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U

unpauseSound(E3DSound) - Method in class espresso3d.engine.sound.E3DSoundHandler
Unpauses a paused sound.
unprojectPoint(E3DVector3F) - Method in class espresso3d.engine.viewport.E3DViewport
Unprojecting takes a 2D point that is in screen coordinate space (x, y) and returns its 3d counterpart in world corodinate space.
update(E3DActor, double) - Method in class espresso3d.engine.logo.particlesystems.particles.BluePlasmaParticle
 
update(E3DActor, double) - Method in class espresso3d.engine.logo.particlesystems.particles.RedPlasmaParticle
 
update(double) - Method in class espresso3d.engine.lowlevel.texture.E3DAnimatedTexture
Returns true if the texture changes
update() - Method in class espresso3d.engine.renderer.E3DExternalRenderable
Returns true if the item has been in the engine's externalRenderable list longer than its timeout is set to allow it to
update(double) - Method in class espresso3d.engine.renderer.base.E3DAnimatedTextureRenderable
 
update() - Method in class espresso3d.engine.timer.E3DFPSTimer
 
update() - Method in class espresso3d.engine.timer.E3DTimer
Updates the last frame time and sets the lastTickCount to be the current
update(double) - Method in class espresso3d.engine.viewport.image.E3DImage
Called by the printer to update its life
update(double) - Method in class espresso3d.engine.world.sector.actor.E3DActor
Automatically updates any actor information that needs to be updated/checked every frame.
update(double) - Method in class espresso3d.engine.world.sector.actor.skeleton.E3DSkeleton
 
update(double) - Method in class espresso3d.engine.world.sector.actor.skeleton.animation.E3DAnimation
 
update(double) - Method in class espresso3d.engine.world.sector.actor.skeleton.animation.E3DAnimationKeyFrame
Returns true if it updates and hasn't yet expired Returns false if it is expired (and finished animating) and the next frame should be called
update(E3DActor, double, boolean) - Method in class espresso3d.engine.world.sector.particle.E3DBillboardSprite
Calling this makes the billboarding sprite face lookAtActor
update(E3DActor, double) - Method in class espresso3d.engine.world.sector.particle.E3DParticle
Update the particle - move in direction at the velocity speed.
update(E3DActor, double) - Method in class espresso3d.engine.world.sector.particle.E3DSprite
Called by the engine after each frame to update the sprites animation (if necessary)
update(E3DVector3F, double) - Method in class espresso3d.engine.world.sky.E3DSkyObject
Called whenever the position of the camera moves or the viewport size changes.
update3DSoundOrientation(E3DSound3D, E3DVector3F) - Method in class espresso3d.engine.sound.E3DSoundHandler
Updates the sounds position and velocity to be that of its source actor.
updateOrientation(E3DVector3F) - Method in class espresso3d.engine.sound.E3DSound3D
This is called automatically by the engine when this sounds source actor moves or rotates.
updateParticles(E3DActor) - Method in class espresso3d.engine.world.sector.particle.E3DParticleSystem
This updates the particles in the system (makes them all move 1 unit)

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