Uses of Class
espresso3d.engine.world.sector.actor.skeleton.animation.E3DAnimationCommand

Packages that use E3DAnimationCommand
espresso3d.engine.world.sector.actor.skeleton.animation   
 

Uses of E3DAnimationCommand in espresso3d.engine.world.sector.actor.skeleton.animation
 

Methods in espresso3d.engine.world.sector.actor.skeleton.animation with parameters of type E3DAnimationCommand
 void E3DAnimationKeyFrame.addAnimationCommand(E3DAnimationCommand command)
          A command is a single action that will happen during the keyframe.
 void E3DAnimationKeyFrame.removeAnimationCommand(E3DAnimationCommand command)
          Remove a command from the frame
 

Constructors in espresso3d.engine.world.sector.actor.skeleton.animation with parameters of type E3DAnimationCommand
E3DAnimationCommand(E3DAnimationCommand toCopyCommand)