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| Uses of E3DCollision in espresso3d.engine.collision |
| Methods in espresso3d.engine.collision that return E3DCollision | |
E3DCollision |
E3DCollisionHandler.checkCollision(int collisionTypeSource,
int collisionTypeDest,
boolean notifyAllObjectsCollided,
E3DCollisionDetectableObject sourceObject,
E3DVector3F sourceStartPos,
E3DVector3F sourceEndPos)
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static E3DCollision |
E3DCollisionHandler.getClosestCollisionToPoint(E3DVector3F point,
java.util.ArrayList collisions)
Takes a list of E3DCollision object's and returns which collision was closest to the point |
static E3DCollision |
E3DCollisionHandler.getFurthestCollisionFromPoint(E3DVector3F point,
java.util.ArrayList collisions)
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| Constructors in espresso3d.engine.collision with parameters of type E3DCollision | |
E3DCollision(E3DCollision toCopy)
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| Uses of E3DCollision in espresso3d.engine.collision.base |
| Methods in espresso3d.engine.collision.base that return E3DCollision | |
E3DCollision |
E3DCollisionDetector.checkForCollisionWithBoundingObject(E3DCollisionDetectableObject sourceObject,
E3DVector3F sourceStartPosInDestCoords,
E3DVector3F sourceEndPosInDestCoords,
E3DBoundingObject boundingObject)
Interface to check the collision between sourceObject and triangle. |
E3DCollision |
E3DCollisionDetector.checkForCollisionWithTriangle(E3DCollisionDetectableObject sourceObject,
E3DVector3F sourceStartPosInDestCoords,
E3DVector3F sourceEndPosInDestCoords,
E3DTriangle worldTriangle)
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| Methods in espresso3d.engine.collision.base with parameters of type E3DCollision | |
void |
E3DCollisionDetectableObject.onCollisionActor(E3DCollision collision)
This is called when another actor collides with this object |
void |
E3DCollisionDetectableObject.onCollisionSprite(E3DCollision collision)
This is called when a sprite collides with this object |
| Uses of E3DCollision in espresso3d.engine.collision.bounding |
| Methods in espresso3d.engine.collision.bounding that return E3DCollision | |
E3DCollision |
E3DBoundingSphere.checkLineIntersectionCollision(E3DVector3F startPos,
E3DVector3F endPos)
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E3DCollision |
E3DBoundingObject.checkLineIntersectionCollision(E3DVector3F startPos,
E3DVector3F endPos)
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E3DCollision |
E3DBoundingBox.checkLineIntersectionCollision(E3DVector3F startPos,
E3DVector3F endPos)
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| Uses of E3DCollision in espresso3d.engine.collision.detectors |
| Uses of E3DCollision in espresso3d.engine.logo.actors |
| Methods in espresso3d.engine.logo.actors with parameters of type E3DCollision | |
void |
E3DSpeakerActor.onCollisionActor(E3DCollision collision)
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void |
E3DSpeakerActor.onCollisionSprite(E3DCollision collision)
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void |
E3DReceiverActor.onCollisionActor(E3DCollision collision)
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void |
E3DReceiverActor.onCollisionSprite(E3DCollision collision)
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void |
E3DLowResLogoActor.onCollisionActor(E3DCollision collision)
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void |
E3DLowResLogoActor.onCollisionSprite(E3DCollision collision)
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void |
E3DHighResLogoActor.onCollisionActor(E3DCollision collision)
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void |
E3DHighResLogoActor.onCollisionSprite(E3DCollision collision)
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| Uses of E3DCollision in espresso3d.engine.logo.particlesystems.particles |
| Methods in espresso3d.engine.logo.particlesystems.particles with parameters of type E3DCollision | |
void |
RedPlasmaParticle.onCollisionActor(E3DCollision collision)
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void |
RedPlasmaParticle.onCollisionSprite(E3DCollision collision)
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boolean |
RedPlasmaParticle.onCollisionDuringUpdate(E3DCollision collision)
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void |
BluePlasmaParticle.onCollisionActor(E3DCollision collision)
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void |
BluePlasmaParticle.onCollisionSprite(E3DCollision collision)
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boolean |
BluePlasmaParticle.onCollisionDuringUpdate(E3DCollision collision)
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| Uses of E3DCollision in espresso3d.engine.world.sector.actor |
| Methods in espresso3d.engine.world.sector.actor with parameters of type E3DCollision | |
void |
E3DCameraActor.onCollisionActor(E3DCollision collision)
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void |
E3DCameraActor.onCollisionSprite(E3DCollision collision)
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abstract void |
E3DActor.onCollisionActor(E3DCollision collision)
This gets called when an actor collides with this actor (collider or collidee. |
abstract void |
E3DActor.onCollisionSprite(E3DCollision collision)
This gets called when a particle collides with this actor |
| Uses of E3DCollision in espresso3d.engine.world.sector.particle |
| Methods in espresso3d.engine.world.sector.particle with parameters of type E3DCollision | |
abstract void |
E3DSprite.onCollisionActor(E3DCollision collision)
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abstract void |
E3DSprite.onCollisionSprite(E3DCollision collision)
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abstract void |
E3DParticle.onCollisionActor(E3DCollision collision)
Intercept collision with actor callbacks |
abstract void |
E3DParticle.onCollisionSprite(E3DCollision collision)
Intercept collision with sprite callbacks |
abstract boolean |
E3DParticle.onCollisionDuringUpdate(E3DCollision collision)
This callback gets fired when the particle hits something in the world. |
abstract void |
E3DBillboardSprite.onCollisionActor(E3DCollision collision)
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abstract void |
E3DBillboardSprite.onCollisionSprite(E3DCollision collision)
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