| Methods in espresso3d.engine.sound that throw E3DSoundOutOfSourcesException |
E3DSound3D |
E3DSoundHandler.play3DSound(java.lang.String soundName,
E3DActor sourceActor,
double pitch,
double volume,
double referenceDistance,
double maxDistance,
double falloffFactor)
Plays the specified sound 1 time and binds it to the sourceActor so as the sourceActor moves, the sound will also move. |
E3DSound3D |
E3DSoundHandler.loop3DSound(java.lang.String soundName,
E3DActor sourceActor,
double pitch,
double volume,
double referenceDistance,
double maxDistance,
double falloffFactor)
Loops the specified until manually stoppped and binds it to the sourceActor so as the sourceActor moves, the sound will also move. |
E3DSound2D |
E3DSoundHandler.play2DSound(java.lang.String soundName,
double pitch,
double volume)
Plays a 2D sound, or a sound that has no position, 1 time. |
E3DSound2D |
E3DSoundHandler.loop2DSound(java.lang.String soundName,
double pitch,
double volume)
Loops a 2D sound, or a sound that has no position, until it is manually stopped. |