|
|||||||||||
| PREV NEXT | FRAMES NO FRAMES | ||||||||||
| Packages that use E3DParticleSystem | |
| espresso3d.engine.logo.particlesystems | |
| espresso3d.engine.world | |
| espresso3d.engine.world.sector | |
| espresso3d.engine.world.sector.particle | |
| Uses of E3DParticleSystem in espresso3d.engine.logo.particlesystems |
| Subclasses of E3DParticleSystem in espresso3d.engine.logo.particlesystems | |
class |
BluePlasmaParticleFountain
|
class |
RedPlasmaParticleFountain
|
| Methods in espresso3d.engine.logo.particlesystems that return E3DParticleSystem | |
E3DParticleSystem |
RedPlasmaParticleFountain.onGetClone()
|
E3DParticleSystem |
BluePlasmaParticleFountain.onGetClone()
|
| Uses of E3DParticleSystem in espresso3d.engine.world |
| Methods in espresso3d.engine.world with parameters of type E3DParticleSystem | |
void |
E3DWorld.addPreloadedParticleSystem(java.lang.String particleSystemsNameInMapfile,
E3DParticleSystem particleSystem)
This preloads particlesystems into the world, so when the world's map is loaded, it will be able to also add the actors defined in the mapfile |
| Uses of E3DParticleSystem in espresso3d.engine.world.sector |
| Methods in espresso3d.engine.world.sector with parameters of type E3DParticleSystem | |
void |
E3DSector.addParticleSystem(E3DParticleSystem particleSystem)
Add a particle system to the engine |
void |
E3DSector.removeParticleSystem(E3DParticleSystem particleSystem)
Only ID's particle systems can be removed |
| Uses of E3DParticleSystem in espresso3d.engine.world.sector.particle |
| Methods in espresso3d.engine.world.sector.particle that return E3DParticleSystem | |
abstract E3DParticleSystem |
E3DParticleSystem.onGetClone()
This method must be overriden to return a clone of the particle system. |
E3DParticleSystem |
E3DParticle.getParticleSystem()
Get the particlesystem the particle lives in |
| Methods in espresso3d.engine.world.sector.particle with parameters of type E3DParticleSystem | |
protected void |
E3DParticle.setParticleSystem(E3DParticleSystem particleSystem)
|
| Constructors in espresso3d.engine.world.sector.particle with parameters of type E3DParticleSystem | |
E3DParticleSystem(E3DParticleSystem toCopy)
Create a new particle system as a copy of the old |
|
|
|||||||||||
| PREV NEXT | FRAMES NO FRAMES | ||||||||||