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changeScreenResolution(int, int, int, boolean, String)
- Method in class espresso3d.engine.
E3DEngine
change the screen resolution
checkAccurateSphereVsTriangle(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DTriangle, E3DCollisionDetectableObject)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorAccurateBoundingSphere
checkActorTrisVsBoundingSphere(E3DActor, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DBoundingSphere, E3DCollisionDetectableObject)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorTriangles
checkCollision(String, boolean, boolean, E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld)
- Method in class espresso3d.engine.collision.
E3DCollisionDetect
Will perform a collision check to see if the sourceActor collides with anything else in the world between startPos and endPos.
checkCollisionDetectableObjectBoundingObjectCollision(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DBoundingObject, E3DCollisionDetectableObject)
- Method in interface espresso3d.engine.collision.base.
E3DCollisionDetector
Interface to check the collision between sourceObject and a boundingObject
checkCollisionDetectableObjectBoundingObjectCollision(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DBoundingObject, E3DCollisionDetectableObject)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorAccurateBoundingSphere
checkCollisionDetectableObjectBoundingObjectCollision(E3DActor, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DBoundingObject, E3DCollisionDetectableObject)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorFastBoundingSphere
checkCollisionDetectableObjectBoundingObjectCollision(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DBoundingObject, E3DCollisionDetectableObject)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorSegment
checkCollisionDetectableObjectBoundingObjectCollision(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DBoundingObject, E3DCollisionDetectableObject)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorTriangles
checkCollisionDetectableObjectTriangleCollision(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DTriangle, E3DCollisionDetectableObject)
- Method in interface espresso3d.engine.collision.base.
E3DCollisionDetector
Interface to check the collision between sourceObject and triangle.
checkCollisionDetectableObjectTriangleCollision(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DTriangle, E3DCollisionDetectableObject)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorAccurateBoundingSphere
checkCollisionDetectableObjectTriangleCollision(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DTriangle, E3DCollisionDetectableObject)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorFastBoundingSphere
checkCollisionDetectableObjectTriangleCollision(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DTriangle, E3DCollisionDetectableObject)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorSegment
checkCollisionDetectableObjectTriangleCollision(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DTriangle, E3DCollisionDetectableObject)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorTriangles
checkCollisionDetectableObjectTrisVsTris(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DTriangle, E3DCollisionDetectableObject)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorTriangles
checkFastCollisionWithPlane(E3DVector3F, E3DVector3F, E3DTriangle)
- Static method in class espresso3d.engine.collision.
E3DCollisionDetect
Will probably be moved.
checkFastSphereVsTriangle(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DTriangle, E3DCollisionDetectableObject)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorFastBoundingSphere
checkForPortalCollisionsAndGetSectorChange(E3DVector3F, E3DVector3F, E3DSector)
- Method in class espresso3d.engine.collision.
E3DCollisionDetect
This method is used mainly by the engine to see when it translates objects, if they collide with a portal.
checkInput()
- Method in class espresso3d.engine.
E3DEngine
checkInput()
- Method in class espresso3d.engine.input.
E3DInputHandler
Call this once per frame to have all input callbacks fired off if their registered bindings have taken place (eg: a key has been pressed)
checkSectorChangeDuringMovement(E3DVector3F, E3DVector3F)
- Method in class espresso3d.engine.world.sector.base.
E3DPortalEnabledBlendedAnimatedTextureRenderable
checkSectorChangeDuringMovement(E3DVector3F, E3DVector3F)
- Method in class espresso3d.engine.world.sector.base.
E3DPortalEnabledBlendedTexturedRenderable
checkSectorChangeDuringMovement(E3DVector3F, E3DVector3F)
- Method in interface espresso3d.engine.world.sector.base.
E3DPortalEnabledItem
checkSectorChangeDuringMovement(E3DVector3F, E3DVector3F)
- Method in class espresso3d.engine.world.sector.base.
E3DPortalEnabledRenderableItem
checkSectorChangeDuringMovement(E3DVector3F, E3DVector3F)
- Method in class espresso3d.engine.world.sector.base.
E3DPortalEnabledTexturedRenderableItem
checkSegmentBoundingSphereCollision(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DBoundingSphere, E3DCollisionDetectableObject)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorSegment
Checks if a line segment from startPos to endPos collides at any point along the line with the bounding sphere.
checkSegmentTriangleCollision(E3DVector3F, E3DVector3F, E3DTriangle)
- Static method in class espresso3d.engine.collision.
E3DCollisionDetect
Will probably be moved.
checkSegmentTriangleCollision(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DTriangle, E3DCollisionDetectableObject)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorSegment
checkSphereSphereCollision(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DBoundingSphere, E3DCollisionDetectableObject)
- Method in class espresso3d.engine.collision.detectors.
E3DCollisionDetectorFastBoundingSphere
checkTriangleTriangleCollision(E3DTriangle, E3DVector3F, E3DVector3F, E3DTriangle)
- Static method in class espresso3d.engine.collision.
E3DCollisionDetect
Will probably be moved.
crossProduct(E3DVector3F)
- Method in class espresso3d.engine.lowlevel.vector.
E3DVector3F
Get the cross product of this vector x otherVec
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