A B C D E F G H I K L M N O P R S T U V

C

changeScreenResolution(int, int, int, boolean, String) - Method in class espresso3d.engine.E3DEngine
change the screen resolution
checkAccurateSphereVsTriangle(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DTriangle, E3DCollisionDetectableObject) - Method in class espresso3d.engine.collision.detectors.E3DCollisionDetectorAccurateBoundingSphere
 
checkActorTrisVsBoundingSphere(E3DActor, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DBoundingSphere, E3DCollisionDetectableObject) - Method in class espresso3d.engine.collision.detectors.E3DCollisionDetectorTriangles
 
checkCollision(String, boolean, boolean, E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld) - Method in class espresso3d.engine.collision.E3DCollisionDetect
Will perform a collision check to see if the sourceActor collides with anything else in the world between startPos and endPos.
checkCollisionDetectableObjectBoundingObjectCollision(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DBoundingObject, E3DCollisionDetectableObject) - Method in interface espresso3d.engine.collision.base.E3DCollisionDetector
Interface to check the collision between sourceObject and a boundingObject
checkCollisionDetectableObjectBoundingObjectCollision(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DBoundingObject, E3DCollisionDetectableObject) - Method in class espresso3d.engine.collision.detectors.E3DCollisionDetectorAccurateBoundingSphere
 
checkCollisionDetectableObjectBoundingObjectCollision(E3DActor, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DBoundingObject, E3DCollisionDetectableObject) - Method in class espresso3d.engine.collision.detectors.E3DCollisionDetectorFastBoundingSphere
 
checkCollisionDetectableObjectBoundingObjectCollision(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DBoundingObject, E3DCollisionDetectableObject) - Method in class espresso3d.engine.collision.detectors.E3DCollisionDetectorSegment
 
checkCollisionDetectableObjectBoundingObjectCollision(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DBoundingObject, E3DCollisionDetectableObject) - Method in class espresso3d.engine.collision.detectors.E3DCollisionDetectorTriangles
 
checkCollisionDetectableObjectTriangleCollision(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DTriangle, E3DCollisionDetectableObject) - Method in interface espresso3d.engine.collision.base.E3DCollisionDetector
Interface to check the collision between sourceObject and triangle.
checkCollisionDetectableObjectTriangleCollision(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DTriangle, E3DCollisionDetectableObject) - Method in class espresso3d.engine.collision.detectors.E3DCollisionDetectorAccurateBoundingSphere
 
checkCollisionDetectableObjectTriangleCollision(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DTriangle, E3DCollisionDetectableObject) - Method in class espresso3d.engine.collision.detectors.E3DCollisionDetectorFastBoundingSphere
 
checkCollisionDetectableObjectTriangleCollision(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DTriangle, E3DCollisionDetectableObject) - Method in class espresso3d.engine.collision.detectors.E3DCollisionDetectorSegment
 
checkCollisionDetectableObjectTriangleCollision(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DTriangle, E3DCollisionDetectableObject) - Method in class espresso3d.engine.collision.detectors.E3DCollisionDetectorTriangles
 
checkCollisionDetectableObjectTrisVsTris(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DTriangle, E3DCollisionDetectableObject) - Method in class espresso3d.engine.collision.detectors.E3DCollisionDetectorTriangles
 
checkFastCollisionWithPlane(E3DVector3F, E3DVector3F, E3DTriangle) - Static method in class espresso3d.engine.collision.E3DCollisionDetect
Will probably be moved.
checkFastSphereVsTriangle(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DTriangle, E3DCollisionDetectableObject) - Method in class espresso3d.engine.collision.detectors.E3DCollisionDetectorFastBoundingSphere
 
checkForPortalCollisionsAndGetSectorChange(E3DVector3F, E3DVector3F, E3DSector) - Method in class espresso3d.engine.collision.E3DCollisionDetect
This method is used mainly by the engine to see when it translates objects, if they collide with a portal.
checkInput() - Method in class espresso3d.engine.E3DEngine
 
checkInput() - Method in class espresso3d.engine.input.E3DInputHandler
Call this once per frame to have all input callbacks fired off if their registered bindings have taken place (eg: a key has been pressed)
checkSectorChangeDuringMovement(E3DVector3F, E3DVector3F) - Method in class espresso3d.engine.world.sector.base.E3DPortalEnabledBlendedAnimatedTextureRenderable
 
checkSectorChangeDuringMovement(E3DVector3F, E3DVector3F) - Method in class espresso3d.engine.world.sector.base.E3DPortalEnabledBlendedTexturedRenderable
 
checkSectorChangeDuringMovement(E3DVector3F, E3DVector3F) - Method in interface espresso3d.engine.world.sector.base.E3DPortalEnabledItem
 
checkSectorChangeDuringMovement(E3DVector3F, E3DVector3F) - Method in class espresso3d.engine.world.sector.base.E3DPortalEnabledRenderableItem
 
checkSectorChangeDuringMovement(E3DVector3F, E3DVector3F) - Method in class espresso3d.engine.world.sector.base.E3DPortalEnabledTexturedRenderableItem
 
checkSegmentBoundingSphereCollision(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DBoundingSphere, E3DCollisionDetectableObject) - Method in class espresso3d.engine.collision.detectors.E3DCollisionDetectorSegment
Checks if a line segment from startPos to endPos collides at any point along the line with the bounding sphere.
checkSegmentTriangleCollision(E3DVector3F, E3DVector3F, E3DTriangle) - Static method in class espresso3d.engine.collision.E3DCollisionDetect
Will probably be moved.
checkSegmentTriangleCollision(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DTriangle, E3DCollisionDetectableObject) - Method in class espresso3d.engine.collision.detectors.E3DCollisionDetectorSegment
 
checkSphereSphereCollision(E3DCollisionDetectableObject, E3DVector3F, E3DVector3F, E3DWorld, E3DSector, E3DBoundingSphere, E3DCollisionDetectableObject) - Method in class espresso3d.engine.collision.detectors.E3DCollisionDetectorFastBoundingSphere
 
checkTriangleTriangleCollision(E3DTriangle, E3DVector3F, E3DVector3F, E3DTriangle) - Static method in class espresso3d.engine.collision.E3DCollisionDetect
Will probably be moved.
crossProduct(E3DVector3F) - Method in class espresso3d.engine.lowlevel.vector.E3DVector3F
Get the cross product of this vector x otherVec

A B C D E F G H I K L M N O P R S T U V