| Version 0.42 2005-07-11 |
| *This version of Espresso3D requires Java v1.4 or higher and LWJGL 0.97 |
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| File | Req'd? | Description |
| Core - Core files needed to use and develop with Espresso3D |
| Espresso3D v0.42 JAR | Y | The Espresso3D v0.42 library. License |
| LWJGL v0.97 | Y | The LWJGL library required for OpenGL calls. E3D v0.4 has currently only been tested with v0.97. |
| Espresso3D Javadoc v0.42 | N | Javadoc for E3D v0.42. Not required but EXTREMELY useful. When imported in Eclipse (or other IDE's), method calls will have javadoc comments & intuitive argument names. |
| Utilities - Helpful files for E3D developers |
| File to E3D | N | A command line driven program that can currently convert OBJ files to E3D v0.4 files. Its open framework gives the ability to extend it to other input files if needed. This is a replacement to OBJtoE3D in v0.3. Requires Espresso3D and LWJGL to be downloaded separately |
| Tutorials/Examples - Open-sourced projects that show developers exactly how to use E3D. |
| Tutorial1-Basic Framework | N | Tutorial showing how to create a basic framework for using E3D. Initializes the engine and creates a window. Requires Espresso3D and LWJGL to be downloaded separately. |
| Tutorial2-File Loading | N | Tutorial showing how to load map and actor files and display them in E3D. Requires Espresso3D and LWJGL to be downloaded separately. |
| Tutorial3-Collision Detect 1 | N | Tutorial showing how to use E3D's built in collision detection. Collisions shown are actor vs. actor and actor vs. world. Requires Espresso3D and LWJGL to be downloaded separately. |
| Tutorial4-Collision Detect 2 | N | Tutorial showing particle system collision detection as well as creating particle systems. Particles from the systems collide and react with other particles as well as the world. |
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