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| Method Summary | |
E3DBoundingObject |
getBoundingObject()
Return the bounding object or null for bounding collision tests |
E3DEngine |
getEngine()
Must return the engine the object is in |
E3DOrientation |
getOrientation()
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E3DSector |
getSector()
Must return the sector the object is in |
java.util.ArrayList |
getTriangleList()
Must return an ArrayList of E3DTriangles that make up the geometry of the object. |
java.util.ArrayList |
getUniqueVertexPositionList()
This will ideally only return unique vertices that the object has. |
boolean |
isCollideable()
Return true if the collision detector should include this when checking for collisions of other objects into this. |
void |
onCollisionActor(E3DCollision collision)
This is called when another actor collides with this object |
void |
onCollisionSprite(E3DCollision collision)
This is called when a sprite collides with this object |
| Method Detail |
public E3DEngine getEngine()
public E3DSector getSector()
public E3DBoundingObject getBoundingObject()
public E3DOrientation getOrientation()
public void onCollisionActor(E3DCollision collision)
collision - public void onCollisionSprite(E3DCollision collision)
collision - public java.util.ArrayList getTriangleList()
public java.util.ArrayList getUniqueVertexPositionList()
public boolean isCollideable()
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