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| Uses of E3DOrientation in espresso3d.engine.collision.base |
| Methods in espresso3d.engine.collision.base that return E3DOrientation | |
E3DOrientation |
E3DCollisionDetectableObject.getOrientation()
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| Uses of E3DOrientation in espresso3d.engine.collision.bounding |
| Methods in espresso3d.engine.collision.bounding that return E3DOrientation | |
E3DOrientation |
E3DBoundingSphere.getOrientation()
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E3DOrientation |
E3DBoundingObject.getOrientation()
Every bounding object has an orientation (position/rotation). |
E3DOrientation |
E3DBoundingBox.getOrientation()
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| Uses of E3DOrientation in espresso3d.engine.lowlevel.matrix |
| Constructors in espresso3d.engine.lowlevel.matrix with parameters of type E3DOrientation | |
E3DOrientation(E3DOrientation toCopyOrientation)
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| Uses of E3DOrientation in espresso3d.engine.world.sector.actor |
| Methods in espresso3d.engine.world.sector.actor that return E3DOrientation | |
E3DOrientation |
E3DActor.getOrientation()
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| Uses of E3DOrientation in espresso3d.engine.world.sector.light |
| Methods in espresso3d.engine.world.sector.light with parameters of type E3DOrientation | |
static void |
E3DTriangleLighter.lightTriangles(E3DSector sector,
java.util.ArrayList triangleList,
E3DOrientation orientation)
Will recalculate all the triangle's vertexColor's to simulate vertex lighting. |
| Uses of E3DOrientation in espresso3d.engine.world.sector.particle |
| Methods in espresso3d.engine.world.sector.particle that return E3DOrientation | |
E3DOrientation |
E3DSprite.getOrientation()
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E3DOrientation |
E3DParticleSystem.getOrientation()
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