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| Uses of E3DActor in espresso3d.engine.fileloaders |
| Methods in espresso3d.engine.fileloaders with parameters of type E3DActor | |
static void |
E3DActorLoader.loadActor(java.lang.String actorFileNameAndPath,
E3DActor actor)
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static void |
E3DActorLoader.loadActorFromJar(java.lang.String actorFileName,
E3DActor actor)
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static void |
E3DActorLoader.readActor(java.io.BufferedReader actorFile,
E3DActor actor)
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| Uses of E3DActor in espresso3d.engine.logo.actors |
| Subclasses of E3DActor in espresso3d.engine.logo.actors | |
class |
E3DHighResLogoActor
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class |
E3DLowResLogoActor
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class |
E3DReceiverActor
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class |
E3DSpeakerActor
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| Methods in espresso3d.engine.logo.actors that return E3DActor | |
E3DActor |
E3DSpeakerActor.onGetClone()
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E3DActor |
E3DReceiverActor.onGetClone()
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E3DActor |
E3DLowResLogoActor.onGetClone()
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E3DActor |
E3DHighResLogoActor.onGetClone()
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| Uses of E3DActor in espresso3d.engine.logo.particlesystems.particles |
| Methods in espresso3d.engine.logo.particlesystems.particles with parameters of type E3DActor | |
boolean |
RedPlasmaParticle.update(E3DActor curActor,
double lastFrameTimeSeconds)
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boolean |
BluePlasmaParticle.update(E3DActor curActor,
double lastFrameTimeSeconds)
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| Uses of E3DActor in espresso3d.engine.sound |
| Methods in espresso3d.engine.sound that return E3DActor | |
E3DActor |
E3DSound3D.getSourceActor()
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| Methods in espresso3d.engine.sound with parameters of type E3DActor | |
E3DSound3D |
E3DSoundHandler.play3DSound(java.lang.String soundName,
E3DActor sourceActor,
double pitch,
double volume,
double referenceDistance,
double maxDistance,
double falloffFactor)
Plays the specified sound 1 time and binds it to the sourceActor so as the sourceActor moves, the sound will also move. |
E3DSound3D |
E3DSoundHandler.loop3DSound(java.lang.String soundName,
E3DActor sourceActor,
double pitch,
double volume,
double referenceDistance,
double maxDistance,
double falloffFactor)
Loops the specified until manually stoppped and binds it to the sourceActor so as the sourceActor moves, the sound will also move. |
void |
E3DSoundHandler.setListener(E3DActor listenerActor)
Usually automatically called by the engine to be the current viewports camera actor |
| Uses of E3DActor in espresso3d.engine.viewport |
| Methods in espresso3d.engine.viewport that return E3DActor | |
E3DActor |
E3DViewport.getCameraActor()
Gets the actor the camera is using as its camera |
| Methods in espresso3d.engine.viewport with parameters of type E3DActor | |
void |
E3DViewport.setCameraActor(E3DActor cameraActor)
This is the actor that the viewport uses as the camera. |
| Uses of E3DActor in espresso3d.engine.world |
| Methods in espresso3d.engine.world that return E3DActor | |
E3DActor |
E3DWorld.getActor(java.lang.String actorID)
Get an actor that is in the world by its actorID. |
| Methods in espresso3d.engine.world with parameters of type E3DActor | |
void |
E3DWorld.addPreloadedActor(java.lang.String actorsNameInMapfile,
E3DActor actor)
This preloads actors into the world, so when the world's map is loaded, it will be able to also add the actors defined in the mapfile |
| Uses of E3DActor in espresso3d.engine.world.sector |
| Methods in espresso3d.engine.world.sector that return E3DActor | |
E3DActor |
E3DSector.getActorByID(java.lang.String actorID)
Get an actor in this sector by its ID |
| Methods in espresso3d.engine.world.sector with parameters of type E3DActor | |
void |
E3DSector.render(E3DViewFrustum2D frustum,
E3DActor curActor,
java.util.HashMap alreadyRenderedSectors)
|
void |
E3DSector.addActor(E3DActor actor)
Add an actor to this sector |
void |
E3DSector.removeActor(E3DActor actor)
Remove an actor by its object |
| Uses of E3DActor in espresso3d.engine.world.sector.actor |
| Subclasses of E3DActor in espresso3d.engine.world.sector.actor | |
class |
E3DCameraActor
|
| Methods in espresso3d.engine.world.sector.actor that return E3DActor | |
E3DActor |
E3DMesh.getActor()
|
E3DActor |
E3DCameraActor.onGetClone()
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abstract E3DActor |
E3DActor.onGetClone()
This method must be overriden to return a clone of the actor. |
| Methods in espresso3d.engine.world.sector.actor with parameters of type E3DActor | |
void |
E3DMesh.setActor(E3DActor actor)
|
| Constructors in espresso3d.engine.world.sector.actor with parameters of type E3DActor | |
E3DActor(E3DActor toCopyActor)
This copies all the actor geometry into another actor. |
|
| Uses of E3DActor in espresso3d.engine.world.sector.actor.skeleton |
| Methods in espresso3d.engine.world.sector.actor.skeleton that return E3DActor | |
E3DActor |
E3DSkeleton.getActor()
|
| Methods in espresso3d.engine.world.sector.actor.skeleton with parameters of type E3DActor | |
void |
E3DSkeleton.setActor(E3DActor actor)
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| Uses of E3DActor in espresso3d.engine.world.sector.particle |
| Methods in espresso3d.engine.world.sector.particle with parameters of type E3DActor | |
boolean |
E3DSprite.update(E3DActor lookAtActor,
double lastFrameTimeSeconds)
Called by the engine after each frame to update the sprites animation (if necessary) |
void |
E3DParticleSystem.updateParticles(E3DActor curActor)
This updates the particles in the system (makes them all move 1 unit) |
boolean |
E3DParticle.update(E3DActor curActor,
double lastFrameTimeSeconds)
Update the particle - move in direction at the velocity speed. |
boolean |
E3DBillboardSprite.update(E3DActor lookAtActor,
double lastFrameTimeSeconds,
boolean skipRotate)
Calling this makes the billboarding sprite face lookAtActor |
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