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java.lang.Objectespresso3d.engine.base.E3DEngineItem
espresso3d.engine.renderer.base.E3DRenderable
espresso3d.engine.renderer.base.E3DTexturedRenderable
espresso3d.engine.lowlevel.geometry.E3DTriangle
| Constructor Summary | |
E3DTriangle(E3DEngine engine)
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E3DTriangle(E3DEngine engine,
E3DVector3F vertexPosA,
E3DVector3F vertexPosB,
E3DVector3F vertexPosC)
A triangle that doesn't care about texture coords/textures. |
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E3DTriangle(E3DEngine engine,
E3DVector3F vertexPosA,
E3DVector3F vertexPosB,
E3DVector3F vertexPosC,
E3DVector2F texCoordA,
E3DVector2F texCoordB,
E3DVector2F texCoordC,
java.lang.String textureName)
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E3DTriangle(E3DEngine engine,
E3DVector3F vertexPosA,
E3DVector3F vertexPosB,
E3DVector3F vertexPosC,
E3DVector2F texCoordA,
E3DVector2F texCoordB,
E3DVector2F texCoordC,
java.lang.String textureName,
E3DVector2F detail0TexCoordA,
E3DVector2F detail0TexCoordB,
E3DVector2F detail0TexCoordC,
java.lang.String detail0TextureName)
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E3DTriangle(E3DEngine engine,
E3DVector3F vertexPosA,
E3DVector3F vertexPosB,
E3DVector3F vertexPosC,
E3DVector2F texCoordA,
E3DVector2F texCoordB,
E3DVector2F texCoordC,
java.lang.String textureName,
E3DVector2F detail0TexCoordA,
E3DVector2F detail0TexCoordB,
E3DVector2F detail0TexCoordC,
java.lang.String detail0TextureName,
E3DVector2F detail1TexCoordA,
E3DVector2F detail1TexCoordB,
E3DVector2F detail1TexCoordC,
java.lang.String detail1TextureName)
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E3DTriangle(E3DTriangle toCopy)
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| Method Summary | |
void |
appendTexCoordBuffer(java.nio.FloatBuffer texCoordBuffer)
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void |
appendTexCoordDetail0Buffer(java.nio.FloatBuffer texCoordDetail0Buffer)
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void |
appendTexCoordDetail1Buffer(java.nio.FloatBuffer texCoordDetail1Buffer)
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void |
appendVertexBuffer(java.nio.FloatBuffer vertexBuffer)
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void |
appendVertexColorBuffer(java.nio.FloatBuffer floatBuffer)
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E3DVector3F |
checkSegmentCollision(E3DVector3F startPos,
E3DVector3F endPos)
Checks for full fledged collision between the line segment formed between startPos and endPos and the triangle and returns the intersection point (or null if no collision occurs) |
static E3DVector3F |
checkTriangleCollision(E3DTriangle colliderTriangle,
E3DVector3F startPos,
E3DVector3F endPos,
E3DTriangle collideeTriangle)
Checks for a collision between this and another triangle by checking to see if any of vertices when moved along a line segment of length endPos - startPos collide with the collideeTriangle. |
boolean |
doesSegmentCrossPlane(E3DVector3F startPos,
E3DVector3F endPos)
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double |
getAlpha()
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E3DVector3F |
getCentroid()
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double |
getDistanceToPoint(E3DVector3F point)
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E3DVector3F |
getNormal()
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E3DVector4F |
getPlaneEquationCoords()
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E3DVector3F |
getPlaneIntersectionPoint(E3DVector3F startPos,
E3DVector3F endPos)
Gets the intersection point of the line segment formed between startPos and endPos and the triangle if it intersects |
E3DVector2F[] |
getTextureCoord()
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E3DVector2F |
getTextureCoordA()
Get the texture coordinate of the first vertex |
E3DVector2F |
getTextureCoordB()
Get the texture coordinate of the second vertex |
E3DVector2F |
getTextureCoordC()
Get the texture coordinate of the third vertex |
E3DVector2F[] |
getTextureCoordDetail0()
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E3DVector2F |
getTextureCoordDetail0A()
Get the texture coordinate of the first vertex |
E3DVector2F |
getTextureCoordDetail0B()
Get the texture coordinate of the second vertex |
E3DVector2F |
getTextureCoordDetail0C()
Get the texture coordinate of the third vertex |
E3DVector2F[] |
getTextureCoordDetail1()
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E3DVector2F |
getTextureCoordDetail1A()
Get the texture coordinate of the first vertex |
E3DVector2F |
getTextureCoordDetail1B()
Get the texture coordinate of the second vertex |
E3DVector2F |
getTextureCoordDetail1C()
Get the texture coordinate of the third vertex |
E3DTexturedVertex |
getVertex(int index)
Be sure to NOT MODIFY VERTEX INFORMATION DIRECTLY! Use the triangle helpers! |
E3DVector3F[] |
getVertexColor()
Get an array of colors for each of the triangles vertices |
E3DVector3F |
getVertexColorA()
Get the color of the first vertex |
E3DVector3F |
getVertexColorB()
Get the color of the second vertex |
E3DVector3F |
getVertexColorC()
Get the color of the third vertex |
E3DVector3F |
getVertexPos(int index)
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E3DVector3F |
getVertexPosA()
Get the position of the 1st vertex of the triangle |
E3DVector3F |
getVertexPosB()
Get the position of the 2nd vertex of the triangle |
E3DVector3F |
getVertexPosC()
Get the position of the 3rd vertex of the triangle |
boolean |
isPointInTriangle(E3DVector3F point)
This checks if a point is in a triangle by seeing if the interior angles add up to 360Deg. |
void |
normaliseVertexColors()
Ensures all vertex colors are <= 1.0 |
void |
render()
To render outside of the normal rendering loop, this can be added to the external renderable list of the engine's because it implements render. |
void |
resetVertexColor(double color)
Resets all the vertex colors to all be color. |
void |
rotate(double angle,
E3DVector3F upVec,
E3DVector3F translatedAmt)
Rotate the triangle around aroundVec. |
void |
scale(double scaleAmt)
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void |
setAlpha(double alpha)
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void |
setNormal(E3DVector3F normal)
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void |
setPlaneEquationCoords(E3DVector4F planeEq)
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void |
setTextureCoord(E3DVector2F[] textureCoord)
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void |
setTextureCoord(E3DVector2F textureCoordA,
E3DVector2F textureCoordB,
E3DVector2F textureCoordC)
Set the texture coords |
void |
setTextureCoordA(E3DVector2F textureCoord)
Set the texture coordinate of the first vertex |
void |
setTextureCoordB(E3DVector2F textureCoord)
Set the texture coordinate of the second vertex |
void |
setTextureCoordC(E3DVector2F textureCoord)
Set the texture coordinate of the third vertex |
void |
setTextureCoordDetail0(E3DVector2F[] textureCoord)
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void |
setTextureCoordDetail0(E3DVector2F textureCoordA,
E3DVector2F textureCoordB,
E3DVector2F textureCoordC)
Set the texture coords |
void |
setTextureCoordDetail0A(E3DVector2F textureCoord)
Set the texture coordinate of the first vertex |
void |
setTextureCoordDetail0B(E3DVector2F textureCoord)
Set the texture coordinate of the second vertex |
void |
setTextureCoordDetail0C(E3DVector2F textureCoord)
Set the texture coordinate of the third vertex |
void |
setTextureCoordDetail1(E3DVector2F[] textureCoord)
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void |
setTextureCoordDetail1(E3DVector2F textureCoordA,
E3DVector2F textureCoordB,
E3DVector2F textureCoordC)
Set the texture coords |
void |
setTextureCoordDetail1A(E3DVector2F textureCoord)
Set the texture coordinate of the first vertex |
void |
setTextureCoordDetail1B(E3DVector2F textureCoord)
Set the texture coordinate of the second vertex |
void |
setTextureCoordDetail1C(E3DVector2F textureCoord)
Set the texture coordinate of the third vertex |
void |
setVertexA(E3DTexturedVertex vertex)
Set the first vertex of the triangle |
void |
setVertexB(E3DTexturedVertex vertex)
Set the second vertex of the triangle |
void |
setVertexC(E3DTexturedVertex vertex)
Set the third vertex of the triangle |
void |
setVertexColor(E3DVector3F[] vertexColor)
Set the colors of each vertex of a triangle |
void |
setVertexColor(E3DVector3F vertexColorA,
E3DVector3F vertexColorB,
E3DVector3F vertexColorC)
Set the colors of each vertex of the triangle |
void |
setVertexColorA(E3DVector3F vertexColor)
Set the color of the first vertex |
void |
setVertexColorB(E3DVector3F vertexColor)
Set the color of the second vertex |
void |
setVertexColorC(E3DVector3F vertexColor)
Set the color of the third vertex |
void |
setVertexPos(E3DVector3F vertexPosA,
E3DVector3F vertexPosB,
E3DVector3F vertexPosC)
Set the vertices |
void |
setVertexPosA(E3DVector3F vertexPos)
Set the position of the 1st vertex of the triangle |
void |
setVertexPosB(E3DVector3F vertexPos)
Set the position of the 2nd vertex of the triangle |
void |
setVertexPosC(E3DVector3F vertexPos)
Set the position of the 2nd vertex of the triangle |
void |
setVertices(E3DTexturedVertex[] vertices)
Set the triangle's vertices |
java.lang.String |
toString()
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void |
translate(E3DVector3F translationAmt)
Translate the triangle vertices |
| Methods inherited from class espresso3d.engine.renderer.base.E3DTexturedRenderable |
getKey, getTexture, getTextureDetail0, getTextureDetail1, isTextureAvailable, isTextureDetail0Available, isTextureDetail1Available, setTexture, setTextureDetail0, setTextureDetail1 |
| Methods inherited from class espresso3d.engine.renderer.base.E3DRenderable |
getBlendMode, getRenderMode, initCorrectGeometryRenderer, isKeyChanged, setBlendMode, setKeyChanged, setRenderMode |
| Methods inherited from class espresso3d.engine.base.E3DEngineItem |
getEngine, setEngine |
| Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
public E3DTriangle(E3DEngine engine)
public E3DTriangle(E3DTriangle toCopy)
public E3DTriangle(E3DEngine engine,
E3DVector3F vertexPosA,
E3DVector3F vertexPosB,
E3DVector3F vertexPosC)
engine -
public E3DTriangle(E3DEngine engine,
E3DVector3F vertexPosA,
E3DVector3F vertexPosB,
E3DVector3F vertexPosC,
E3DVector2F texCoordA,
E3DVector2F texCoordB,
E3DVector2F texCoordC,
java.lang.String textureName)
public E3DTriangle(E3DEngine engine,
E3DVector3F vertexPosA,
E3DVector3F vertexPosB,
E3DVector3F vertexPosC,
E3DVector2F texCoordA,
E3DVector2F texCoordB,
E3DVector2F texCoordC,
java.lang.String textureName,
E3DVector2F detail0TexCoordA,
E3DVector2F detail0TexCoordB,
E3DVector2F detail0TexCoordC,
java.lang.String detail0TextureName)
public E3DTriangle(E3DEngine engine,
E3DVector3F vertexPosA,
E3DVector3F vertexPosB,
E3DVector3F vertexPosC,
E3DVector2F texCoordA,
E3DVector2F texCoordB,
E3DVector2F texCoordC,
java.lang.String textureName,
E3DVector2F detail0TexCoordA,
E3DVector2F detail0TexCoordB,
E3DVector2F detail0TexCoordC,
java.lang.String detail0TextureName,
E3DVector2F detail1TexCoordA,
E3DVector2F detail1TexCoordB,
E3DVector2F detail1TexCoordC,
java.lang.String detail1TextureName)
| Method Detail |
public void setVertexA(E3DTexturedVertex vertex)
vertex - public void setVertexB(E3DTexturedVertex vertex)
vertex - public void setVertexC(E3DTexturedVertex vertex)
vertex - public E3DVector3F getVertexPos(int index)
public E3DTexturedVertex getVertex(int index)
index -
public E3DVector3F getVertexPosA()
public void setVertexPosA(E3DVector3F vertexPos)
vertexPos - public E3DVector3F getVertexPosB()
public void setVertexPosB(E3DVector3F vertexPos)
vertexPos - public E3DVector3F getVertexPosC()
public void setVertexPosC(E3DVector3F vertexPos)
vertexPos - public E3DVector3F getVertexColorA()
public void setVertexColorA(E3DVector3F vertexColor)
vertexColor - E3DVector3F specifying RGB components right 0.0 <= R.G.B. <= 1.0public E3DVector3F getVertexColorB()
public void setVertexColorB(E3DVector3F vertexColor)
vertexColor - E3DVector3F specifying RGB components right 0.0 <= R.G.B. <= 1.0public E3DVector3F getVertexColorC()
public void setVertexColorC(E3DVector3F vertexColor)
vertexColor - E3DVector3F specifying RGB components right 0.0 <= R.G.B. <= 1.0public E3DVector2F getTextureCoordDetail1A()
public void setTextureCoordDetail1A(E3DVector2F textureCoord)
textureCoord - public E3DVector2F getTextureCoordDetail1B()
public void setTextureCoordDetail1B(E3DVector2F textureCoord)
textureCoord - public E3DVector2F getTextureCoordDetail1C()
public void setTextureCoordDetail1C(E3DVector2F textureCoord)
textureCoord - public E3DVector2F[] getTextureCoordDetail1()
public void setTextureCoordDetail1(E3DVector2F[] textureCoord)
textureCoord - The textureCoords to set for each vertex of the triangle. This must be length 3
public void setTextureCoordDetail1(E3DVector2F textureCoordA,
E3DVector2F textureCoordB,
E3DVector2F textureCoordC)
textureCoordA - textureCoordB - textureCoordC - public E3DVector2F getTextureCoordDetail0A()
public void setTextureCoordDetail0A(E3DVector2F textureCoord)
textureCoord - public E3DVector2F getTextureCoordDetail0B()
public void setTextureCoordDetail0B(E3DVector2F textureCoord)
textureCoord - public E3DVector2F getTextureCoordDetail0C()
public void setTextureCoordDetail0C(E3DVector2F textureCoord)
textureCoord - public E3DVector2F[] getTextureCoordDetail0()
public void setTextureCoordDetail0(E3DVector2F[] textureCoord)
textureCoord - The textureCoords to set for each vertex of the triangle. This must be length 3
public void setTextureCoordDetail0(E3DVector2F textureCoordA,
E3DVector2F textureCoordB,
E3DVector2F textureCoordC)
textureCoordA - textureCoordB - textureCoordC - public E3DVector2F getTextureCoordA()
public void setTextureCoordA(E3DVector2F textureCoord)
textureCoord - public E3DVector2F getTextureCoordB()
public void setTextureCoordB(E3DVector2F textureCoord)
textureCoord - public E3DVector2F getTextureCoordC()
public void setTextureCoordC(E3DVector2F textureCoord)
textureCoord - public E3DVector2F[] getTextureCoord()
public void setTextureCoord(E3DVector2F[] textureCoord)
textureCoord - The textureCoords to set for each vertex of the triangle. This must be length 3
public void setTextureCoord(E3DVector2F textureCoordA,
E3DVector2F textureCoordB,
E3DVector2F textureCoordC)
textureCoordA - textureCoordB - textureCoordC - public void setVertices(E3DTexturedVertex[] vertices)
public void setVertexPos(E3DVector3F vertexPosA,
E3DVector3F vertexPosB,
E3DVector3F vertexPosC)
public E3DVector3F[] getVertexColor()
public void setVertexColor(E3DVector3F[] vertexColor)
vertexColor - Array of E3DVector3F's. Must be length 3.
public void setVertexColor(E3DVector3F vertexColorA,
E3DVector3F vertexColorB,
E3DVector3F vertexColorC)
vertexColorA - vertexColorB - vertexColorC - public void resetVertexColor(double color)
public void normaliseVertexColors()
public void appendVertexBuffer(java.nio.FloatBuffer vertexBuffer)
public void appendVertexColorBuffer(java.nio.FloatBuffer floatBuffer)
public void appendTexCoordBuffer(java.nio.FloatBuffer texCoordBuffer)
public void appendTexCoordDetail0Buffer(java.nio.FloatBuffer texCoordDetail0Buffer)
public void appendTexCoordDetail1Buffer(java.nio.FloatBuffer texCoordDetail1Buffer)
public E3DVector3F getCentroid()
public boolean isPointInTriangle(E3DVector3F point)
point -
public void render()
render in class E3DRenderablepublic void setNormal(E3DVector3F normal)
normal - The normal to set.public E3DVector3F getNormal()
public E3DVector4F getPlaneEquationCoords()
public void setPlaneEquationCoords(E3DVector4F planeEq)
public void translate(E3DVector3F translationAmt)
public void scale(double scaleAmt)
public java.lang.String toString()
public void rotate(double angle,
E3DVector3F upVec,
E3DVector3F translatedAmt)
angle - upVec - translatedAmt - public double getAlpha()
public void setAlpha(double alpha)
public double getDistanceToPoint(E3DVector3F point)
public boolean doesSegmentCrossPlane(E3DVector3F startPos,
E3DVector3F endPos)
public E3DVector3F getPlaneIntersectionPoint(E3DVector3F startPos,
E3DVector3F endPos)
startPos - endPos -
public E3DVector3F checkSegmentCollision(E3DVector3F startPos,
E3DVector3F endPos)
public static E3DVector3F checkTriangleCollision(E3DTriangle colliderTriangle,
E3DVector3F startPos,
E3DVector3F endPos,
E3DTriangle collideeTriangle)
colliderTriangle - startPos - endPos - collideeTriangle -
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