A B C D E F G H I K L M N O P R S T U V W

S

SEVERITY_DEBUG - Static variable in class espresso3d.engine.logger.E3DEngineLogger
 
SEVERITY_ERROR - Static variable in class espresso3d.engine.logger.E3DEngineLogger
 
SEVERITY_INFO - Static variable in class espresso3d.engine.logger.E3DEngineLogger
 
SEVERITY_WARNING - Static variable in class espresso3d.engine.logger.E3DEngineLogger
 
scale(double) - Method in class espresso3d.engine.collision.bounding.E3DBoundingBox
 
scale(double) - Method in interface espresso3d.engine.collision.bounding.E3DBoundingObject
Scale the bounding object around its position
scale(double) - Method in class espresso3d.engine.collision.bounding.E3DBoundingSphere
 
scale(double) - Method in class espresso3d.engine.lowlevel.geometry.E3DQuad
Scale the quad
scale(double) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
 
scale(double) - Method in class espresso3d.engine.lowlevel.vector.E3DVector2F
 
scale(int) - Method in class espresso3d.engine.lowlevel.vector.E3DVector2I
 
scale(double) - Method in class espresso3d.engine.lowlevel.vector.E3DVector3F
Return a new vector of this vector scaled by scaleAmt
scale(double) - Method in class espresso3d.engine.viewport.image.E3DFixedSizeImage
Multiply the width and height by a scalar
scale(double) - Method in class espresso3d.engine.viewport.image.E3DImage
Implementing class must specify a way to scale itself
scale(double) - Method in class espresso3d.engine.viewport.image.E3DVariableSizeImage
Scale the widthPercentage and heightPercentage by scaleAmt
scale(double) - Method in class espresso3d.engine.world.sector.actor.E3DActor
Scale the actors triangles and bounding object (if it exists)
scale(double) - Method in class espresso3d.engine.world.sector.actor.E3DMesh
 
scale(double) - Method in class espresso3d.engine.world.sector.particle.E3DSprite
 
scale(double) - Method in class espresso3d.engine.world.sky.E3DSkyBox
Scale the skybox.
scale(double) - Method in class espresso3d.engine.world.sky.E3DSkyObject
Scale the object geometry by scaleAmt.
scaleEqual(double) - Method in class espresso3d.engine.lowlevel.vector.E3DVector2F
 
scaleEqual(int) - Method in class espresso3d.engine.lowlevel.vector.E3DVector2I
 
scaleEqual(double) - Method in class espresso3d.engine.lowlevel.vector.E3DVector3F
Set this vector to this scaled by scaleAmt
set(E3DTexture) - Method in class espresso3d.engine.lowlevel.texture.E3DTexture
 
set(E3DVector2F) - Method in class espresso3d.engine.lowlevel.vector.E3DVector2F
 
set(double, double) - Method in class espresso3d.engine.lowlevel.vector.E3DVector2F
 
set(E3DVector2I) - Method in class espresso3d.engine.lowlevel.vector.E3DVector2I
 
set(int, int) - Method in class espresso3d.engine.lowlevel.vector.E3DVector2I
 
set(E3DVector3F) - Method in class espresso3d.engine.lowlevel.vector.E3DVector3F
Set the x, y, and z coord of this vec to copies of the passed in vector
set(double, double, double) - Method in class espresso3d.engine.lowlevel.vector.E3DVector3F
Set the coordinates to x, y, and z
setA(double) - Method in class espresso3d.engine.lowlevel.vector.E3DVector4F
 
setA(E3DVector3F) - Method in class espresso3d.engine.viewport.frustum.E3DViewFrustum2D
Set corner A of the frustum .
setA(E3DVector3F) - Method in class espresso3d.engine.world.sector.portal.E3DPortal
 
setActor(E3DActor) - Method in class espresso3d.engine.world.sector.actor.E3DMesh
 
setActor(E3DActor) - Method in class espresso3d.engine.world.sector.actor.skeleton.E3DSkeleton
 
setActorID(String) - Method in class espresso3d.engine.world.sector.actor.E3DActor
 
setAlSoundBufferID(int) - Method in class espresso3d.engine.sound.E3DSound
 
setAlpha(double) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
 
setAnimatedTexture(E3DAnimatedTexture) - Method in class espresso3d.engine.renderer.base.E3DAnimatedTextureRenderable
 
setAnimatedTextureFrames(ArrayList) - Method in class espresso3d.engine.lowlevel.texture.E3DAnimatedTexture
 
setAttachedVertices(ArrayList) - Method in class espresso3d.engine.world.sector.actor.skeleton.E3DBone
 
setAudioStream(AudioInputStream) - Method in class espresso3d.engine.lowlevel.sound.E3DWaveFile
 
setB(double) - Method in class espresso3d.engine.lowlevel.vector.E3DVector4F
 
setB(E3DVector3F) - Method in class espresso3d.engine.viewport.frustum.E3DViewFrustum2D
Set corner B of the frustum .
setB(E3DVector3F) - Method in class espresso3d.engine.world.sector.portal.E3DPortal
 
setBackfaceCullingEnabled(boolean) - Method in class espresso3d.engine.E3DEngine
 
setBlendMode(int) - Method in class espresso3d.engine.renderer.base.E3DBlendMode
 
setBlendMode(int) - Method in class espresso3d.engine.renderer.base.E3DRenderable
 
setBottom(double) - Method in class espresso3d.engine.viewport.E3DViewport
Set how far below the camera to render in Ortho Mode
setBoundingObject(E3DBoundingObject) - Method in interface espresso3d.engine.collision.base.E3DCollisionDetector
 
setBoundingObject(E3DBoundingObject) - Method in class espresso3d.engine.collision.detectors.E3DCollisionDetectorSegment
 
setBoundingObject(E3DBoundingObject) - Method in class espresso3d.engine.collision.detectors.E3DCollisionDetectorTriangles
 
setBoundingObject(E3DBoundingObject) - Method in class espresso3d.engine.world.sector.actor.E3DActor
 
setBoundingObject(E3DBoundingObject) - Method in class espresso3d.engine.world.sector.particle.E3DSprite
 
setBoundingSphereType(int) - Method in class espresso3d.engine.collision.bounding.E3DBoundingSphere
 
setBrightness(double) - Method in class espresso3d.engine.world.sector.light.E3DLight
Brightness is how bright the light is.
setC(double) - Method in class espresso3d.engine.lowlevel.vector.E3DVector4F
 
setC(E3DVector3F) - Method in class espresso3d.engine.viewport.frustum.E3DViewFrustum2D
Set corner C of the frustum .
setC(E3DVector3F) - Method in class espresso3d.engine.world.sector.portal.E3DPortal
 
setCameraActor(E3DActor) - Method in class espresso3d.engine.viewport.E3DViewport
This is the actor that the viewport uses as the camera.
setCollideeBoundingObject(Object) - Method in class espresso3d.engine.collision.E3DCollision
 
setCollideeCollisionNormal(E3DVector3F) - Method in class espresso3d.engine.collision.E3DCollision
This is only applicable for new collision detectors.
setCollideeObject(E3DCollisionDetectableObject) - Method in class espresso3d.engine.collision.E3DCollision
 
setColliderCollisionNormal(E3DVector3F) - Method in class espresso3d.engine.collision.E3DCollision
Set the normal at the point of the collision
setCollisionSector(E3DSector) - Method in class espresso3d.engine.collision.E3DCollision
 
setCollisionWorld(E3DWorld) - Method in class espresso3d.engine.collision.E3DCollision
 
setColor(E3DVector3F) - Method in class espresso3d.engine.lowlevel.geometry.E3DPoint
 
setColor(E3DVector3F) - Method in class espresso3d.engine.viewport.text.E3DMessage
Set the color of the message.
setColor(E3DVector3F) - Method in class espresso3d.engine.world.sector.light.E3DLight
 
setCurFrameNum(int) - Method in class espresso3d.engine.lowlevel.texture.E3DAnimatedTexture
 
setCurrentMovementDirection(E3DVector3F) - Method in class espresso3d.engine.world.sector.particle.E3DParticle
Set the direction the particle should move within this life cycle.
setD(double) - Method in class espresso3d.engine.lowlevel.vector.E3DVector4F
 
setD(E3DVector3F) - Method in class espresso3d.engine.viewport.frustum.E3DViewFrustum2D
Set corner D of the frustum .
setD(E3DVector3F) - Method in class espresso3d.engine.world.sector.portal.E3DPortal
 
setDebugBoundingObjectDisplayed(boolean) - Method in class espresso3d.engine.world.sector.actor.E3DActor
 
setDebugNormalsRendered(boolean) - Method in class espresso3d.engine.E3DEngine
 
setDebugSkeletonDisplayed(boolean) - Method in class espresso3d.engine.world.sector.actor.E3DActor
 
setDisplayingFPS(boolean) - Method in class espresso3d.engine.E3DEngine
Set whether the engine should display the FPS time or not.
setEndAlpha(double) - Method in class espresso3d.engine.world.sector.particle.E3DParticle
Set the alpha the particle is at when its at the end of its loops (between 0 and 1)
setEndColor(E3DVector3F) - Method in class espresso3d.engine.lowlevel.geometry.E3DLine
 
setEndPos(E3DVector3F) - Method in class espresso3d.engine.lowlevel.geometry.E3DLine
 
setEngine(E3DEngine) - Method in class espresso3d.engine.base.E3DEngineItem
 
setFalloff(double) - Method in class espresso3d.engine.world.sector.light.E3DLight
 
setFarClipPlane(double) - Method in class espresso3d.engine.viewport.E3DViewport
Sets the far clipping plane.
setFont(E3DVariableWidthFont) - Method in class espresso3d.engine.logo.font.E3DLogoVerdanaFont
 
setFont(E3DFont) - Method in class espresso3d.engine.viewport.text.E3DMessage
Change the font object the message should use
setFontSize(double) - Method in class espresso3d.engine.viewport.text.E3DMessage
Change the size of the font the message is using.
setForward(E3DVector3F) - Method in class espresso3d.engine.lowlevel.matrix.E3DOrientation
 
setFovY(double) - Method in class espresso3d.engine.viewport.E3DViewport
Sets how many degress you can see in the Y dir.
setGlTextureID(int) - Method in class espresso3d.engine.lowlevel.texture.E3DTexture
 
setGravityDirection(E3DVector3F) - Method in class espresso3d.engine.world.sector.particle.E3DParticleSystem
Set the direction of the gravity vector for this system.
setGravityStrength(double) - Method in class espresso3d.engine.world.sector.particle.E3DParticleSystem
Set the strength of gravity for the system.
setHeight(int) - Method in class espresso3d.engine.lowlevel.texture.E3DTexture
 
setHeight(int) - Method in class espresso3d.engine.viewport.E3DViewport
 
setHeight(int) - Method in class espresso3d.engine.viewport.image.E3DFixedSizeImage
Set the height of the image
setImageID(String) - Method in class espresso3d.engine.viewport.image.E3DImage
Set the ID of the image
setImageMap(E3DSortedRenderableMap) - Method in class espresso3d.engine.viewport.E3DViewport
 
setInputHandler(E3DInputHandler) - Method in class espresso3d.engine.E3DEngine
 
setIntersectionPt(E3DVector3F) - Method in class espresso3d.engine.collision.E3DCollision
 
setKeyChanged(boolean) - Method in class espresso3d.engine.renderer.base.E3DRenderable
 
setKeyFrame(E3DAnimationKeyFrame) - Method in class espresso3d.engine.world.sector.actor.skeleton.animation.E3DAnimationCommand
The keyframe gets set automatically when added to a keyframe
setLeft(double) - Method in class espresso3d.engine.viewport.E3DViewport
Set how far left of the camera to render in Ortho Mode
setLife(double) - Method in class espresso3d.engine.lowlevel.texture.E3DAnimatedTextureFrame
Gets the life of the frame (number of seconds it renders before going to the next frame)
setLife(double) - Method in class espresso3d.engine.viewport.image.E3DImage
Set the life of the image or length of time in secodns it will be renderered in the engine.
setLife(double) - Method in class espresso3d.engine.world.sector.particle.E3DParticle
Set how many seconds the particle will live.
setLifeSeconds(double) - Method in class espresso3d.engine.world.sector.particle.E3DParticleSystem
 
setLight(E3DLight) - Method in class espresso3d.engine.logo.particlesystems.particles.BluePlasmaParticle
 
setLight(E3DLight) - Method in class espresso3d.engine.logo.particlesystems.particles.RedPlasmaParticle
 
setLightID(String) - Method in class espresso3d.engine.world.sector.light.E3DLight
 
setLightMap(HashMap) - Method in class espresso3d.engine.world.sector.E3DSector
 
setListener(E3DActor) - Method in class espresso3d.engine.sound.E3DSoundHandler
Usually automatically called by the engine to be the current viewports camera actor
setLit(boolean) - Method in class espresso3d.engine.world.sector.E3DSector
Set the sector geometry is lit or not.
setLit(boolean) - Method in class espresso3d.engine.world.sector.actor.E3DActor
Sets whether or not the actor sould be lit by the world.
setLit(boolean) - Method in interface espresso3d.engine.world.sector.light.base.E3DLightableObject
 
setLockX(boolean) - Method in class espresso3d.engine.world.sector.particle.E3DBillboardSprite
Set if the sprite should be locked on the X axis (the forward vec won't move in this direction if locked)
setLockY(boolean) - Method in class espresso3d.engine.world.sector.particle.E3DBillboardSprite
Set if the sprite should be locked on the Y axis (the forward vec won't move in this direction if locked)
setLockZ(boolean) - Method in class espresso3d.engine.world.sector.particle.E3DBillboardSprite
Set if the sprite should be locked on the Z axis (the forward vec won't move in this direction if locked)
setLoops(int) - Method in class espresso3d.engine.lowlevel.texture.E3DAnimatedTexture
 
setLoops(int) - Method in class espresso3d.engine.world.sector.particle.E3DParticle
Set number of loops the particle lives.
setMax(E3DVector3F) - Method in class espresso3d.engine.collision.bounding.E3DBoundingBox
 
setMin(E3DVector3F) - Method in class espresso3d.engine.collision.bounding.E3DBoundingBox
 
setModelDisplayed(boolean) - Method in class espresso3d.engine.world.sector.actor.E3DActor
/** When true, the actor triangles are rendered.
setMouseCursorHidden(boolean) - Method in class espresso3d.engine.input.E3DInputHandler
Set whether or not to hide the mouse cursor
setNearClipPlane(double) - Method in class espresso3d.engine.viewport.E3DViewport
Sets the near clipping plane.
setNeedingLightRecalc(boolean) - Method in class espresso3d.engine.world.sector.E3DSector
If something has changed that makes the sector need lighting recalculations, set this to true and it and all its actor's will be relit the next frame.
setNeedingLightRecalc(boolean) - Method in class espresso3d.engine.world.sector.actor.E3DActor
Set to true if this actor has changed/moved/etc and needs to have its lighting recalculated, otherwise false This is normally handled by the engine
setNormal(E3DVector3F) - Method in class espresso3d.engine.lowlevel.geometry.E3DPlane
 
setNormal(E3DVector3F) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
 
setOrthoBounds(double, double, double, double, double, double) - Method in class espresso3d.engine.viewport.E3DViewport
set all the boundaries for the ortho view mode in one method
setOrthoZoom(double) - Method in class espresso3d.engine.viewport.E3DViewport
This makes the current ortho view zoom out(positive # greater than 1), or zoom in (positive number > 0.0 and < 1.0).
setParentObject(E3DCollisionDetectableObject) - Method in class espresso3d.engine.collision.bounding.E3DBoundingBox
 
setParentObject(E3DCollisionDetectableObject) - Method in interface espresso3d.engine.collision.bounding.E3DBoundingObject
Set the parent object of the bounding object.
setParentObject(E3DCollisionDetectableObject) - Method in class espresso3d.engine.collision.bounding.E3DBoundingSphere
 
setPlaneEquationCoords(E3DVector4F) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
 
setPoints(E3DVector3F[]) - Method in class espresso3d.engine.lowlevel.geometry.E3DPlane
 
setPos(E3DVector3F) - Method in class espresso3d.engine.lowlevel.geometry.E3DPoint
 
setPosition(E3DVector3F) - Method in class espresso3d.engine.lowlevel.matrix.E3DOrientation
 
setPosition(E3DVector2I) - Method in class espresso3d.engine.viewport.image.E3DImage
Set the 2D position of the image (Viewport coords with (0,0) in the bottom left)
setPosition(E3DVector2I) - Method in class espresso3d.engine.viewport.text.E3DMessage
Set the 2D (x,y) position the message starts at.
setPosition(E3DVector3F) - Method in class espresso3d.engine.world.sector.actor.E3DActor
This procedure will move the actor to the new position.
setPosition(E3DVector3F) - Method in class espresso3d.engine.world.sector.light.E3DLight
 
setPosition(E3DVector3F) - Method in class espresso3d.engine.world.sector.particle.E3DParticleSystem
Set the position of the particle system This is origin of the positions of all the particles are based around.
setPosition(E3DVector3F) - Method in class espresso3d.engine.world.sector.particle.E3DSprite
 
setPosition(E3DVector3F) - Method in class espresso3d.engine.world.sky.E3DSkyBox
Set the position the sky box should center around.
setPosition(E3DVector3F) - Method in class espresso3d.engine.world.sky.E3DSkyObject
Set the position of the sky object and its geometry.
setPrimarySoundViewport(E3DViewport) - Method in class espresso3d.engine.E3DEngine
A primary viewport for sound must be set.
setQuad(E3DQuad) - Method in class espresso3d.engine.viewport.image.E3DImage
Set a quad for hte image to use.
setQuad(E3DQuad) - Method in class espresso3d.engine.world.sector.particle.E3DSprite
 
setRadius(double) - Method in class espresso3d.engine.collision.bounding.E3DBoundingSphere
 
setRenderMode(int) - Method in class espresso3d.engine.renderer.base.E3DRenderMode
Set the rendermode for this object.
setRenderMode(int) - Method in class espresso3d.engine.renderer.base.E3DRenderable
 
setRenderMode(int) - Method in class espresso3d.engine.world.sector.actor.E3DActor
When an actor's render mode is set, all of its geometry must also be converted over to that render mode.
setRenderMode(int) - Method in class espresso3d.engine.world.sector.particle.E3DParticleSystem
If a particle systems renderMode is changed, so are all the particles contained in the particle system.
setRenderMode(int) - Method in class espresso3d.engine.world.sector.particle.E3DSprite
If a sprite's rendermode is set, so is the the rendermode for the quad it contains
setRenderable(E3DRenderable) - Method in class espresso3d.engine.renderer.E3DExternalRenderable
 
setRight(double) - Method in class espresso3d.engine.viewport.E3DViewport
Set how far right of the camera to render in Ortho Mode
setRunning(boolean) - Method in class espresso3d.engine.E3DEngine
 
setScale(double) - Method in class espresso3d.engine.world.sky.E3DSkyObject
Set the scale to a given scaleAmt.
setSector(E3DSector) - Method in class espresso3d.engine.world.sector.base.E3DPortalEnabledAnimatedTextureRenderable
 
setSector(E3DSector) - Method in interface espresso3d.engine.world.sector.base.E3DPortalEnabledItem
 
setSector(E3DSector) - Method in class espresso3d.engine.world.sector.base.E3DPortalEnabledRenderable
 
setSector(E3DSector) - Method in class espresso3d.engine.world.sector.base.E3DPortalEnabledTexturedRenderable
 
setSector(E3DSector) - Method in class espresso3d.engine.world.sector.light.E3DLight
Override setSector to provide ability to tell the sector it needs to be relit when this light is set to point to it.
setSector(E3DSector) - Method in class espresso3d.engine.world.sector.particle.E3DParticleSystem
Override setSector to automatically set the sector the particles are in as well as the system.
setSector(E3DSector) - Method in class espresso3d.engine.world.sector.portal.E3DPortal
 
setSectorMap(HashMap) - Method in class espresso3d.engine.world.E3DWorld
 
setSize(double) - Method in class espresso3d.engine.collision.bounding.E3DBoundingBox
 
setSize(double) - Method in interface espresso3d.engine.collision.bounding.E3DBoundingObject
Set the size of hte bounding object.
setSize(double) - Method in class espresso3d.engine.collision.bounding.E3DBoundingSphere
 
setSize(double) - Method in class espresso3d.engine.lowlevel.geometry.E3DPoint
 
setSkeleton(E3DSkeleton) - Method in class espresso3d.engine.world.sector.actor.E3DActor
 
setSkeleton(E3DSkeleton) - Method in class espresso3d.engine.world.sector.actor.skeleton.E3DBone
 
setSkeleton(E3DSkeleton) - Method in class espresso3d.engine.world.sector.actor.skeleton.animation.E3DAnimation
 
setSkyObject(E3DSkyObject) - Method in class espresso3d.engine.world.E3DWorld
 
setStartAlpha(double) - Method in class espresso3d.engine.world.sector.particle.E3DParticle
Set the alpha the particle begins at (between 0 and 1)
setStartColor(E3DVector3F) - Method in class espresso3d.engine.lowlevel.geometry.E3DLine
 
setStartDelay(double) - Method in class espresso3d.engine.world.sector.particle.E3DParticle
Set the delay the particle waits at the beginning of a loop before it begins rendering and moving (Seconds).
setStartMovementDirection(E3DVector3F) - Method in class espresso3d.engine.world.sector.particle.E3DParticle
Set the direction the particle should move at the beginning of its life cycles.
setStartPos(E3DVector3F) - Method in class espresso3d.engine.lowlevel.geometry.E3DLine
 
setStartPosition(E3DVector3F) - Method in class espresso3d.engine.world.sector.particle.E3DParticle
Set the position the particle starts at the beginning of a loop
setText(String) - Method in class espresso3d.engine.viewport.text.E3DMessage
Change the messages text
setTexture(E3DTexture) - Method in class espresso3d.engine.lowlevel.texture.E3DAnimatedTextureFrame
Sets the textue for the frame
setTexture(E3DTexture) - Method in class espresso3d.engine.renderer.base.E3DTexturedRenderable
 
setTextureCoord(E3DVector2F[]) - Method in class espresso3d.engine.lowlevel.geometry.E3DQuad
Set the texture coordinates of the quad
setTextureCoord(E3DVector2F, E3DVector2F, E3DVector2F, E3DVector2F) - Method in class espresso3d.engine.lowlevel.geometry.E3DQuad
Set the texture coordinates of the quad
setTextureCoord(E3DVector2F) - Method in class espresso3d.engine.lowlevel.geometry.E3DTexturedVertex
 
setTextureCoord(E3DVector2F[]) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
 
setTextureCoord(E3DVector2F, E3DVector2F, E3DVector2F) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
Set the texture coords
setTextureCoordA(E3DVector2F) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
Set the texture coordinate of the first vertex
setTextureCoordB(E3DVector2F) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
Set the texture coordinate of the second vertex
setTextureCoordC(E3DVector2F) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
Set the texture coordinate of the third vertex
setTextureCoordDetail0(E3DVector2F[]) - Method in class espresso3d.engine.lowlevel.geometry.E3DQuad
Set the texture coordinates of the quad
setTextureCoordDetail0(E3DVector2F, E3DVector2F, E3DVector2F, E3DVector2F) - Method in class espresso3d.engine.lowlevel.geometry.E3DQuad
Set the texture coordinates of the quad
setTextureCoordDetail0(E3DVector2F) - Method in class espresso3d.engine.lowlevel.geometry.E3DTexturedVertex
 
setTextureCoordDetail0(E3DVector2F[]) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
 
setTextureCoordDetail0(E3DVector2F, E3DVector2F, E3DVector2F) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
Set the texture coords
setTextureCoordDetail0A(E3DVector2F) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
Set the texture coordinate of the first vertex
setTextureCoordDetail0B(E3DVector2F) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
Set the texture coordinate of the second vertex
setTextureCoordDetail0C(E3DVector2F) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
Set the texture coordinate of the third vertex
setTextureCoordDetail1(E3DVector2F[]) - Method in class espresso3d.engine.lowlevel.geometry.E3DQuad
Set the texture coordinates of the quad
setTextureCoordDetail1(E3DVector2F, E3DVector2F, E3DVector2F, E3DVector2F) - Method in class espresso3d.engine.lowlevel.geometry.E3DQuad
Set the texture coordinates of the quad
setTextureCoordDetail1(E3DVector2F) - Method in class espresso3d.engine.lowlevel.geometry.E3DTexturedVertex
 
setTextureCoordDetail1(E3DVector2F[]) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
 
setTextureCoordDetail1(E3DVector2F, E3DVector2F, E3DVector2F) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
Set the texture coords
setTextureCoordDetail1A(E3DVector2F) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
Set the texture coordinate of the first vertex
setTextureCoordDetail1B(E3DVector2F) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
Set the texture coordinate of the second vertex
setTextureCoordDetail1C(E3DVector2F) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
Set the texture coordinate of the third vertex
setTextureDetail0(E3DTexture) - Method in class espresso3d.engine.renderer.base.E3DTexturedRenderable
 
setTextureDetail1(E3DTexture) - Method in class espresso3d.engine.renderer.base.E3DTexturedRenderable
 
setTextureName(String) - Method in class espresso3d.engine.lowlevel.texture.E3DTexture
 
setTimeoutFrames(int) - Method in class espresso3d.engine.renderer.E3DExternalRenderable
 
setTop(double) - Method in class espresso3d.engine.viewport.E3DViewport
Set how far above the camera to render in Ortho Mode
setType(int) - Method in class espresso3d.engine.world.sector.light.E3DLight
 
setUp(E3DVector3F) - Method in class espresso3d.engine.lowlevel.matrix.E3DOrientation
 
setVelocity(double) - Method in class espresso3d.engine.world.sector.particle.E3DParticle
Set the velocity the particle travels at.
setVertexA(E3DTexturedVertex) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
Set the first vertex of the triangle
setVertexB(E3DTexturedVertex) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
Set the second vertex of the triangle
setVertexC(E3DTexturedVertex) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
Set the third vertex of the triangle
setVertexColor(E3DVector3F[]) - Method in class espresso3d.engine.lowlevel.geometry.E3DQuad
Set the color of the vertices of the quad
setVertexColor(E3DVector3F, E3DVector3F, E3DVector3F, E3DVector3F) - Method in class espresso3d.engine.lowlevel.geometry.E3DQuad
Set the color of the vertices of the quad
setVertexColor(E3DVector3F[]) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
Set the colors of each vertex of a triangle
setVertexColor(E3DVector3F, E3DVector3F, E3DVector3F) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
Set the colors of each vertex of the triangle
setVertexColor(E3DVector3F) - Method in class espresso3d.engine.lowlevel.geometry.E3DVertex
 
setVertexColor(E3DVector3F, E3DVector3F, E3DVector3F, E3DVector3F) - Method in class espresso3d.engine.viewport.image.E3DImage
Set the color of the 4 vertices that make up the corners of the image
setVertexColorA(E3DVector3F) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
Set the color of the first vertex
setVertexColorB(E3DVector3F) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
Set the color of the second vertex
setVertexColorC(E3DVector3F) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
Set the color of the third vertex
setVertexPos(E3DVector3F, E3DVector3F, E3DVector3F, E3DVector3F) - Method in class espresso3d.engine.lowlevel.geometry.E3DQuad
Set the positions of all the vertices
setVertexPos(E3DVector3F[]) - Method in class espresso3d.engine.lowlevel.geometry.E3DQuad
Set the positiosn of all the vertices
setVertexPos(E3DVector3F, E3DVector3F, E3DVector3F) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
Set the vertices
setVertexPos(E3DVector3F) - Method in class espresso3d.engine.lowlevel.geometry.E3DVertex
 
setVertexPosA(E3DVector3F) - Method in class espresso3d.engine.lowlevel.geometry.E3DQuad
Set the position of the first vertex of the quad
setVertexPosA(E3DVector3F) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
Set the position of the 1st vertex of the triangle
setVertexPosB(E3DVector3F) - Method in class espresso3d.engine.lowlevel.geometry.E3DQuad
Set the position of the second vertex of the quad
setVertexPosB(E3DVector3F) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
Set the position of the 2nd vertex of the triangle
setVertexPosC(E3DVector3F) - Method in class espresso3d.engine.lowlevel.geometry.E3DQuad
Set the position of the third vertex of the quad
setVertexPosC(E3DVector3F) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
Set the position of the 2nd vertex of the triangle
setVertexPosD(E3DVector3F) - Method in class espresso3d.engine.lowlevel.geometry.E3DQuad
Set the position of the fourth vertex of the quad
setVertices(E3DTexturedVertex[]) - Method in class espresso3d.engine.lowlevel.geometry.E3DQuad
Set the vertices of the quad.
setVertices(E3DTexturedVertex, E3DTexturedVertex, E3DTexturedVertex, E3DTexturedVertex) - Method in class espresso3d.engine.lowlevel.geometry.E3DQuad
Set the vertices of the quad
setVertices(E3DTexturedVertex[]) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
Set the triangle's vertices
setViewport(E3DViewport) - Method in class espresso3d.engine.viewport.image.E3DImage
This is handled automatically by the viewport when added
setViewport(E3DViewport) - Method in class espresso3d.engine.viewport.text.E3DViewportPrinter
Set the viewport the viewportPrinter belongs to.
setViewportPrinter(E3DViewportPrinter) - Method in class espresso3d.engine.viewport.E3DViewport
 
setWidth(int) - Method in class espresso3d.engine.lowlevel.texture.E3DTexture
 
setWidth(int) - Method in class espresso3d.engine.viewport.E3DViewport
 
setWidth(int) - Method in class espresso3d.engine.viewport.image.E3DFixedSizeImage
Set the width of the image
setWindowTitle(String) - Method in class espresso3d.engine.E3DEngine
 
setWorld(E3DWorld) - Method in class espresso3d.engine.viewport.E3DViewport
 
setWorld(E3DWorld) - Method in class espresso3d.engine.world.sector.E3DSector
 
setWorld(E3DWorld) - Method in class espresso3d.engine.world.sector.actor.E3DActor
 
setWorld(E3DWorld) - Method in class espresso3d.engine.world.sky.E3DSkyObject
Set the world the skyobject is in.
setX(double) - Method in class espresso3d.engine.lowlevel.vector.E3DVector2F
 
setX(int) - Method in class espresso3d.engine.lowlevel.vector.E3DVector2I
 
setX(double) - Method in class espresso3d.engine.lowlevel.vector.E3DVector3F
 
setX(int) - Method in class espresso3d.engine.viewport.E3DViewport
Sets the x coordinate of the bottom left corner of the viewport.
setY(double) - Method in class espresso3d.engine.lowlevel.vector.E3DVector2F
 
setY(int) - Method in class espresso3d.engine.lowlevel.vector.E3DVector2I
 
setY(double) - Method in class espresso3d.engine.lowlevel.vector.E3DVector3F
 
setY(int) - Method in class espresso3d.engine.viewport.E3DViewport
Sets the y coordinate of the bottom left corner of the viewport
setZ(double) - Method in class espresso3d.engine.lowlevel.vector.E3DVector3F
 
setupTextureUnits(int, int, int) - Method in class espresso3d.engine.renderer.E3DGeometryRenderer
 
startAnimation(String) - Method in class espresso3d.engine.world.sector.actor.skeleton.E3DSkeleton
 
stopSound(E3DSound) - Method in class espresso3d.engine.sound.E3DSoundHandler
This can be used to stop any sound, 2D or 3D by passing the sound object returned when the sound was set to play or loop.
subtract(E3DVector2F) - Method in class espresso3d.engine.lowlevel.vector.E3DVector2F
 
subtract(E3DVector2I) - Method in class espresso3d.engine.lowlevel.vector.E3DVector2I
 
subtract(E3DVector3F) - Method in class espresso3d.engine.lowlevel.vector.E3DVector3F
Return a new E3DVector3F with this - translationAmt subtract
subtractEqual(E3DVector2F) - Method in class espresso3d.engine.lowlevel.vector.E3DVector2F
 
subtractEqual(E3DVector2I) - Method in class espresso3d.engine.lowlevel.vector.E3DVector2I
 
subtractEqual(E3DVector3F) - Method in class espresso3d.engine.lowlevel.vector.E3DVector3F
Set this vector to this - translationAmt
switchToOrthographicMode(double, double, double, double, double, double) - Method in class espresso3d.engine.viewport.E3DViewport
Switch this viewport to orthographic rendering.
switchToPerspectiveMode(double, double, double) - Method in class espresso3d.engine.viewport.E3DViewport
Switch this viewport to perspective rendering.
switchToViewport() - Method in class espresso3d.engine.viewport.E3DViewport
 

A B C D E F G H I K L M N O P R S T U V W