Uses of Class
espresso3d.engine.world.sector.actor.skeleton.E3DBone

Packages that use E3DBone
espresso3d.engine.world.sector.actor.skeleton   
 

Uses of E3DBone in espresso3d.engine.world.sector.actor.skeleton
 

Methods in espresso3d.engine.world.sector.actor.skeleton that return E3DBone
 E3DBone E3DSkeleton.getBoneGroup(java.lang.String boneGroupID)
          Returns the root bone for a bone group named boneGroupID
 E3DBone E3DBone.getParentBone()
           
 E3DBone E3DBone.findBoneByID(java.lang.String boneID)
          Searches this and all sub-bones for the correct bone with ID == boneID
 

Methods in espresso3d.engine.world.sector.actor.skeleton with parameters of type E3DBone
 void E3DSkeleton.addBoneGroup(E3DBone rootBone, java.lang.String boneGroupID)
          A bone group specifies the root bone for a hierarchy of bones and a groupID for that hierarchy of bones.
 void E3DBone.attachBone(E3DBone bone)
          Attach a child bone to this bone.
 

Constructors in espresso3d.engine.world.sector.actor.skeleton with parameters of type E3DBone
E3DBone(E3DBone toCopyBone)