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I

IN_JAR - Static variable in class espresso3d.engine.E3DEngine
This is always true except for debugging purposes during development.
initBlendedNonTexturedGeometryRenderer() - Method in class espresso3d.engine.renderer.E3DGeometryRenderer
Sets OGL environment up to render blended, non textured geometry.
initBlendedTexturedGeometryRenderer() - Method in class espresso3d.engine.renderer.E3DGeometryRenderer
Sets OGL environment up to render blended, textured geometry.
initCorrectGeometryRenderer() - Method in class espresso3d.engine.renderer.base.E3DRenderable
 
initEngine(int, int, int, boolean, String) - Method in class espresso3d.engine.E3DEngine
Create window and initialize OpenGL
initLineRenderer() - Method in class espresso3d.engine.renderer.E3DGeometryRenderer
Sets OGL environment up to render lines Disables textures, and vertex arrays
initPointRenderer() - Method in class espresso3d.engine.renderer.E3DGeometryRenderer
Sets the OGL environment up to render points Disables textures, and vertex arrays
initSolidNonTexturedGeometryRenderer() - Method in class espresso3d.engine.renderer.E3DGeometryRenderer
Sets OGL environment up to render solid, non-textured geometry.
initSolidTexturedGeometryRenderer() - Method in class espresso3d.engine.renderer.E3DGeometryRenderer
Sets OGL environment up to render solid, textured geometry.
isAlive() - Method in class espresso3d.engine.world.sector.particle.E3DParticle
 
isAlive() - Method in class espresso3d.engine.world.sector.particle.E3DParticleSystem
Returns false if the engine has expired its lifespan
isArbMultitextureEnabled() - Method in class espresso3d.engine.common.E3DFeatureChecker
 
isArbPointParametersEnabled() - Method in class espresso3d.engine.common.E3DFeatureChecker
 
isArbPointSpriteEnabled() - Method in class espresso3d.engine.common.E3DFeatureChecker
 
isArbTextureEnvCombineEnabled() - Method in class espresso3d.engine.common.E3DFeatureChecker
 
isBackfaceCullingEnabled() - Method in class espresso3d.engine.E3DEngine
 
isCollideable() - Method in interface espresso3d.engine.collision.base.E3DCollisionDetectableObject
Return true if the collision detector should include this when checking for collisions of other objects into this.
isCollideable() - Method in class espresso3d.engine.logo.actors.E3DHighResLogoActor
 
isCollideable() - Method in class espresso3d.engine.logo.actors.E3DLowResLogoActor
 
isCollideable() - Method in class espresso3d.engine.logo.actors.E3DReceiverActor
 
isCollideable() - Method in class espresso3d.engine.logo.actors.E3DSpeakerActor
 
isCollideable() - Method in class espresso3d.engine.logo.particlesystems.BluePlasmaParticleFountain
 
isCollideable() - Method in class espresso3d.engine.logo.particlesystems.RedPlasmaParticleFountain
 
isCollideable() - Method in class espresso3d.engine.logo.particlesystems.particles.BluePlasmaParticle
 
isCollideable() - Method in class espresso3d.engine.logo.particlesystems.particles.RedPlasmaParticle
 
isCollideable() - Method in class espresso3d.engine.world.sector.actor.E3DActor
Override and return true if this actor is something other actors/objects can collide with.
isCollideable() - Method in class espresso3d.engine.world.sector.actor.E3DCameraActor
 
isCollideable() - Method in class espresso3d.engine.world.sector.particle.E3DParticleSystem
If any of the particles are needing to be collision detected, set this to true.
isCollisionCausedByMovement() - Method in class espresso3d.engine.logo.particlesystems.BluePlasmaParticleFountain
 
isCollisionCausedByMovement() - Method in class espresso3d.engine.logo.particlesystems.RedPlasmaParticleFountain
 
isCollisionCausedByMovement() - Method in class espresso3d.engine.logo.particlesystems.particles.BluePlasmaParticle
 
isCollisionCausedByMovement() - Method in class espresso3d.engine.logo.particlesystems.particles.RedPlasmaParticle
 
isCollisionCausedByMovement() - Method in class espresso3d.engine.world.sector.particle.E3DParticle
Set this to true if the particle in the system needs to cause collisions when it moves.
isCollisionCausedByMovement() - Method in class espresso3d.engine.world.sector.particle.E3DParticleSystem
Set this to true if any particles in the system need to cause collisions when they move.
isDebugBoundingObjectDisplayed() - Method in class espresso3d.engine.world.sector.actor.E3DActor
 
isDebugNormalsRendered() - Method in class espresso3d.engine.E3DEngine
 
isDebugSkeletonDisplayed() - Method in class espresso3d.engine.world.sector.actor.E3DActor
 
isDiscarded() - Method in class espresso3d.engine.sound.E3DSound
 
isFrameChangeNeeded(double) - Method in class espresso3d.engine.lowlevel.texture.E3DAnimatedTexture
 
isFrameChanged() - Method in class espresso3d.engine.lowlevel.texture.E3DAnimatedTexture
This will be set to true if the frame was changed after the last call to update.
isKeyChanged() - Method in class espresso3d.engine.renderer.base.E3DRenderable
 
isKeyDown(Integer) - Method in class espresso3d.engine.input.E3DInputHandler
Can be used to check if a specified key is down (KEY_...).
isLit() - Method in class espresso3d.engine.world.sector.E3DSector
Return whether the sector is lit or not
isLit() - Method in class espresso3d.engine.world.sector.actor.E3DActor
actorLit indicates whether or not the actor should be lit (if not, it will be fullbright)
isLit() - Method in interface espresso3d.engine.world.sector.light.base.E3DLightableObject
 
isLockX() - Method in class espresso3d.engine.world.sector.particle.E3DBillboardSprite
True if the sprite is locked in the X axis (the forward vec won't move in this direction if locked)
isLockY() - Method in class espresso3d.engine.world.sector.particle.E3DBillboardSprite
True if the sprite is locked in the Y axis (the forward vec won't move in this direction if locked)
isLockZ() - Method in class espresso3d.engine.world.sector.particle.E3DBillboardSprite
True if the sprite is locked in the Z axis (the forward vec won't move in this direction if locked)
isModelDisplayed() - Method in class espresso3d.engine.world.sector.actor.E3DActor
When true, the actor triangles are rendered.
isMouseButtonDown(Integer) - Method in class espresso3d.engine.input.E3DInputHandler
Can be used to check if a specified key is down (KEY_...).
isMouseCursorHidden() - Method in class espresso3d.engine.input.E3DInputHandler
If the mouse has been set to hidden, this will return true, otherwise true
isNeedingLightRecalc() - Method in class espresso3d.engine.world.sector.E3DSector
If something has changed that makes the sector need lighting recalculations, set this to true and it will be relit the next frame.
isNeedingLightRecalc() - Method in class espresso3d.engine.world.sector.actor.E3DActor
Returns true if this actor has changed/moved/etc and needs to have its lighting recalculated
isPaused() - Method in class espresso3d.engine.sound.E3DSound
 
isPointInQuad(E3DVector3F) - Method in class espresso3d.engine.lowlevel.geometry.E3DQuad
This checks if a point is in a triangle by seeing if the interior angles add up to 360Deg.
isPointInTriangle(E3DVector3F) - Method in class espresso3d.engine.lowlevel.geometry.E3DTriangle
This checks if a point is in a triangle by seeing if the interior angles add up to 360Deg.
isPortalInFrustum(E3DPortal) - Method in class espresso3d.engine.viewport.frustum.E3DViewFrustum2D
Check if a Portal is in view of the frustum.
isRunning() - Method in class espresso3d.engine.E3DEngine
 
isSoundPaused(E3DSound) - Method in class espresso3d.engine.sound.E3DSoundHandler
Checks if a sound is paused or not using the AL state of the sound.
isSoundPlaying(E3DSound) - Method in class espresso3d.engine.sound.E3DSoundHandler
Checks if a sound is playing or not.
isSoundStopped(E3DSound) - Method in class espresso3d.engine.sound.E3DSoundHandler
Checks if a sound is stopped or not.
isTextureAvailable() - Method in class espresso3d.engine.renderer.base.E3DTexturedRenderable
 
isTextureDetail0Available() - Method in class espresso3d.engine.renderer.base.E3DTexturedRenderable
 
isTextureDetail1Available() - Method in class espresso3d.engine.renderer.base.E3DTexturedRenderable
 

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