureSortedObjectMap(E3DViewFrustum2D frustum, E3DSector fromSector, E3DActor curActor)
          Returns a RecursedTextureSortedTriangles object (that has 2 hashmaps) with all the triangles in the sector/actor and all triangles in particles stored in a HashMap, lit (if necessary) and sorted by texture
 

Uses of E3DViewFrustum2D in espresso3d.engine.world.sector.portal
 

Methods in espresso3d.engine.world.sector.portal that return E3DViewFrustum2D
 E3DViewFrustum2D E3DPortal.get2DFrustum(E3DViewport viewport)