Uses of Class
espresso3d.engine.world.sector.E3DSector

Packages that use E3DSector
espresso3d.engine.collision   
espresso3d.engine.collision.base   
espresso3d.engine.logo.particlesystems   
espresso3d.engine.world   
espresso3d.engine.world.sector.base   
espresso3d.engine.world.sector.light   
espresso3d.engine.world.sector.particle   
espresso3d.engine.world.sector.portal   
 

Uses of E3DSector in espresso3d.engine.collision
 

Methods in espresso3d.engine.collision that return E3DSector
 E3DSector E3DCollisionHandler.checkForPortalCollisionsAndGetSectorChange(E3DVector3F startPos, E3DVector3F endPos, E3DSector sector)
          This method is used mainly by the engine to see when it translates objects, if they collide with a portal.
 E3DSector E3DCollision.getCollisionSector()
           
 

Methods in espresso3d.engine.collision with parameters of type E3DSector
 E3DSector E3DCollisionHandler.checkForPortalCollisionsAndGetSectorChange(E3DVector3F startPos, E3DVector3F endPos, E3DSector sector)
          This method is used mainly by the engine to see when it translates objects, if they collide with a portal.
 void E3DCollision.setCollisionSector(E3DSector collisionSector)
           
 

Uses of E3DSector in espresso3d.engine.collision.base
 

Methods in espresso3d.engine.collision.base that return E3DSector
 E3DSector E3DCollisionDetectableObject.getSector()
          Must return the sector the object is in
 

Uses of E3DSector in espresso3d.engine.logo.particlesystems
 

Constructors in espresso3d.engine.logo.particlesystems with parameters of type E3DSector
RedPlasmaParticleFountain(E3DEngine engine, E3DSector sector, E3DVector3F gravityDirection, double gravityStrength)
           
BluePlasmaParticleFountain(E3DEngine engine, E3DSector sector, E3DVector3F gravityDirection, double gravityStrength)
           
 

Uses of E3DSector in espresso3d.engine.world
 

Methods in espresso3d.engine.world that return E3DSector
 E3DSector E3DWorld.getSector(java.lang.String sectorID)
          Gets the sector in this world that was keyed off sectorID
 

Methods in espresso3d.engine.world with parameters of type E3DSector
 void E3DWorld.addSector(E3DSector sector)
          Add a sector to this world with a unique name sectorID
 

Uses of E3DSector in espresso3d.engine.world.sector.base
 

Methods in espresso3d.engine.world.sector.base that return E3DSector
 E3DSector E3DPortalEnabledTexturedRenderable.getSector()
           
 E3DSector E3DPortalEnabledRenderable.getSector()
           
 E3DSector E3DPortalEnabledItem.getSector()
           
 E3DSector E3DPortalEnabledAnimatedTextureRenderable.getSector()
           
 

Methods in espresso3d.engine.world.sector.base with parameters of type E3DSector
 void E3DPortalEnabledTexturedRenderable.setSector(E3DSector sector)
           
 void E3DPortalEnabledRenderable.setSector(E3DSector sector)
           
 void E3DPortalEnabledItem.setSector(E3DSector sector)
           
 void E3DPortalEnabledAnimatedTextureRenderable.setSector(E3DSector sector)
           
 

Uses of E3DSector in espresso3d.engine.world.sector.light
 

Methods in espresso3d.engine.world.sector.light with parameters of type E3DSector
static void E3DTriangleLighter.lightTriangles(E3DSector sector, java.util.ArrayList triangleList, E3DOrientation orientation)
          Will recalculate all the triangle's vertexColor's to simulate vertex lighting.
 void E3DLight.setSector(E3DSector sector)
          Override setSector to provide ability to tell the sector it needs to be relit when this light is set to point to it.
 

Uses of E3DSector in espresso3d.engine.world.sector.particle
 

Methods in espresso3d.engine.world.sector.particle with parameters of type E3DSector
 void E3DParticleSystem.setSector(E3DSector sector)
          Override setSector to automatically set the sector the particles are in as well as the system.
 

Uses of E3DSector in espresso3d.engine.world.sector.portal
 

Methods in espresso3d.engine.world.sector.portal that return E3DSector
 E3DSector E3DPortal.getSector()
           
 

Methods in espresso3d.engine.world.sector.portal with parameters of type E3DSector
 void E3DPortal.setSector(E3DSector sector)