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PI
- Static variable in class espresso3d.engine.common.
E3DConstants
PI approximation
pauseSound(E3DSound)
- Method in class espresso3d.engine.sound.
E3DSoundHandler
Pauses a sound.
play2DSound(String, double, double)
- Method in class espresso3d.engine.sound.
E3DSoundHandler
Plays a 2D sound, or a sound that has no position, 1 time.
play3DSound(String, E3DActor, double, double, double, double, double)
- Method in class espresso3d.engine.sound.
E3DSoundHandler
Plays the specified sound 1 time and binds it to the sourceActor so as the sourceActor moves, the sound will also move.
printToViewport(String, String, int, E3DVector2I, double)
- Method in class espresso3d.engine.viewport.text.
E3DViewportPrinter
printToViewport(String, String, int, E3DVector3F, E3DVector2I, double)
- Method in class espresso3d.engine.viewport.text.
E3DViewportPrinter
printToViewport(String, String, int, E3DVector3F, E3DVector2I, double, int)
- Method in class espresso3d.engine.viewport.text.
E3DViewportPrinter
projectPoint(E3DVector3F)
- Method in class espresso3d.engine.viewport.
E3DViewport
Projecting a point converts a point in 3D worldspace to 2D screen coordinates (x, y).
projectedPointInFrustum(E3DVector3F)
- Method in class espresso3d.engine.viewport.frustum.
E3DViewFrustum2D
See if a projected point lies within the frustum
put(Object, Object)
- Method in class espresso3d.engine.lowlevel.
E3DSortedRenderableMap
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