Uses of Class
espresso3d.engine.world.sector.particle.E3DParticleSystem

Packages that use E3DParticleSystem
espresso3d.engine.logo.particlesystems   
espresso3d.engine.renderer   
espresso3d.engine.renderer.particle   
espresso3d.engine.renderer.particle.base   
espresso3d.engine.world   
espresso3d.engine.world.sector   
espresso3d.engine.world.sector.particle   
 

Uses of E3DParticleSystem in espresso3d.engine.logo.particlesystems
 

Subclasses of E3DParticleSystem in espresso3d.engine.logo.particlesystems
 class BluePlasmaParticleFountain
           
 class RedPlasmaParticleFountain
           
 

Methods in espresso3d.engine.logo.particlesystems that return E3DParticleSystem
 E3DParticleSystem RedPlasmaParticleFountain.onGetClone()
           
 E3DParticleSystem BluePlasmaParticleFountain.onGetClone()
           
 

Uses of E3DParticleSystem in espresso3d.engine.renderer
 

Methods in espresso3d.engine.renderer with parameters of type E3DParticleSystem
 void E3DGeometryRenderer.renderParticleSystem(E3DParticleSystem particleSystem)
           
 

Uses of E3DParticleSystem in espresso3d.engine.renderer.particle
 

Methods in espresso3d.engine.renderer.particle with parameters of type E3DParticleSystem
 void E3DParticleRendererLegacy.renderParticleSystem(E3DParticleSystem particleSystem)
           
 void E3DParticleRendererARBPointSprite.renderParticleSystem(E3DParticleSystem particleSystem)
           
 

Uses of E3DParticleSystem in espresso3d.engine.renderer.particle.base
 

Methods in espresso3d.engine.renderer.particle.base with parameters of type E3DParticleSystem
 void E3DParticleRenderer.renderParticleSystem(E3DParticleSystem particleSystem)
           
 

Uses of E3DParticleSystem in espresso3d.engine.world
 

Methods in espresso3d.engine.world with parameters of type E3DParticleSystem
 void E3DWorld.addPreloadedParticleSystem(java.lang.String particleSystemsNameInMapfile, E3DParticleSystem particleSystem)
          This preloads particlesystems into the world, so when the world's map is loaded, it will be able to also add the actors defined in the mapfile
 

Uses of E3DParticleSystem in espresso3d.engine.world.sector
 

Methods in espresso3d.engine.world.sector with parameters of type E3DParticleSystem
 void E3DSector.addParticleSystem(E3DParticleSystem particleSystem)
          Add a particle system to the engine
 void E3DSector.removeParticleSystem(E3DParticleSystem particleSystem)
          Only ID's particle systems can be removed
 

Uses of E3DParticleSystem in espresso3d.engine.world.sector.particle
 

Methods in espresso3d.engine.world.sector.particle that return E3DParticleSystem
abstract  E3DParticleSystem E3DParticleSystem.onGetClone()
          This method must be overriden to return a clone of the particle system.
 E3DParticleSystem E3DParticle.getParticleSystem()
          Get the particlesystem the particle lives in
 

Constructors in espresso3d.engine.world.sector.particle with parameters of type E3DParticleSystem
E3DParticleSystem(E3DParticleSystem toCopy)
          Create a new particle system as a copy of the old