|
|||||||||||
| PREV NEXT | FRAMES NO FRAMES | ||||||||||
| Uses of E3DSector in espresso3d.engine.collision |
| Methods in espresso3d.engine.collision that return E3DSector | |
E3DSector |
E3DCollisionHandler.checkForPortalCollisionsAndGetSectorChange(E3DVector3F startPos,
E3DVector3F endPos,
E3DSector sector)
This method is used mainly by the engine to see when it translates objects, if they collide with a portal. |
E3DSector |
E3DCollision.getCollisionSector()
|
| Methods in espresso3d.engine.collision with parameters of type E3DSector | |
E3DSector |
E3DCollisionHandler.checkForPortalCollisionsAndGetSectorChange(E3DVector3F startPos,
E3DVector3F endPos,
E3DSector sector)
This method is used mainly by the engine to see when it translates objects, if they collide with a portal. |
void |
E3DCollision.setCollisionSector(E3DSector collisionSector)
|
| Uses of E3DSector in espresso3d.engine.collision.base |
| Methods in espresso3d.engine.collision.base that return E3DSector | |
E3DSector |
E3DCollisionDetectableObject.getSector()
Must return the sector the object is in |
| Uses of E3DSector in espresso3d.engine.logo.particlesystems |
| Constructors in espresso3d.engine.logo.particlesystems with parameters of type E3DSector | |
RedPlasmaParticleFountain(E3DEngine engine,
E3DSector sector,
E3DVector3F gravityDirection,
double gravityStrength)
|
|
BluePlasmaParticleFountain(E3DEngine engine,
E3DSector sector,
E3DVector3F gravityDirection,
double gravityStrength)
|
|
| Uses of E3DSector in espresso3d.engine.world |
| Methods in espresso3d.engine.world that return E3DSector | |
E3DSector |
E3DWorld.getSector(java.lang.String sectorID)
Gets the sector in this world that was keyed off sectorID |
| Methods in espresso3d.engine.world with parameters of type E3DSector | |
void |
E3DWorld.addSector(E3DSector sector)
Add a sector to this world with a unique name sectorID |
| Uses of E3DSector in espresso3d.engine.world.sector.base |
| Methods in espresso3d.engine.world.sector.base that return E3DSector | |
E3DSector |
E3DPortalEnabledTexturedRenderable.getSector()
|
E3DSector |
E3DPortalEnabledRenderable.getSector()
|
E3DSector |
E3DPortalEnabledItem.getSector()
|
E3DSector |
E3DPortalEnabledAnimatedTextureRenderable.getSector()
|
| Methods in espresso3d.engine.world.sector.base with parameters of type E3DSector | |
void |
E3DPortalEnabledTexturedRenderable.setSector(E3DSector sector)
|
void |
E3DPortalEnabledRenderable.setSector(E3DSector sector)
|
void |
E3DPortalEnabledItem.setSector(E3DSector sector)
|
void |
E3DPortalEnabledAnimatedTextureRenderable.setSector(E3DSector sector)
|
| Uses of E3DSector in espresso3d.engine.world.sector.light |
| Methods in espresso3d.engine.world.sector.light with parameters of type E3DSector | |
static void |
E3DTriangleLighter.lightTriangles(E3DSector sector,
java.util.ArrayList triangleList,
E3DOrientation orientation)
Will recalculate all the triangle's vertexColor's to simulate vertex lighting. |
void |
E3DLight.setSector(E3DSector sector)
Override setSector to provide ability to tell the sector it needs to be relit when this light is set to point to it. |
| Uses of E3DSector in espresso3d.engine.world.sector.particle |
| Methods in espresso3d.engine.world.sector.particle with parameters of type E3DSector | |
void |
E3DParticleSystem.setSector(E3DSector sector)
Override setSector to automatically set the sector the particles are in as well as the system. |
| Uses of E3DSector in espresso3d.engine.world.sector.portal |
| Methods in espresso3d.engine.world.sector.portal that return E3DSector | |
E3DSector |
E3DPortal.getSector()
|
| Methods in espresso3d.engine.world.sector.portal with parameters of type E3DSector | |
void |
E3DPortal.setSector(E3DSector sector)
|
|
|||||||||||
| PREV NEXT | FRAMES NO FRAMES | ||||||||||