Uses of Class
espresso3d.engine.sound.exceptions.E3DSoundOutOfSourcesException

Packages that use E3DSoundOutOfSourcesException
espresso3d.engine.sound   
 

Uses of E3DSoundOutOfSourcesException in espresso3d.engine.sound
 

Methods in espresso3d.engine.sound that throw E3DSoundOutOfSourcesException
 E3DSound3D E3DSoundHandler.play3DSound(java.lang.String soundName, E3DActor sourceActor, double pitch, double volume, double referenceDistance, double maxDistance, double falloffFactor)
          Plays the specified sound 1 time and binds it to the sourceActor so as the sourceActor moves, the sound will also move.
 E3DSound3D E3DSoundHandler.loop3DSound(java.lang.String soundName, E3DActor sourceActor, double pitch, double volume, double referenceDistance, double maxDistance, double falloffFactor)
          Loops the specified until manually stoppped and binds it to the sourceActor so as the sourceActor moves, the sound will also move.
 E3DSound2D E3DSoundHandler.play2DSound(java.lang.String soundName, double pitch, double volume)
          Plays a 2D sound, or a sound that has no position, 1 time.
 E3DSound2D E3DSoundHandler.loop2DSound(java.lang.String soundName, double pitch, double volume)
          Loops a 2D sound, or a sound that has no position, until it is manually stopped.