Uses of Class
espresso3d.engine.lowlevel.texture.E3DAnimatedTextureFrame

Packages that use E3DAnimatedTextureFrame
espresso3d.engine.lowlevel.texture   
espresso3d.engine.renderer.base   
espresso3d.engine.viewport.image   
espresso3d.engine.world.sector.base   
espresso3d.engine.world.sector.particle   
 

Uses of E3DAnimatedTextureFrame in espresso3d.engine.lowlevel.texture
 

Methods in espresso3d.engine.lowlevel.texture that return E3DAnimatedTextureFrame
 E3DAnimatedTextureFrame E3DAnimatedTexture.getCurFrame()
           
 

Methods in espresso3d.engine.lowlevel.texture with parameters of type E3DAnimatedTextureFrame
 void E3DAnimatedTexture.addFrame(E3DAnimatedTextureFrame frame)
           
 

Constructors in espresso3d.engine.lowlevel.texture with parameters of type E3DAnimatedTextureFrame
E3DAnimatedTexture(E3DEngine engine, E3DAnimatedTextureFrame[] animatedTextureFrames, int loops)
           
 

Uses of E3DAnimatedTextureFrame in espresso3d.engine.renderer.base
 

Constructors in espresso3d.engine.renderer.base with parameters of type E3DAnimatedTextureFrame
E3DAnimatedTextureRenderable(E3DEngine engine, int renderMode, int blendMode, E3DAnimatedTextureFrame[] animatedTextureFrames, int loops)
           
 

Uses of E3DAnimatedTextureFrame in espresso3d.engine.viewport.image
 

Constructors in espresso3d.engine.viewport.image with parameters of type E3DAnimatedTextureFrame
E3DVariableSizeImage(E3DEngine engine, java.lang.String imageID, E3DAnimatedTextureFrame[] animatedTextureFrames, int animationLoops, E3DVector2I position, double widthPercentage, double heightPercentage, int life, int blendMode)
          Create a variable size image that has an animated texture
E3DVariableSizeImage(E3DEngine engine, java.lang.String imageID, E3DAnimatedTextureFrame[] animatedTextureFrames, int animationLoops, E3DVector2I position, double widthPercentage, double heightPercentage, int life)
          Create a variable size image that has an animated texture
E3DImage(E3DEngine engine, java.lang.String imageID, E3DAnimatedTextureFrame[] animatedTextureFrames, int animationLoops, E3DVector2I position, int life, int blendMode)
          Construct an image with an animated texture
E3DImage(E3DEngine engine, java.lang.String imageID, E3DAnimatedTextureFrame[] animatedTextureFrames, int animationLoops, E3DVector2I position, int life)
          Construct an image with an animated texture
E3DFixedSizeImage(E3DEngine engine, java.lang.String imageID, E3DAnimatedTextureFrame[] animatedTextureFrames, int animationLoops, E3DVector2I position, int width, int height, int life, int blendMode)
          Create a fixed size image that has an animated texture
E3DFixedSizeImage(E3DEngine engine, java.lang.String imageID, E3DAnimatedTextureFrame[] animatedTextureFrames, int animationLoops, E3DVector2I position, int width, int height, int life)
          Create a fixed size image that has an animated texture
 

Uses of E3DAnimatedTextureFrame in espresso3d.engine.world.sector.base
 

Constructors in espresso3d.engine.world.sector.base with parameters of type E3DAnimatedTextureFrame
E3DPortalEnabledAnimatedTextureRenderable(E3DEngine engine, E3DAnimatedTextureFrame[] animatedTextureFrames, int animationLoops)
           
E3DPortalEnabledAnimatedTextureRenderable(E3DEngine engine, E3DAnimatedTextureFrame[] animatedTextureFrames, int animationLoops, int blendMode)
           
 

Uses of E3DAnimatedTextureFrame in espresso3d.engine.world.sector.particle
 

Constructors in espresso3d.engine.world.sector.particle with parameters of type E3DAnimatedTextureFrame
E3DSprite(E3DEngine engine, E3DVector3F position, double size, E3DAnimatedTextureFrame[] animatedTextureFrames, int animationLoops)
           
E3DSprite(E3DEngine engine, E3DVector3F position, double size, E3DAnimatedTextureFrame[] animatedTextureFrames, int animationLoops, int blendMode)
           
E3DSprite(E3DEngine engine, E3DVector3F position, E3DVector3F forward, E3DVector3F up, double size, E3DAnimatedTextureFrame[] animatedTextureFrames, int animationLoops)
           
E3DSprite(E3DEngine engine, E3DVector3F position, E3DVector3F forward, E3DVector3F up, double size, E3DAnimatedTextureFrame[] animatedTextureFrames, int animationLoops, int blendMode)
           
E3DParticle(E3DEngine engine, E3DVector3F startPosition, E3DVector3F startMovementDirection, double velocity, double life, double startAlpha, double endAlpha, double size, int loops, double startDelay, E3DAnimatedTextureFrame[] animationFrames, int animationLoops)
           
E3DParticle(E3DEngine engine, E3DVector3F startPosition, E3DVector3F startMovementDirection, double velocity, double life, double startAlpha, double endAlpha, double size, int loops, double startDelay, E3DAnimatedTextureFrame[] animationFrames, int animationLoops, int blendMode)
           
E3DBillboardSprite(E3DEngine engine, E3DVector3F position, E3DVector3F forward, E3DVector3F up, double size, E3DAnimatedTextureFrame[] animationFrames, int animationLoops)
           
E3DBillboardSprite(E3DEngine engine, E3DVector3F position, E3DVector3F forward, E3DVector3F up, double size, E3DAnimatedTextureFrame[] animationFrames, int animationLoops, int blendMode)
           
E3DBillboardSprite(E3DEngine engine, E3DVector3F position, double size, E3DAnimatedTextureFrame[] animationFrames, int animationLoops)
           
E3DBillboardSprite(E3DEngine engine, E3DVector3F position, double size, E3DAnimatedTextureFrame[] animationFrames, int animationLoops, int blendMode)