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IN_JAR
- Static variable in class espresso3d.engine.
E3DEngine
This is always true except for debugging purposes during development.
initBlendedNonTexturedGeometryRenderer()
- Method in class espresso3d.engine.renderer.
E3DGeometryRenderer
Sets OGL environment up to render blended, non textured geometry.
initBlendedTexturedGeometryRenderer()
- Method in class espresso3d.engine.renderer.
E3DGeometryRenderer
Sets OGL environment up to render blended, textured geometry.
initCorrectGeometryRenderer()
- Method in class espresso3d.engine.renderer.base.
E3DRenderable
initEngine(int, int, int, boolean, String)
- Method in class espresso3d.engine.
E3DEngine
Create window and initialize OpenGL
initLineRenderer()
- Method in class espresso3d.engine.renderer.
E3DGeometryRenderer
Sets OGL environment up to render lines Disables textures, and vertex arrays
initPointRenderer()
- Method in class espresso3d.engine.renderer.
E3DGeometryRenderer
Sets the OGL environment up to render points Disables textures, and vertex arrays
initSolidNonTexturedGeometryRenderer()
- Method in class espresso3d.engine.renderer.
E3DGeometryRenderer
Sets OGL environment up to render solid, non-textured geometry.
initSolidTexturedGeometryRenderer()
- Method in class espresso3d.engine.renderer.
E3DGeometryRenderer
Sets OGL environment up to render solid, textured geometry.
isAlive()
- Method in class espresso3d.engine.world.sector.particle.
E3DParticle
isAlive()
- Method in class espresso3d.engine.world.sector.particle.
E3DParticleSystem
Returns false if the engine has expired its lifespan
isArbMultitextureEnabled()
- Method in class espresso3d.engine.common.
E3DFeatureChecker
isArbPointParametersEnabled()
- Method in class espresso3d.engine.common.
E3DFeatureChecker
isArbPointSpriteEnabled()
- Method in class espresso3d.engine.common.
E3DFeatureChecker
isArbTextureEnvCombineEnabled()
- Method in class espresso3d.engine.common.
E3DFeatureChecker
isBackfaceCullingEnabled()
- Method in class espresso3d.engine.
E3DEngine
isCollideable()
- Method in interface espresso3d.engine.collision.base.
E3DCollisionDetectableObject
Return true if the collision detector should include this when checking for collisions of other objects into this.
isCollideable()
- Method in class espresso3d.engine.logo.actors.
E3DHighResLogoActor
isCollideable()
- Method in class espresso3d.engine.logo.actors.
E3DLowResLogoActor
isCollideable()
- Method in class espresso3d.engine.logo.actors.
E3DReceiverActor
isCollideable()
- Method in class espresso3d.engine.logo.actors.
E3DSpeakerActor
isCollideable()
- Method in class espresso3d.engine.logo.particlesystems.
BluePlasmaParticleFountain
isCollideable()
- Method in class espresso3d.engine.logo.particlesystems.
RedPlasmaParticleFountain
isCollideable()
- Method in class espresso3d.engine.logo.particlesystems.particles.
BluePlasmaParticle
isCollideable()
- Method in class espresso3d.engine.logo.particlesystems.particles.
RedPlasmaParticle
isCollideable()
- Method in class espresso3d.engine.world.sector.actor.
E3DActor
Override and return true if this actor is something other actors/objects can collide with.
isCollideable()
- Method in class espresso3d.engine.world.sector.actor.
E3DCameraActor
isCollideable()
- Method in class espresso3d.engine.world.sector.particle.
E3DParticleSystem
If any of the particles are needing to be collision detected, set this to true.
isCollisionCausedByMovement()
- Method in class espresso3d.engine.logo.particlesystems.
BluePlasmaParticleFountain
isCollisionCausedByMovement()
- Method in class espresso3d.engine.logo.particlesystems.
RedPlasmaParticleFountain
isCollisionCausedByMovement()
- Method in class espresso3d.engine.logo.particlesystems.particles.
BluePlasmaParticle
isCollisionCausedByMovement()
- Method in class espresso3d.engine.logo.particlesystems.particles.
RedPlasmaParticle
isCollisionCausedByMovement()
- Method in class espresso3d.engine.world.sector.particle.
E3DParticle
Set this to true if the particle in the system needs to cause collisions when it moves.
isCollisionCausedByMovement()
- Method in class espresso3d.engine.world.sector.particle.
E3DParticleSystem
Set this to true if any particles in the system need to cause collisions when they move.
isDebugBoundingObjectDisplayed()
- Method in class espresso3d.engine.world.sector.actor.
E3DActor
isDebugNormalsRendered()
- Method in class espresso3d.engine.
E3DEngine
isDebugSkeletonDisplayed()
- Method in class espresso3d.engine.world.sector.actor.
E3DActor
isDiscarded()
- Method in class espresso3d.engine.sound.
E3DSound
isFrameChangeNeeded(double)
- Method in class espresso3d.engine.lowlevel.texture.
E3DAnimatedTexture
isFrameChanged()
- Method in class espresso3d.engine.lowlevel.texture.
E3DAnimatedTexture
This will be set to true if the frame was changed after the last call to update.
isKeyChanged()
- Method in class espresso3d.engine.renderer.base.
E3DRenderable
isKeyDown(Integer)
- Method in class espresso3d.engine.input.
E3DInputHandler
Can be used to check if a specified key is down (KEY_...).
isLit()
- Method in class espresso3d.engine.world.sector.
E3DSector
Return whether the sector is lit or not
isLit()
- Method in class espresso3d.engine.world.sector.actor.
E3DActor
actorLit indicates whether or not the actor should be lit (if not, it will be fullbright)
isLit()
- Method in interface espresso3d.engine.world.sector.light.base.
E3DLightableObject
isLockX()
- Method in class espresso3d.engine.world.sector.particle.
E3DBillboardSprite
True if the sprite is locked in the X axis (the forward vec won't move in this direction if locked)
isLockY()
- Method in class espresso3d.engine.world.sector.particle.
E3DBillboardSprite
True if the sprite is locked in the Y axis (the forward vec won't move in this direction if locked)
isLockZ()
- Method in class espresso3d.engine.world.sector.particle.
E3DBillboardSprite
True if the sprite is locked in the Z axis (the forward vec won't move in this direction if locked)
isModelDisplayed()
- Method in class espresso3d.engine.world.sector.actor.
E3DActor
When true, the actor triangles are rendered.
isMouseButtonDown(Integer)
- Method in class espresso3d.engine.input.
E3DInputHandler
Can be used to check if a specified key is down (KEY_...).
isMouseCursorHidden()
- Method in class espresso3d.engine.input.
E3DInputHandler
If the mouse has been set to hidden, this will return true, otherwise true
isNeedingLightRecalc()
- Method in class espresso3d.engine.world.sector.
E3DSector
If something has changed that makes the sector need lighting recalculations, set this to true and it will be relit the next frame.
isNeedingLightRecalc()
- Method in class espresso3d.engine.world.sector.actor.
E3DActor
Returns true if this actor has changed/moved/etc and needs to have its lighting recalculated
isPaused()
- Method in class espresso3d.engine.sound.
E3DSound
isPointInQuad(E3DVector3F)
- Method in class espresso3d.engine.lowlevel.geometry.
E3DQuad
This checks if a point is in a triangle by seeing if the interior angles add up to 360Deg.
isPointInTriangle(E3DVector3F)
- Method in class espresso3d.engine.lowlevel.geometry.
E3DTriangle
This checks if a point is in a triangle by seeing if the interior angles add up to 360Deg.
isPortalInFrustum(E3DPortal)
- Method in class espresso3d.engine.viewport.frustum.
E3DViewFrustum2D
Check if a Portal is in view of the frustum.
isRunning()
- Method in class espresso3d.engine.
E3DEngine
isSoundPaused(E3DSound)
- Method in class espresso3d.engine.sound.
E3DSoundHandler
Checks if a sound is paused or not using the AL state of the sound.
isSoundPlaying(E3DSound)
- Method in class espresso3d.engine.sound.
E3DSoundHandler
Checks if a sound is playing or not.
isSoundStopped(E3DSound)
- Method in class espresso3d.engine.sound.
E3DSoundHandler
Checks if a sound is stopped or not.
isTextureAvailable()
- Method in class espresso3d.engine.renderer.base.
E3DTexturedRenderable
isTextureDetail0Available()
- Method in class espresso3d.engine.renderer.base.
E3DTexturedRenderable
isTextureDetail1Available()
- Method in class espresso3d.engine.renderer.base.
E3DTexturedRenderable
Overview
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Class
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Deprecated
Index
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