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unprojectPoint(E3DVector3F)
- Method in class espresso3d.engine.viewport.
E3DViewport
Unprojecting takes a 2D point that is in screen coordinate space (x, y) and returns its 3d counterpart in world corodinate space.
update(E3DActor, double)
- Method in class espresso3d.engine.logo.particlesystems.particles.
BluePlasmaParticle
update(E3DActor, double)
- Method in class espresso3d.engine.logo.particlesystems.particles.
RedPlasmaParticle
update(double)
- Method in class espresso3d.engine.lowlevel.texture.
E3DAnimatedTexture
Returns true if the texture changes
update(double)
- Method in class espresso3d.engine.lowlevel.texture.
E3DAnimatedTextureFrame
update()
- Method in class espresso3d.engine.renderer.
E3DExternalRenderable
Returns true if the item has been in the engine's externalRenderable list longer than its timeout is set to allow it to
update(double)
- Method in class espresso3d.engine.renderer.base.
E3DAnimatedTextureRenderable
update()
- Method in class espresso3d.engine.timer.
E3DFPSTimer
update()
- Method in class espresso3d.engine.timer.
E3DTimer
Updates the last frame time and sets the lastTickCount to be the current
update(double)
- Method in class espresso3d.engine.viewport.image.
E3DImage
Called by the printer to update its life
update(double)
- Method in class espresso3d.engine.viewport.text.
E3DMessage
Called by the printer to update its life
update(E3DActor, double)
- Method in class espresso3d.engine.world.sector.particle.
E3DBillboardSprite
Calling this makes the billboarding sprite face lookAtActor
update(E3DActor, double)
- Method in class espresso3d.engine.world.sector.particle.
E3DParticle
Update the particle - move in direction at the velocity speed.
update(E3DActor, double)
- Method in class espresso3d.engine.world.sector.particle.
E3DSprite
Called by the engine after each frame to update the sprites animation (if necessary)
update(E3DVector3F, double)
- Method in class espresso3d.engine.world.sky.
E3DSkyObject
Called whenever the position of the camera moves or the viewport size changes.
updateParticles(E3DActor)
- Method in class espresso3d.engine.world.sector.particle.
E3DParticleSystem
This updates the particles in the system (makes them all move 1 unit)
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