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| Packages that use E3DCollisionDetector | |
| espresso3d.engine.collision.bounding | |
| espresso3d.engine.collision.detectors | |
| Uses of E3DCollisionDetector in espresso3d.engine.collision.bounding |
| Methods in espresso3d.engine.collision.bounding that return E3DCollisionDetector | |
E3DCollisionDetector |
E3DBoundingSphere.getCollisionDetector()
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E3DCollisionDetector |
E3DBoundingObject.getCollisionDetector()
Every bounding object must implement this method that takes a list of E3DLine's and returns the closest collision between any of the lines and the bounding object itself, therefore, it must have a collision detector |
E3DCollisionDetector |
E3DBoundingBox.getCollisionDetector()
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| Uses of E3DCollisionDetector in espresso3d.engine.collision.detectors |
| Classes in espresso3d.engine.collision.detectors that implement E3DCollisionDetector | |
class |
E3DCollisionDetectorBoundingBox
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class |
E3DCollisionDetectorBoundingSphere
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class |
E3DCollisionDetectorSegment
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class |
E3DCollisionDetectorTriangles
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