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A
add(E3DMatrix4x4F)
- Method in class espresso3d.engine.lowlevel.matrix.
E3DMatrix4x4F
add(E3DVector2F)
- Method in class espresso3d.engine.lowlevel.vector.
E3DVector2F
add(E3DVector2I)
- Method in class espresso3d.engine.lowlevel.vector.
E3DVector2I
add(E3DVector3F)
- Method in class espresso3d.engine.lowlevel.vector.
E3DVector3F
Return a new E3DVector3F with this + translationAmt added
addActor(E3DActor)
- Method in class espresso3d.engine.world.sector.
E3DSector
Add an actor to this sector
addAll(E3DSortedRenderableMap)
- Method in class espresso3d.engine.lowlevel.
E3DSortedRenderableMap
This will add or merge all of sortedRenderableMap's entries into this one
addAnimation(E3DAnimation)
- Method in class espresso3d.engine.world.sector.actor.skeleton.
E3DSkeleton
addAnimationCommand(E3DAnimationCommand)
- Method in class espresso3d.engine.world.sector.actor.skeleton.animation.
E3DAnimationKeyFrame
A command is a single action that will happen during the keyframe.
addBoneGroup(E3DBone, String)
- Method in class espresso3d.engine.world.sector.actor.skeleton.
E3DSkeleton
A bone group specifies the root bone for a hierarchy of bones and a groupID for that hierarchy of bones.
addEqual(E3DMatrix4x4F)
- Method in class espresso3d.engine.lowlevel.matrix.
E3DMatrix4x4F
addEqual(E3DVector2F)
- Method in class espresso3d.engine.lowlevel.vector.
E3DVector2F
addEqual(E3DVector2I)
- Method in class espresso3d.engine.lowlevel.vector.
E3DVector2I
addEqual(E3DVector3F)
- Method in class espresso3d.engine.lowlevel.vector.
E3DVector3F
Set this vector to this + translationAmt
addExternalRenderable(E3DRenderable, int)
- Method in class espresso3d.engine.
E3DEngine
This adds an E3DRenderable item to the ExternalRenderable list.
addExternalRenderable(E3DRenderable, int)
- Method in class espresso3d.engine.viewport.
E3DViewport
This adds an E3DRenderable item to the ExternalRenderable list.
addFont(E3DFont)
- Method in class espresso3d.engine.viewport.text.
E3DViewportPrinter
Add (register) a font to the viewport printer.
addFontToViewport(E3DViewport)
- Method in class espresso3d.engine.logo.font.
E3DLogoVerdanaFont
addFrame(String, double)
- Method in class espresso3d.engine.lowlevel.texture.
E3DAnimatedTexture
addFrame(E3DAnimatedTextureFrame)
- Method in class espresso3d.engine.lowlevel.texture.
E3DAnimatedTexture
addImage(E3DImage)
- Method in class espresso3d.engine.viewport.
E3DViewport
Add a 2D image to the viewport
addKeyFrame(E3DAnimationKeyFrame)
- Method in class espresso3d.engine.world.sector.actor.skeleton.animation.
E3DAnimation
Add a keyframe to the animation.
addLight(E3DLight)
- Method in class espresso3d.engine.world.sector.
E3DSector
Add a light to the sector
addObject(E3DRenderable)
- Method in class espresso3d.engine.lowlevel.
E3DSortedRenderableMap
addParticle(E3DParticle)
- Method in class espresso3d.engine.world.sector.particle.
E3DParticleSystem
This will add a particle to the system.
addParticleSystem(E3DParticleSystem)
- Method in class espresso3d.engine.world.sector.
E3DSector
Add a particle system to the engine
addPortal(E3DPortal)
- Method in class espresso3d.engine.world.sector.
E3DSector
Add a portal to the sector.
addPreloadedActor(String, E3DActor)
- Method in class espresso3d.engine.world.
E3DWorld
This preloads actors into the world, so when the world's map is loaded, it will be able to also add the actors defined in the mapfile
addPreloadedParticleSystem(String, E3DParticleSystem)
- Method in class espresso3d.engine.world.
E3DWorld
This preloads particlesystems into the world, so when the world's map is loaded, it will be able to also add the actors defined in the mapfile
addSector(E3DSector)
- Method in class espresso3d.engine.world.
E3DWorld
Add a sector to this world with a unique name sectorID
addSound(E3DSound)
- Method in class espresso3d.engine.sound.
E3DSoundHandler
Adds a sound to the preloaded sound list.
addSound3DToAssociatedList(E3DSound3D)
- Method in class espresso3d.engine.world.sector.actor.
E3DActor
addSprite(E3DSprite)
- Method in class espresso3d.engine.world.sector.
E3DSector
Add a sprite to the sector.
addTriangle(E3DTriangle)
- Method in class espresso3d.engine.world.sector.
E3DSector
Add a triangle to the geometry of the sector This is handled by map loading, but triangles can be added programatically as well.
addTriangle(E3DTriangle)
- Method in class espresso3d.engine.world.sector.actor.
E3DActor
When adding triangles, we could put the unique vertices into the reduced vertex list, however, since we probably won't add triangles much, its a lot less labor intensive to just calculate it the first time we try to grab the list.
addTriangle(E3DTriangle)
- Method in class espresso3d.engine.world.sector.actor.
E3DMesh
addViewport(E3DViewport)
- Method in class espresso3d.engine.
E3DEngine
Add a new viewport to the list of viewports If the primarySoundViewport hasn't been set, it will automatically be set to this viewport.
addWorld(E3DWorld)
- Method in class espresso3d.engine.
E3DEngine
Add a world to the engines world list
angleBetweenDegrees(E3DVector3F)
- Method in class espresso3d.engine.lowlevel.vector.
E3DVector3F
Get the angle between this vector and otherVec in degrees
angleBetweenRads(E3DVector3F)
- Method in class espresso3d.engine.lowlevel.vector.
E3DVector3F
Get the angle between this vector and otherVec in radians
appendFloatVertexBuffer(FloatBuffer)
- Method in class espresso3d.engine.lowlevel.geometry.
E3DLine
appendFloatVertexColorBuffer(FloatBuffer)
- Method in class espresso3d.engine.lowlevel.geometry.
E3DLine
appendTexCoordBuffer(FloatBuffer)
- Method in class espresso3d.engine.lowlevel.geometry.
E3DQuad
appendTexCoordBuffer(FloatBuffer)
- Method in class espresso3d.engine.lowlevel.geometry.
E3DTriangle
appendTexCoordDetail0Buffer(FloatBuffer)
- Method in class espresso3d.engine.lowlevel.geometry.
E3DQuad
appendTexCoordDetail0Buffer(FloatBuffer)
- Method in class espresso3d.engine.lowlevel.geometry.
E3DTriangle
appendTexCoordDetail1Buffer(FloatBuffer)
- Method in class espresso3d.engine.lowlevel.geometry.
E3DQuad
appendTexCoordDetail1Buffer(FloatBuffer)
- Method in class espresso3d.engine.lowlevel.geometry.
E3DTriangle
appendVertexBuffer(FloatBuffer)
- Method in class espresso3d.engine.lowlevel.geometry.
E3DQuad
appendVertexBuffer(FloatBuffer)
- Method in class espresso3d.engine.lowlevel.geometry.
E3DTriangle
appendVertexColorBuffer(FloatBuffer)
- Method in class espresso3d.engine.lowlevel.geometry.
E3DQuad
appendVertexColorBuffer(FloatBuffer)
- Method in class espresso3d.engine.lowlevel.geometry.
E3DTriangle
attachBone(E3DBone)
- Method in class espresso3d.engine.world.sector.actor.skeleton.
E3DBone
Attach a child bone to this bone.
attachVertex(E3DVertex)
- Method in class espresso3d.engine.world.sector.actor.skeleton.
E3DBone
Attach a vertex to this bone
Overview
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